[{"data":1,"prerenderedAt":827},["ShallowReactive",2],{"class-artificer":3,"subclasses-artificer":147,"subclass-alchemist":300,"class-features-artificer":306,"subclass-features-alchemist":535,"spells-alchemist":612},{"id":4,"title":5,"armor_proficiencies":6,"class_features":10,"class_id":27,"content":28,"excerpt":29,"extension":30,"feature_table_custom_json":31,"feature_table_spellcasting_json":32,"hit_point_die":33,"link":34,"meta":35,"primary_abilities":36,"saving_throw_proficiencies":38,"skill_proficiencies":40,"skill_proficiencies_count":48,"slug":49,"source":50,"spell_list":52,"starting_equipment":132,"stem":133,"subclasses":134,"summary":140,"thumbnail":141,"tool_proficiencies":142,"type":143,"weapon_proficiencies":144,"__hash__":146},"classes\u002Fapi\u002Fclasses\u002Fartificer.json","Artificer",[7,8,9],"Light Armor","Medium Armor","Shields",[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26],665,206,212,213,214,220,1870,1871,1872,1873,1874,1875,1876,1877,1878,1879,1867,"\u003Cp>Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.\u003C\u002Fp>\u003Ch3 class=\"wp-block-heading\">Magic Item Plans\u003C\u002Fh3>\u003Ch5 class=\"wp-block-heading\" id=\"toc9\">Magic Item Plans (Artificer Level 2+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:alchemy-jug\">Alchemy Jug\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:bag-of-holding\">Bag of Holding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cap-of-water-breathing\">Cap of Water Breathing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:goggles-of-night\">Goggles of Night\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:manifold-tool\">Manifold Tool\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repeating-shot\">Repeating Shot\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:returning-weapon\">Returning Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:rope-of-climbing\">Rope of Climbing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sending-stones\">Sending Stones\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-detection\">Wand of Magic Detection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-secrets\">Wand of Secrets\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc10\">Magic Item Plans (Artificer Level 6+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-elvenkind\">Boots of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-the-winding-path\">Boots of the Winding Path\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-elvenkind\">Cloak of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-the-manta-ray\">Cloak of the Manta Ray\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dazzling-weapon\">Dazzling Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-charming\">Eyes of Charming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-minute-seeing\">Eyes of Minute Seeing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:gloves-of-thievery\">Gloves of Thievery\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:helm-of-awareness\">Helm of Awareness\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:lantern-of-revealing\">Lantern of Revealing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:mind-sharpener\">Mind Sharpener\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:necklace-of-adaptation\">Necklace of Adaption\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:pipes-of-haunting\">Pipes of Haunting\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repulsion-shield\">Repulsion Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-swimming\">Ring of Swimming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-water-walking\">Ring of Water Walking\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sentinel-shield\">Sentinel Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:spell-refueling-ring\">Spell-Refueling Ring\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-missiles\">Wand of Magic Missiles\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-web\">Wand of Web\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-of-warning\">Weapon of Warning\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc11\">Magic Item Plans (Artificer Level 10+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-of-resistance\">Armor of Resistance\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dagger-of-venom\">Dagger of Venom\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:elven-chain\">Elven Chain\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-feather-falling\">Ring of Feather Falling\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-jumping\">Ring of Jumping\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-mind-shielding\">Ring of Mind Shielding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc12\">Magic Item Plans (Artificer Level 14+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:arrow-catching-shield\">Arrow-Catching Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:flame-tongue\">Flame Tongue\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-free-action\">Ring of Free Action\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-protection\">Ring of Protection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-the-ram\">Ring of the Ram\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Magic Item Plans Magic Item Plans (Artificer Level 2+) Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of [&hellip;]","json","{\"columns\":[{\"title\":\"Plans Known\",\"data\":[\"\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\",\"6\",\"7\",\"7\",\"7\",\"7\",\"8\",\"8\",\"8\"]},{\"title\":\"Magic Items\",\"data\":[\"\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\"]},{\"title\":\"Cantrips\",\"data\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"Prepared Spells\",\"data\":[\"2\",\"3\",\"4\",\"5\",\"6\",\"6\",\"7\",\"7\",\"9\",\"9\",\"10\",\"10\",\"11\",\"11\",\"12\",\"12\",\"14\",\"14\",\"15\",\"15\"]}]}","{\"columns\":[{\"title\":\"1\",\"data\":[\"2\",\"2\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"2\",\"data\":[\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"3\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"4\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"5\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\"]}]}","d8","https:\u002F\u002Fwww.dndbeyond.com\u002Fclasses\u002F2656866-artificer",{},[37],"Intelligence",[39,37],"Constitution",[41,42,43,44,45,46,47],"Arcana","History","Investigation","Medicine","Nature","Perception","Sleight of Hand",2,"artificer",[51],"efota",[53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131],183,1143,1176,1202,1234,1273,1281,1297,1329,1336,1349,1354,1374,1382,1422,1423,1434,187,1142,1152,1156,1189,1192,1193,1195,1229,1257,1265,1279,1345,1360,184,192,830,831,980,1130,1145,1169,1182,1183,1244,1263,1270,1271,1286,1287,1344,1358,1364,1386,1448,979,1136,1159,1175,1210,1226,1241,1342,1357,1446,1447,828,1191,1216,1268,1311,1317,1395,1396,1403,817,972,990,1139,1231,1443,1942,"Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP","api\u002Fclasses\u002Fartificer",[135,136,137,138,139],1880,1890,1900,1907,1914,"Masters of Invention","","Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice","class",[145],"Simple Weapons","-zMJubEHco7FLaj0ICCv9fgxBj9_kQK5FTavHc7fsqQ",[148,180,212,240,269],{"id":149,"title":150,"class":151,"class_features":152,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":162,"slug":163,"source":164,"spell_list":165,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},"subclasses\u002Fapi\u002Fsubclasses\u002Falchemist.json","Alchemist",[27],[153,154,155,156,157,158],1881,1883,1884,1885,1886,1887,"\u003Cp>An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.\u003C\u002Fp>","An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:alchemist",{},"alchemist",[51],[166,167,168,169,170,171,172,173,174,175],1243,1350,1208,1295,1218,1291,1147,1439,994,1346,"api\u002Fsubclasses\u002Falchemist","Craft Magic Elixirs and Potions","subclass","n-XP-e6WqVVYpjsEEMq_bLlZTd6alWrlDPdIqAY35z8",{"id":181,"title":182,"class":183,"class_features":184,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":195,"slug":196,"source":197,"spell_list":198,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},"subclasses\u002Fapi\u002Fsubclasses\u002Farmorer.json","Armorer",[27],[185,186,187,188,189,190,191],1892,1893,1894,1895,207,1897,1898,"\u003Cp>An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.\u003C\u002Fp>","An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:armorer",{},"armorer",[51],[199,200,201,202,203,204,205,206,207,208],1285,1425,1304,1369,1254,1275,1203,1230,1320,1441,"api\u002Fsubclasses\u002Farmorer","Craft Magic Armor to Enhance Your Abilities","ZWa_p4buGOOXHrG8LveQAfBTTIX1Xn1-cJEXvDBu69o",{"id":213,"title":214,"class":215,"class_features":216,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":226,"slug":227,"source":228,"spell_list":229,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},"subclasses\u002Fapi\u002Fsubclasses\u002Fartillerist.json","Artillerist",[27],[217,218,219,220,221,222],1901,1902,1903,1904,1905,1906,"\u003Cp>An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.\u003C\u002Fp>","An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:artillerist",{},"artillerist",[51],[230,200,231,202,232,233,234,235,236,208],1370,1361,1205,1451,1256,1440,1108,"api\u002Fsubclasses\u002Fartillerist","Wield Destructive Power from Afar","jN31TJMAWh8-0JwPppWhu2JSrwSJ62MwLuGiicmXDew",{"id":241,"title":242,"class":243,"class_features":244,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":254,"slug":255,"source":256,"spell_list":257,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},"subclasses\u002Fapi\u002Fsubclasses\u002Fbattle-smith.json","Battle Smith",[27],[245,246,247,248,189,249,250],1908,1909,1910,1911,1912,1913,"\u003Cp>A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.\u003C\u002Fp>","A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:battle-smith",{},"battle-smith",[51],[258,230,259,260,261,262,263,205,264,265],1247,1373,1445,961,1114,960,965,1289,"api\u002Fsubclasses\u002Fbattle-smith","Command a Construct Guardian","PaFSSswjj6eXZTuHbaCzoGQ_KDra-fBMU4nhN5sB-0U",{"id":270,"title":271,"class":272,"class_features":273,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":284,"slug":285,"source":286,"spell_list":287,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},"subclasses\u002Fapi\u002Fsubclasses\u002Fcartographer.json","Cartographer",[27],[274,275,276,277,278,279,280],1915,1916,1918,1919,1920,1921,1922,"\u003Cp>Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.\u003C\u002Fp>","Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:cartographer",{},"cartographer",[51],[75,288,166,289,290,291,292,293,294,295,296],1235,1278,1301,982,991,966,1277,1362,1419,"api\u002Fsubclasses\u002Fcartographer","Chart Advantageous Courses through Turmoil","Z2dAyuTpAu67rmx0vl3vd5ggn4G-NuhM-i16DlzZWK4",{"id":149,"title":150,"class":301,"class_features":302,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":303,"slug":163,"source":304,"spell_list":305,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},[27],[153,154,155,156,157,158],{},[51],[166,167,168,169,170,171,172,173,174,175],[307,322,335,347,378,392,405,418,431,444,457,470,483,496,509,522],{"id":308,"title":309,"class":310,"class_feature_id":17,"content":311,"excerpt":312,"extension":30,"level":313,"meta":314,"placeholder":315,"slug":316,"source":317,"spell_list":318,"stem":319,"thumbnail":141,"type":320,"__hash__":321},"class_features\u002Fapi\u002Fclass-features\u002Fspellcasting-artificer.json","Spellcasting (Artificer)",[27],"\u003Cp>You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tools Required.\u003C\u002Fem>\u003C\u002Fstrong> You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cantrips.\u003C\u002Fem>\u003C\u002Fstrong> You know two Artificer cantrips of your choice. \u003Cspan data-tooltip-key=\"spells\u002Facid-splash\">Acid Splash\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fprestidigitation\">Prestidigitation\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.\u003C\u002Fp>\u003Cp>When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spell Slots.\u003C\u002Fem>\u003C\u002Fstrong> The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Prepared Spells of Level 1+.\u003C\u002Fem>\u003C\u002Fstrong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Artificer spells. \u003Cspan data-tooltip-key=\"spells\u002Fcure-wounds\">Cure Wounds\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fgrease\">Grease\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional Artificer spells until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.\u003C\u002Fp>\u003Cp>If another Artificer feature gives you spells that you always have prepared, those don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Changing Your Prepared Spells.\u003C\u002Fem>\u003C\u002Fstrong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Ability.\u003C\u002Fem>\u003C\u002Fstrong> Intelligence is your spellcasting ability for your Artificer spells.\u003C\u002Fp>","You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List. Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or [&hellip;]",1,{},false,"spellcasting-artificer",[51],[],"api\u002Fclass-features\u002Fspellcasting-artificer","class-feature","Y_biQrmi1PLCZ_Yz2pxw1PbaTHy6Ivk3rGsnllyTNPc",{"id":323,"title":324,"class":325,"class_feature_id":18,"content":326,"excerpt":327,"extension":30,"level":313,"meta":328,"placeholder":315,"slug":329,"source":330,"spell_list":331,"stem":333,"thumbnail":141,"type":320,"__hash__":334},"class_features\u002Fapi\u002Fclass-features\u002Ftinkers-magic.json","Tinker's Magic",[27],"\u003Cp>You know the \u003Cspan data-tooltip-key=\"spells\u002Fmending\">Mending\u003C\u002Fspan> cantrip.\u003C\u002Fp>\u003Cp>As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Ctd>Ball Bearings\u003C\u002Ftd>\u003Ctd>Flask\u003C\u002Ftd>\u003Ctd>Pouch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Basket\u003C\u002Ftd>\u003Ctd>Grappling Hook\u003C\u002Ftd>\u003Ctd>Rope\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bedroll\u003C\u002Ftd>\u003Ctd>Hunting Trap\u003C\u002Ftd>\u003Ctd>Sack\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bell\u003C\u002Ftd>\u003Ctd>Jug\u003C\u002Ftd>\u003Ctd>Shovel\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Blanket\u003C\u002Ftd>\u003Ctd>Lamp\u003C\u002Ftd>\u003Ctd>Spikes, Iron\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Block and Tackle\u003C\u002Ftd>\u003Ctd>Manacles\u003C\u002Ftd>\u003Ctd>String\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bottle, Glass\u003C\u002Ftd>\u003Ctd>Net\u003C\u002Ftd>\u003Ctd>Tinderbox\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bucket\u003C\u002Ftd>\u003Ctd>Oil\u003C\u002Ftd>\u003Ctd>Torch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Caltrops\u003C\u002Ftd>\u003Ctd>Paper\u003C\u002Ftd>\u003Ctd>Vial\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Candle\u003C\u002Ftd>\u003Ctd>Parchment\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Crowbar\u003C\u002Ftd>\u003Ctd>Pole\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.\u003C\u002Fp>\u003Cp>You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You know the cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle [&hellip;]",{},"tinkers-magic",[51],[332],1296,"api\u002Fclass-features\u002Ftinkers-magic","3atl9SSYk5lAIrOX1rVP1YaVe4ASIgx4od0QDN2-X9g",{"id":336,"title":337,"class":338,"class_feature_id":19,"content":339,"excerpt":340,"extension":30,"level":48,"meta":341,"placeholder":315,"slug":342,"source":343,"spell_list":344,"stem":345,"thumbnail":141,"type":320,"__hash__":346},"class_features\u002Fapi\u002Fclass-features\u002Freplicate-magic-item.json","Replicate Magic Item",[27],"\u003Cp>You have learned arcane plans that you use to make magic items.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Plans Known.\u003C\u002Fem>\u003C\u002Fstrong> When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.\u003C\u002Fp>\u003Cp>You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating an Item.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature.\u003C\u002Fp>\u003Cp>If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.\u003C\u002Fp>\u003Cp>You can’t have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Duration.\u003C\u002Fem>\u003C\u002Fstrong> A magic item created by this feature functions as the normal magic item, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.\u003C\u002Fp>\u003Cp>If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools.\u003C\u002Fp>","You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer [&hellip;]",{},"replicate-magic-item",[51],[],"api\u002Fclass-features\u002Freplicate-magic-item","mn7ym1njxJSqWMco5fVofozOpKZoslg-E7GkcAkTy2w",{"id":348,"title":349,"class":350,"class_feature_id":11,"content":368,"excerpt":369,"extension":30,"level":370,"meta":371,"placeholder":372,"slug":178,"source":373,"spell_list":375,"stem":376,"thumbnail":141,"type":320,"__hash__":377},"class_features\u002Fapi\u002Fclass-features\u002Fsubclass.json","Subclass",[351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,27],188,239,275,310,346,388,78,469,511,556,594,631,840,844,88,1006,1026,"\u003Cp>You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.\u003C\u002Fp>","You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.",3,{},true,[374],"br",[],"api\u002Fclass-features\u002Fsubclass","YH3_PNjFjHIuMtq0PFHd8som3agnz9-8uglODoeq72Y",{"id":379,"title":380,"class":381,"class_feature_id":12,"content":382,"excerpt":383,"extension":30,"level":384,"meta":385,"placeholder":315,"slug":386,"source":387,"spell_list":389,"stem":390,"thumbnail":141,"type":320,"__hash__":391},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-4.json","Ability Score Improvement [Level 4]",[351,357,352,365,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.",4,{},"ability-score-improvement-level-4",[374,388],"wc5e",[],"api\u002Fclass-features\u002Fability-score-improvement-level-4","ZEC561vIL0h_zcK0Gyinei1kst_QODJEhF2-5bU6IRY",{"id":393,"title":394,"class":395,"class_feature_id":20,"content":396,"excerpt":397,"extension":30,"level":398,"meta":399,"placeholder":315,"slug":400,"source":401,"spell_list":402,"stem":403,"thumbnail":141,"type":320,"__hash__":404},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-tinker.json","Magic Item Tinker",[27],"\u003Cp>Your Replicate Magic Item feature gains the following options.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Charge Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drain Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can’t do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Transmute Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can’t do so again until you finish a Long Rest.\u003C\u002Fp>","Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item [&hellip;]",6,{},"magic-item-tinker",[51],[],"api\u002Fclass-features\u002Fmagic-item-tinker","EY0e5UPj1Od6I-dFjQ0O0rJy6exrKNucNd6slTlx4A8",{"id":406,"title":407,"class":408,"class_feature_id":21,"content":409,"excerpt":410,"extension":30,"level":411,"meta":412,"placeholder":315,"slug":413,"source":414,"spell_list":415,"stem":416,"thumbnail":141,"type":320,"__hash__":417},"class_features\u002Fapi\u002Fclass-features\u002Fflash-of-genius.json","Flash of Genius",[27],"\u003Cp>When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1). You can take this Reaction a number of [&hellip;]",7,{},"flash-of-genius",[51],[],"api\u002Fclass-features\u002Fflash-of-genius","ADAYAc0R9Q9uaiaWIiDwfYqSegoHINluOlthzgJGKJY",{"id":419,"title":420,"class":421,"class_feature_id":13,"content":422,"excerpt":423,"extension":30,"level":424,"meta":425,"placeholder":315,"slug":426,"source":427,"spell_list":428,"stem":429,"thumbnail":141,"type":320,"__hash__":430},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-8.json","Ability Score Improvement [Level 8]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.",8,{},"ability-score-improvement-level-8",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-8","RxxEa7QfR-ODNSN7jkjEQm7VvmIyASpjtiE15xsgeiA",{"id":432,"title":433,"class":434,"class_feature_id":22,"content":435,"excerpt":436,"extension":30,"level":437,"meta":438,"placeholder":315,"slug":439,"source":440,"spell_list":441,"stem":442,"thumbnail":141,"type":320,"__hash__":443},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-adept.json","Magic Item Adept",[27],"\u003Cp>You can now attune to up to four magic items at once.\u003C\u002Fp>","You can now attune to up to four magic items at once.",10,{},"magic-item-adept",[51],[],"api\u002Fclass-features\u002Fmagic-item-adept","dEj8Bv_clpwzyAohA0gRJ8LQM7U-Iz2jqrRveLB6dME",{"id":445,"title":446,"class":447,"class_feature_id":23,"content":448,"excerpt":449,"extension":30,"level":450,"meta":451,"placeholder":315,"slug":452,"source":453,"spell_list":454,"stem":455,"thumbnail":141,"type":320,"__hash__":456},"class_features\u002Fapi\u002Fclass-features\u002Fspell-storing-item.json","Spell-Storing Item",[27],"\u003Cp>Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component that is consumed by the spell (you needn’t have the spell prepared).\u003C\u002Fp>\u003Cp>While holding the object, a creature can take a Magic action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires Concentration, the creature must concentrate. Once a creature has used the object to produce the spell’s effect, the object can’t be used this way again until the start of the creature’s next turn.\u003C\u002Fp>\u003Cp>The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.\u003C\u002Fp>","Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component [&hellip;]",11,{},"spell-storing-item",[51],[],"api\u002Fclass-features\u002Fspell-storing-item","1bxeHoHrVvEEv9bn1lY_2UpiEILlpzjn2vxC8nyzXfQ",{"id":458,"title":459,"class":460,"class_feature_id":14,"content":461,"excerpt":462,"extension":30,"level":463,"meta":464,"placeholder":315,"slug":465,"source":466,"spell_list":467,"stem":468,"thumbnail":141,"type":320,"__hash__":469},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-12.json","Ability Score Improvement [Level 12]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.",12,{},"ability-score-improvement-level-12",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-12","QgyQkrEaJvlL6klCARK6TJYrbSFc0tZVuZUnW6u1PUE",{"id":471,"title":472,"class":473,"class_feature_id":24,"content":474,"excerpt":475,"extension":30,"level":476,"meta":477,"placeholder":315,"slug":478,"source":479,"spell_list":480,"stem":481,"thumbnail":141,"type":320,"__hash__":482},"class_features\u002Fapi\u002Fclass-features\u002Fadvanced-artifice.json","Advanced Artifice",[27],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magic Item Savant.\u003C\u002Fem>\u003C\u002Fstrong> You can now attune to up to five magic items at once.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Refreshed Genius.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.\u003C\u002Fp>","You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.",14,{},"advanced-artifice",[51],[],"api\u002Fclass-features\u002Fadvanced-artifice","-JCjQjqTemHE1k3uzGyOIfBhqFJLcjGBJ4IWD3bPrcc",{"id":484,"title":485,"class":486,"class_feature_id":15,"content":487,"excerpt":488,"extension":30,"level":489,"meta":490,"placeholder":315,"slug":491,"source":492,"spell_list":493,"stem":494,"thumbnail":141,"type":320,"__hash__":495},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-16.json","Ability Score Improvement [Level 16]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.",16,{},"ability-score-improvement-level-16",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-16","0723hyibQHgqkgVoQHqh2UjBk2MOLmrQiRPLB5R3a1o",{"id":497,"title":498,"class":499,"class_feature_id":25,"content":500,"excerpt":501,"extension":30,"level":502,"meta":503,"placeholder":315,"slug":504,"source":505,"spell_list":506,"stem":507,"thumbnail":141,"type":320,"__hash__":508},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-master.json","Magic Item Master",[27],"\u003Cp>You can now attune to up to six magic items at once.\u003C\u002Fp>","You can now attune to up to six magic items at once.",18,{},"magic-item-master",[51],[],"api\u002Fclass-features\u002Fmagic-item-master","uHeP1saiNhdelAAYv9YcFrIvFoPcG9uu9AW2TQ0E3g0",{"id":510,"title":511,"class":512,"class_feature_id":16,"content":513,"excerpt":514,"extension":30,"level":515,"meta":516,"placeholder":315,"slug":517,"source":518,"spell_list":519,"stem":520,"thumbnail":141,"type":320,"__hash__":521},"class_features\u002Fapi\u002Fclass-features\u002Fepic-boon.json","Epic Boon",[351,357,365,352,353,354,355,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain an Epic Boon feat (see \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Fphb-2024\u002Ffeats#EpicBoonFeats\">chapter 5\u003C\u002Fspan>) or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain an Epic Boon feat (see ) or another feat of your choice for which you qualify.",19,{},"epic-boon",[374],null,"api\u002Fclass-features\u002Fepic-boon","GHazwvon6etU2mFX1mk9ky2TA0uYo5tpm-mdBfyb3_g",{"id":523,"title":524,"class":525,"class_feature_id":26,"content":526,"excerpt":527,"extension":30,"level":528,"meta":529,"placeholder":315,"slug":530,"source":531,"spell_list":532,"stem":533,"thumbnail":141,"type":320,"__hash__":534},"class_features\u002Fapi\u002Fclass-features\u002Fsoul-of-artifice.json","Soul of Artifice",[27],"\u003Cp>You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cheat Death.\u003C\u002Fem>\u003C\u002Fstrong> If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal to 20 times the number of magic items disintegrated.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magical Guidance.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain all expended uses of your Flash of Genius if you have Attunement to at least one magic item.\u003C\u002Fp>","You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you [&hellip;]",20,{},"soul-of-artifice",[51],[],"api\u002Fclass-features\u002Fsoul-of-artifice","J4Ux1pPeXQYkJc8wjtL1y8YoQSQyVKMYUOeUq05HqWs",[536,548,560,572,585,598],{"id":537,"title":538,"class":539,"class_feature_id":154,"content":540,"excerpt":541,"extension":30,"level":370,"meta":542,"placeholder":315,"slug":543,"source":544,"spell_list":545,"stem":546,"thumbnail":141,"type":320,"__hash__":547},"class_features\u002Fapi\u002Fclass-features\u002Falchemist-spells.json","Alchemist Spells",[135],"\u003Cp>When you reach an Artificer level specified in the Alchemist Spells table, you thereafter always have the listed spells prepared.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc2\">Alchemist Spells\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Artificer Level\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Spells\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">3\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fhealing-word\">Healing Word\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fray-of-sickness\">Ray of Sickness\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">5\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fflaming-sphere\">Flaming Sphere\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fmelfs-acid-arrow\">Melf&#8217;s Acid Arrow\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">9\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fgaseous-form\">Gaseous Form\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fmass-healing-word\">Mass Healing Word\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">13\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fdeath-ward\">Death Ward\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fvitriolic-sphere\">Vitriolic Sphere\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">17\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fcloudkill\">Cloudkill\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fraise-dead\">Raise Dead\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","When you reach an Artificer level specified in the Alchemist Spells table, you thereafter always have the listed spells prepared. Alchemist Spells Artificer Level Spells 3 , 5 , 9 , 13 , 17 ,",{},"alchemist-spells",[51],[],"api\u002Fclass-features\u002Falchemist-spells","UaSUZumFgfonIok1ungLiLErCGa-M3p6OpPBw1rUz1c",{"id":549,"title":550,"class":551,"class_feature_id":155,"content":552,"excerpt":553,"extension":30,"level":370,"meta":554,"placeholder":315,"slug":555,"source":556,"spell_list":557,"stem":558,"thumbnail":141,"type":320,"__hash__":559},"class_features\u002Fapi\u002Fclass-features\u002Fexperimental-elixir.json","Experimental Elixir",[135],"\u003Cp>Whenever you finish a Long Rest while holding Alchemist’s Supplies, you can use that tool to magically produce two elixirs. For each elixir, roll on the Experimental Elixir table for the elixir’s effect, which is triggered when someone drinks the elixir. The elixir appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drinking an Elixir.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, a creature can drink the elixir or administer it to another creature within 5 feet of itself.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating Additional Elixirs.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action while holding Alchemist’s Supplies, you can expend one spell slot to create another elixir. When you do so, you choose its effect from the Experimental Elixir table rather than rolling.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels, you can make an additional elixir at the end of each Long Rest: a total of three at level 5, four at level 9, and five at level 15.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc4\">Experimental Elixir\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-center\" data-align=\"center\">D6\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Effect\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">1\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cstrong>\u003Cem>Healing.\u003C\u002Fem>\u003C\u002Fstrong> The drinker regains a number of Hit Points equal to 2d8 plus your Intelligence modifier. The number of Hit Points restored increases by 1d8 when you reach Artificer levels 9 (3d8) and 15 (4d8).\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">2\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cstrong>\u003Cem>Swiftness.\u003C\u002Fem>\u003C\u002Fstrong> The drinker’s Speed increases by 10 feet for 1 hour. This bonus increases when you reach Artificer levels 9 (15 feet) and 15 (20 feet).\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">3\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cstrong>\u003Cem>Resilience.\u003C\u002Fem>\u003C\u002Fstrong> The drinker gains a +1 bonus to AC for 10 minutes. The duration increases when you reach Artificer levels 9 (1 hour) and 15 (8 hours).\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">4\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cstrong>\u003Cem>Boldness.\u003C\u002Fem>\u003C\u002Fstrong> The drinker can roll 1d4 and add the number rolled to every attack roll and saving throw it makes for the next minute. The duration increases when you reach Artificer levels 9 (10 minutes) and 15 (1 hour).\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">5\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cstrong>\u003Cem>Flight.\u003C\u002Fem>\u003C\u002Fstrong> The drinker gains a Fly Speed of 10 feet for 10 minutes. The Fly Speed increases when you reach Artificer levels 9 (20 feet) and 15 (30 feet).\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">6\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">You determine the elixir’s effect by choosing one of the other rows in this table.\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Whenever you finish a Long Rest while holding Alchemist’s Supplies, you can use that tool to magically produce two elixirs. For each elixir, roll on the Experimental Elixir table for the elixir’s effect, which is triggered when someone drinks the elixir. The elixir appears in a vial, and the vial vanishes when the elixir is [&hellip;]",{},"experimental-elixir",[51],[],"api\u002Fclass-features\u002Fexperimental-elixir","rODXlz4j9ASuze4ZGeyAXJKDRhACpuqxtt8ZuECTosc",{"id":561,"title":562,"class":563,"class_feature_id":153,"content":564,"excerpt":565,"extension":30,"level":370,"meta":566,"placeholder":315,"slug":567,"source":568,"spell_list":569,"stem":570,"thumbnail":141,"type":320,"__hash__":571},"class_features\u002Fapi\u002Fclass-features\u002Ftools-of-the-trade-alchemist.json","Tools of the Trade (Alchemist)",[135],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tool Proficiency.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Alchemist’s Supplies and the Herbalism Kit. If you already have one of these proficiencies, you gain proficiency with one other type of Artisan’s Tools of your choice (or with two other types if you have both).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Potion Crafting.\u003C\u002Fem>\u003C\u002Fstrong> When you brew a potion using the crafting rules in the Dungeon Master’s Guide, the amount of time required to craft it is halved.\u003C\u002Fp>","You gain the following benefits. Tool Proficiency. You gain proficiency with Alchemist’s Supplies and the Herbalism Kit. If you already have one of these proficiencies, you gain proficiency with one other type of Artisan’s Tools of your choice (or with two other types if you have both). Potion Crafting. When you brew a potion using [&hellip;]",{},"tools-of-the-trade-alchemist",[51],[],"api\u002Fclass-features\u002Ftools-of-the-trade-alchemist","TBiShORYL3lF9L3o1ZsfFi1J4SNE1AhAer7yS4Bk9YY",{"id":573,"title":574,"class":575,"class_feature_id":156,"content":576,"excerpt":577,"extension":30,"level":578,"meta":579,"placeholder":315,"slug":580,"source":581,"spell_list":582,"stem":583,"thumbnail":141,"type":320,"__hash__":584},"class_features\u002Fapi\u002Fclass-features\u002Falchemical-savant.json","Alchemical Savant",[135],"\u003Cp>Whenever you cast a spell using your Alchemist’s Supplies as the Spellcasting Focus, you gain a bonus to one roll of the spell. That roll must restore Hit Points or be a damage roll that deals Acid, Fire, or Poison damage. The bonus equals your Intelligence modifier (minimum bonus of +1).\u003C\u002Fp>","Whenever you cast a spell using your Alchemist’s Supplies as the Spellcasting Focus, you gain a bonus to one roll of the spell. That roll must restore Hit Points or be a damage roll that deals Acid, Fire, or Poison damage. The bonus equals your Intelligence modifier (minimum bonus of +1).",5,{},"alchemical-savant",[51],[],"api\u002Fclass-features\u002Falchemical-savant","FyJO2KJuDyRM6W4GJycJHI7jrop9yoNuSJlzogH66GM",{"id":586,"title":587,"class":588,"class_feature_id":157,"content":589,"excerpt":590,"extension":30,"level":591,"meta":592,"placeholder":315,"slug":593,"source":594,"spell_list":595,"stem":596,"thumbnail":141,"type":320,"__hash__":597},"class_features\u002Fapi\u002Fclass-features\u002Frestorative-reagents.json","Restorative Reagents",[135],"\u003Cp>You can cast \u003Cspan data-tooltip-key=\"spells\u002Flesser-restoration\">Lesser Restoration\u003C\u002Fspan> without expending a spell slot and without preparing the spell, provided you use Alchemist’s Supplies as the Spellcasting Focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You can cast without expending a spell slot and without preparing the spell, provided you use Alchemist’s Supplies as the Spellcasting Focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.",9,{},"restorative-reagents",[51],[96],"api\u002Fclass-features\u002Frestorative-reagents","eH70psSK4cCDAP60YfEsP89VvMhWs94mUVE7tIziD_0",{"id":599,"title":600,"class":601,"class_feature_id":158,"content":602,"excerpt":603,"extension":30,"level":604,"meta":605,"placeholder":315,"slug":606,"source":607,"spell_list":608,"stem":610,"thumbnail":141,"type":320,"__hash__":611},"class_features\u002Fapi\u002Fclass-features\u002Fchemical-mastery.json","Chemical Mastery",[135],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Alchemical Eruption.\u003C\u002Fem>\u003C\u002Fstrong> When you cast an Artificer spell that deals Acid, Fire, or Poison damage to a target, you can also deal 2d8 Force damage to that target. You can use this benefit only once on each of your turns.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Chemical Resistance.\u003C\u002Fem>\u003C\u002Fstrong> You gain Resistance to Acid damage and Poison damage. You also gain Immunity to the Poisoned condition.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Conjured Cauldron.\u003C\u002Fem>\u003C\u002Fstrong> You can cast \u003Cspan data-tooltip-key=\"tashas-bubbling-cauldron\">Tasha’s Bubbling Cauldron\u003C\u002Fspan> without expending a spell slot, without preparing the spell, and without Material components, provided you use Alchemist’s Supplies as the Spellcasting Focus. Once you use this feature, you can’t use it again until you finish a Long Rest.\u003C\u002Fp>","You gain the following benefits. Alchemical Eruption. When you cast an Artificer spell that deals Acid, Fire, or Poison damage to a target, you can also deal 2d8 Force damage to that target. You can use this benefit only once on each of your turns. Chemical Resistance. You gain Resistance to Acid damage and Poison [&hellip;]",15,{},"chemical-mastery",[51],[609],1414,"api\u002Fclass-features\u002Fchemical-mastery","TeLAf5Z-ozcinih318hYSsOwCFF62NYh6j2vOSY45kE",[613,641,667,692,711,735,752,772,792,810],{"id":614,"title":615,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":617,"components":618,"components_material_description":141,"conditions":620,"content":621,"damage_types":622,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":624,"excerpt":626,"extension":30,"is_ritual":315,"link":627,"meta":628,"slug":629,"source":630,"spell_area_type":632,"spell_area_value":141,"spell_id":166,"spell_level":616,"spell_lists":633,"spell_range_distance":634,"spell_range_type":635,"spell_scaling":636,"spell_school":637,"stem":638,"thumbnail":141,"type":639,"__hash__":640},"spells\u002Fapi\u002Fspells\u002Fhealing-word.json","Healing Word","1","Bonus Action",[619],"V",[],"\u003Cp>A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The healing increases by 2d4 for each spell slot level above 1.\u003C\u002Fp>",[],"Instantaneous",[625],"Healing","A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619143-healing-word",{},"healing-word",[631],"phb","None",[352,353,354,135,139],60,"Ranged","Spell Slot Level","Abjuration","api\u002Fspells\u002Fhealing-word","spell","Y72sNAr4EQHtoHdnIjbQv-PR0CNTndRREujDvz1Ohyw",{"id":642,"title":643,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":645,"components_material_description":141,"conditions":647,"content":649,"damage_types":650,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":652,"excerpt":655,"extension":30,"is_ritual":315,"link":656,"meta":657,"slug":658,"source":659,"spell_area_type":632,"spell_area_value":141,"spell_id":167,"spell_level":616,"spell_lists":660,"spell_range_distance":634,"spell_range_type":635,"spell_scaling":636,"spell_school":664,"stem":665,"thumbnail":141,"type":639,"__hash__":666},"spells\u002Fapi\u002Fspells\u002Fray-of-sickness.json","Ray of Sickness","Action",[619,646],"S",[648],"Poisoned","\u003Cp>You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#PoisonedCondition\">Poisoned\u003C\u002Fspan> condition until the end of your next turn.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 1.\u003C\u002Fp>",[651],"Poison",[653,654],"Damage","Debuff","You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618935-ray-of-sickness",{},"ray-of-sickness",[631],[661,662,360,663,362,135],382,537,324,"Necromancy","api\u002Fspells\u002Fray-of-sickness","q__PPGt_dSZWCGeXJfBZ6DqEoA_EbGrp6PhBbDU5Ono",{"id":668,"title":669,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":670,"components_material_description":672,"conditions":673,"content":674,"damage_types":675,"duration_time":616,"duration_time_unit":677,"duration_type":678,"effects":679,"excerpt":680,"extension":30,"is_ritual":315,"link":681,"meta":682,"slug":683,"source":684,"spell_area_type":685,"spell_area_value":686,"spell_id":168,"spell_level":687,"spell_lists":688,"spell_range_distance":634,"spell_range_type":635,"spell_scaling":636,"spell_school":689,"stem":690,"thumbnail":141,"type":639,"__hash__":691},"spells\u002Fapi\u002Fspells\u002Fflaming-sphere.json","Flaming Sphere",[619,646,671],"M","a ball of wax",[],"\u003Cp>You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature’s space, that creature makes the save against the sphere, and the sphere stops moving for the turn.\u003C\u002Fp>\u003Cp>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren’t being worn or carried start \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BurningHazard\">burning\u003C\u002Fspan> if touched by the sphere, and it sheds \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BrightLight\">Bright Light\u003C\u002Fspan> in a 20-foot radius and \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DimLight\">Dim Light\u003C\u002Fspan> for an additional 20 feet.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d6 for each spell slot level above 2.\u003C\u002Fp>",[676],"Fire","Minute","Concentration",[653],"You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618919-flaming-sphere",{},"flaming-sphere",[631],"Sphere","5","2",[354,661,662,360,362,135],"Conjuration","api\u002Fspells\u002Fflaming-sphere","YDOZtvnjxXnFQTxKfWsyuCgujr3XexcJIehbj6b1eTU",{"id":693,"title":694,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":695,"components_material_description":696,"conditions":697,"content":698,"damage_types":699,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":700,"excerpt":701,"extension":30,"is_ritual":315,"link":702,"meta":703,"slug":704,"source":705,"spell_area_type":632,"spell_area_value":141,"spell_id":169,"spell_level":687,"spell_lists":706,"spell_range_distance":707,"spell_range_type":635,"spell_scaling":636,"spell_school":708,"stem":709,"thumbnail":141,"type":639,"__hash__":710},"spells\u002Fapi\u002Fspells\u002Fmelfs-acid-arrow.json","Melf's Acid Arrow",[619,646,671],"powdered rhubarb leaf",[],"\u003Cp>A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage only.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage (both initial and later) increases by 1d4 for each spell slot level above 2.\u003C\u002Fp>",[],[653],"A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619032-melfs-acid-arrow",{},"melfs-acid-arrow",[631],[661,662,362,135],90,"Evocation","api\u002Fspells\u002Fmelfs-acid-arrow","voKatlbXe5kcnrNVy8QM0mLM2xJpREpOA0CCLn0wB-I",{"id":712,"title":713,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":714,"components_material_description":715,"conditions":716,"content":717,"damage_types":718,"duration_time":616,"duration_time_unit":719,"duration_type":678,"effects":720,"excerpt":723,"extension":30,"is_ritual":315,"link":724,"meta":725,"slug":726,"source":727,"spell_area_type":632,"spell_area_value":141,"spell_id":170,"spell_level":728,"spell_lists":729,"spell_range_distance":730,"spell_range_type":731,"spell_scaling":636,"spell_school":732,"stem":733,"thumbnail":141,"type":639,"__hash__":734},"spells\u002Fapi\u002Fspells\u002Fgaseous-form.json","Gaseous Form",[619,646,671],"a bit of gauze",[],"\u003Cp>A willing creature you touch \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#ShapeShifting\">shape-shifts\u003C\u002Fspan>, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#MagicAction\">Magic\u003C\u002Fspan> action to end the spell on itself.\u003C\u002Fp>\u003Cp>While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and occupy the space of another creature. The target has Resistance to Bludgeoning, Piercing, and Slashing damage; it has Immunity to the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#ProneCondition\">Prone\u003C\u002Fspan> condition; and it has Advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through narrow openings, but it treats liquids as though they were solid surfaces.\u003C\u002Fp>\u003Cp>The target can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. Finally, the target can’t attack or cast spells.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> You can target one additional creature for each spell slot level above 3.\u003C\u002Fp>",[],"Hour",[721,722],"Buff","Movement","A willing creature you touch , along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a action to end the spell on itself. While in this form, the target’s only method of movement [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618927-gaseous-form",{},"gaseous-form",[631],"3",[661,662,360,361,362,135],0,"Touch","Transmutation","api\u002Fspells\u002Fgaseous-form","33e0yDB-JRTkA0635bNscsntlCkcFNIcZJBeIpWqyQE",{"id":736,"title":737,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":617,"components":738,"components_material_description":141,"conditions":739,"content":740,"damage_types":741,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":742,"excerpt":743,"extension":30,"is_ritual":315,"link":744,"meta":745,"slug":746,"source":747,"spell_area_type":632,"spell_area_value":141,"spell_id":171,"spell_level":728,"spell_lists":748,"spell_range_distance":634,"spell_range_type":635,"spell_scaling":636,"spell_school":637,"stem":750,"thumbnail":141,"type":639,"__hash__":751},"spells\u002Fapi\u002Fspells\u002Fmass-healing-word.json","Mass Healing Word",[619],[],"\u003Cp>Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The healing increases by 1d4 for each spell slot level above 3.\u003C\u002Fp>",[],[625],"Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 1d4 for each spell slot level above 3.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619028-mass-healing-word",{},"mass-healing-word",[631],[352,353,749,135],276,"api\u002Fspells\u002Fmass-healing-word","VdvcXCvhrUA7h5CVvWpE4GhecCCptk306QrZnoKvdog",{"id":753,"title":754,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":755,"components_material_description":141,"conditions":756,"content":757,"damage_types":758,"duration_time":759,"duration_time_unit":719,"duration_type":760,"effects":761,"excerpt":763,"extension":30,"is_ritual":315,"link":764,"meta":765,"slug":766,"source":767,"spell_area_type":632,"spell_area_value":141,"spell_id":172,"spell_level":768,"spell_lists":769,"spell_range_distance":730,"spell_range_type":731,"spell_scaling":632,"spell_school":637,"stem":770,"thumbnail":141,"type":639,"__hash__":771},"spells\u002Fapi\u002Fspells\u002Fdeath-ward.json","Death Ward",[619,646],[],"\u003Cp>You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends.\u003C\u002Fp>\u003Cp>If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.\u003C\u002Fp>",[],"8","Time",[721,762],"Warding","You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends. If the spell is still in effect when the target is subjected to an effect [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619085-death-ward",{},"death-ward",[631],"4",[353,749,357,135],"api\u002Fspells\u002Fdeath-ward","PPo6ZARbeQRxrXa-c1n-feUIu9pjMgxGtEA7vIOJrhM",{"id":773,"title":774,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":775,"components_material_description":776,"conditions":777,"content":778,"damage_types":779,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":781,"excerpt":782,"extension":30,"is_ritual":315,"link":783,"meta":784,"slug":785,"source":786,"spell_area_type":685,"spell_area_value":787,"spell_id":173,"spell_level":768,"spell_lists":788,"spell_range_distance":789,"spell_range_type":635,"spell_scaling":636,"spell_school":708,"stem":790,"thumbnail":141,"type":639,"__hash__":791},"spells\u002Fapi\u002Fspells\u002Fvitriolic-sphere.json","Vitriolic Sphere",[619,646,671],"a drop bile",[],"\u003Cp>You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan>. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The initial damage increases by 2d4 for each spell slot level above 4.\u003C\u002Fp>",[780],"Acid",[653],"You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius . Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn. On [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619219-vitriolic-sphere",{},"vitriolic-sphere",[631],"20",[661,662,360,362,135],150,"api\u002Fspells\u002Fvitriolic-sphere","78Ip8numlXK_MPkbswAjNrkOhkrwch6nClOJBAs7V_Y",{"id":793,"title":794,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":644,"components":795,"components_material_description":141,"conditions":796,"content":797,"damage_types":798,"duration_time":799,"duration_time_unit":677,"duration_type":678,"effects":800,"excerpt":801,"extension":30,"is_ritual":315,"link":802,"meta":803,"slug":804,"source":805,"spell_area_type":685,"spell_area_value":787,"spell_id":174,"spell_level":686,"spell_lists":806,"spell_range_distance":807,"spell_range_type":635,"spell_scaling":636,"spell_school":689,"stem":808,"thumbnail":141,"type":639,"__hash__":809},"spells\u002Fapi\u002Fspells\u002Fcloudkill.json","Cloudkill",[619,646],[],"\u003Cp>You create a 20-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan> of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619137-gust-of-wind\">Gust of Wind\u003C\u002Fspan>) disperses it, ending the spell. Its area is \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#HeavilyObscured\">Heavily Obscured\u003C\u002Fspan>.\u003C\u002Fp>\u003Cp>Each creature in the Sphere makes a Constitution saving throw, taking \u003Cstrong>5d8\u003C\u002Fstrong> Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.\u003C\u002Fp>\u003Cp>The Sphere moves 10 feet away from you at the start of each of your turns.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by \u003Cstrong>1d8\u003C\u002Fstrong> for each spell slot level above 5.\u003C\u002Fp>",[651],"10",[653],"You create a 20-foot-radius of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by ) disperses it, ending the spell. Its area is . Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618976-cloudkill",{},"cloudkill",[631],[360,362,135],120,"api\u002Fspells\u002Fcloudkill","ojDHK4KBKPgwOwAxCcNJdbXDMsUJcjTlyOPHOM7Hups",{"id":811,"title":812,"attack_save":519,"casting_time":616,"casting_time_reaction_description":141,"casting_time_unit":719,"components":813,"components_material_description":814,"conditions":815,"content":816,"damage_types":817,"duration_time":141,"duration_time_unit":141,"duration_type":623,"effects":818,"excerpt":819,"extension":30,"is_ritual":315,"link":820,"meta":821,"slug":822,"source":823,"spell_area_type":632,"spell_area_value":141,"spell_id":175,"spell_level":686,"spell_lists":824,"spell_range_distance":730,"spell_range_type":731,"spell_scaling":632,"spell_school":664,"stem":825,"thumbnail":141,"type":639,"__hash__":826},"spells\u002Fapi\u002Fspells\u002Fraise-dead.json","Raise Dead",[619,646,671],"a diamond worth 500+ GP, which the spell consumes",[],"\u003Cp>With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.\u003C\u002Fp>\u003Cp>The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.\u003C\u002Fp>\u003Cp>This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.\u003C\u002Fp>\u003Cp>Coming back from the dead is an ordeal. The target takes a −4 penalty to \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#D20Test\">D20 Tests\u003C\u002Fspan>. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.\u003C\u002Fp>",[],[625],"With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds, [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618922-raise-dead",{},"raise-dead",[631],[352,353,357,135],"api\u002Fspells\u002Fraise-dead","whKAQkod4IEbZsHnTG7i5W7qqF3jHY2EUZCx9tL4xfg",1776611691399]