[{"data":1,"prerenderedAt":846},["ShallowReactive",2],{"class-artificer":3,"subclasses-artificer":147,"subclass-armorer":300,"class-features-artificer":306,"subclass-features-armorer":535,"spells-armorer":621},{"id":4,"title":5,"armor_proficiencies":6,"class_features":10,"class_id":27,"content":28,"excerpt":29,"extension":30,"feature_table_custom_json":31,"feature_table_spellcasting_json":32,"hit_point_die":33,"link":34,"meta":35,"primary_abilities":36,"saving_throw_proficiencies":38,"skill_proficiencies":40,"skill_proficiencies_count":48,"slug":49,"source":50,"spell_list":52,"starting_equipment":132,"stem":133,"subclasses":134,"summary":140,"thumbnail":141,"tool_proficiencies":142,"type":143,"weapon_proficiencies":144,"__hash__":146},"classes\u002Fapi\u002Fclasses\u002Fartificer.json","Artificer",[7,8,9],"Light Armor","Medium Armor","Shields",[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26],665,206,212,213,214,220,1870,1871,1872,1873,1874,1875,1876,1877,1878,1879,1867,"\u003Cp>Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.\u003C\u002Fp>\u003Ch3 class=\"wp-block-heading\">Magic Item Plans\u003C\u002Fh3>\u003Ch5 class=\"wp-block-heading\" id=\"toc9\">Magic Item Plans (Artificer Level 2+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:alchemy-jug\">Alchemy Jug\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:bag-of-holding\">Bag of Holding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cap-of-water-breathing\">Cap of Water Breathing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:goggles-of-night\">Goggles of Night\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:manifold-tool\">Manifold Tool\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repeating-shot\">Repeating Shot\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:returning-weapon\">Returning Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:rope-of-climbing\">Rope of Climbing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sending-stones\">Sending Stones\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-detection\">Wand of Magic Detection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-secrets\">Wand of Secrets\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc10\">Magic Item Plans (Artificer Level 6+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-elvenkind\">Boots of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-the-winding-path\">Boots of the Winding Path\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-elvenkind\">Cloak of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-the-manta-ray\">Cloak of the Manta Ray\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dazzling-weapon\">Dazzling Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-charming\">Eyes of Charming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-minute-seeing\">Eyes of Minute Seeing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:gloves-of-thievery\">Gloves of Thievery\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:helm-of-awareness\">Helm of Awareness\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:lantern-of-revealing\">Lantern of Revealing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:mind-sharpener\">Mind Sharpener\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:necklace-of-adaptation\">Necklace of Adaption\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:pipes-of-haunting\">Pipes of Haunting\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repulsion-shield\">Repulsion Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-swimming\">Ring of Swimming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-water-walking\">Ring of Water Walking\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sentinel-shield\">Sentinel Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:spell-refueling-ring\">Spell-Refueling Ring\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-missiles\">Wand of Magic Missiles\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-web\">Wand of Web\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-of-warning\">Weapon of Warning\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc11\">Magic Item Plans (Artificer Level 10+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-of-resistance\">Armor of Resistance\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dagger-of-venom\">Dagger of Venom\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:elven-chain\">Elven Chain\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-feather-falling\">Ring of Feather Falling\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-jumping\">Ring of Jumping\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-mind-shielding\">Ring of Mind Shielding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc12\">Magic Item Plans (Artificer Level 14+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:arrow-catching-shield\">Arrow-Catching Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:flame-tongue\">Flame Tongue\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-free-action\">Ring of Free Action\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-protection\">Ring of Protection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-the-ram\">Ring of the Ram\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Magic Item Plans Magic Item Plans (Artificer Level 2+) Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of [&hellip;]","json","{\"columns\":[{\"title\":\"Plans Known\",\"data\":[\"\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\",\"6\",\"7\",\"7\",\"7\",\"7\",\"8\",\"8\",\"8\"]},{\"title\":\"Magic Items\",\"data\":[\"\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\"]},{\"title\":\"Cantrips\",\"data\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"Prepared Spells\",\"data\":[\"2\",\"3\",\"4\",\"5\",\"6\",\"6\",\"7\",\"7\",\"9\",\"9\",\"10\",\"10\",\"11\",\"11\",\"12\",\"12\",\"14\",\"14\",\"15\",\"15\"]}]}","{\"columns\":[{\"title\":\"1\",\"data\":[\"2\",\"2\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"2\",\"data\":[\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"3\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"4\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"5\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\"]}]}","d8","https:\u002F\u002Fwww.dndbeyond.com\u002Fclasses\u002F2656866-artificer",{},[37],"Intelligence",[39,37],"Constitution",[41,42,43,44,45,46,47],"Arcana","History","Investigation","Medicine","Nature","Perception","Sleight of Hand",2,"artificer",[51],"efota",[53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131],183,1143,1176,1202,1234,1273,1281,1297,1329,1336,1349,1354,1374,1382,1422,1423,1434,187,1142,1152,1156,1189,1192,1193,1195,1229,1257,1265,1279,1345,1360,184,192,830,831,980,1130,1145,1169,1182,1183,1244,1263,1270,1271,1286,1287,1344,1358,1364,1386,1448,979,1136,1159,1175,1210,1226,1241,1342,1357,1446,1447,828,1191,1216,1268,1311,1317,1395,1396,1403,817,972,990,1139,1231,1443,1942,"Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP","api\u002Fclasses\u002Fartificer",[135,136,137,138,139],1880,1890,1900,1907,1914,"Masters of Invention","","Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice","class",[145],"Simple Weapons","-zMJubEHco7FLaj0ICCv9fgxBj9_kQK5FTavHc7fsqQ",[148,180,212,240,269],{"id":149,"title":150,"class":151,"class_features":152,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":162,"slug":163,"source":164,"spell_list":165,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},"subclasses\u002Fapi\u002Fsubclasses\u002Falchemist.json","Alchemist",[27],[153,154,155,156,157,158],1881,1883,1884,1885,1886,1887,"\u003Cp>An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.\u003C\u002Fp>","An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:alchemist",{},"alchemist",[51],[166,167,168,169,170,171,172,173,174,175],1243,1350,1208,1295,1218,1291,1147,1439,994,1346,"api\u002Fsubclasses\u002Falchemist","Craft Magic Elixirs and Potions","subclass","n-XP-e6WqVVYpjsEEMq_bLlZTd6alWrlDPdIqAY35z8",{"id":181,"title":182,"class":183,"class_features":184,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":195,"slug":196,"source":197,"spell_list":198,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},"subclasses\u002Fapi\u002Fsubclasses\u002Farmorer.json","Armorer",[27],[185,186,187,188,189,190,191],1892,1893,1894,1895,207,1897,1898,"\u003Cp>An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.\u003C\u002Fp>","An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:armorer",{},"armorer",[51],[199,200,201,202,203,204,205,206,207,208],1285,1425,1304,1369,1254,1275,1203,1230,1320,1441,"api\u002Fsubclasses\u002Farmorer","Craft Magic Armor to Enhance Your Abilities","ZWa_p4buGOOXHrG8LveQAfBTTIX1Xn1-cJEXvDBu69o",{"id":213,"title":214,"class":215,"class_features":216,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":226,"slug":227,"source":228,"spell_list":229,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},"subclasses\u002Fapi\u002Fsubclasses\u002Fartillerist.json","Artillerist",[27],[217,218,219,220,221,222],1901,1902,1903,1904,1905,1906,"\u003Cp>An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.\u003C\u002Fp>","An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:artillerist",{},"artillerist",[51],[230,200,231,202,232,233,234,235,236,208],1370,1361,1205,1451,1256,1440,1108,"api\u002Fsubclasses\u002Fartillerist","Wield Destructive Power from Afar","jN31TJMAWh8-0JwPppWhu2JSrwSJ62MwLuGiicmXDew",{"id":241,"title":242,"class":243,"class_features":244,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":254,"slug":255,"source":256,"spell_list":257,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},"subclasses\u002Fapi\u002Fsubclasses\u002Fbattle-smith.json","Battle Smith",[27],[245,246,247,248,189,249,250],1908,1909,1910,1911,1912,1913,"\u003Cp>A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.\u003C\u002Fp>","A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:battle-smith",{},"battle-smith",[51],[258,230,259,260,261,262,263,205,264,265],1247,1373,1445,961,1114,960,965,1289,"api\u002Fsubclasses\u002Fbattle-smith","Command a Construct Guardian","PaFSSswjj6eXZTuHbaCzoGQ_KDra-fBMU4nhN5sB-0U",{"id":270,"title":271,"class":272,"class_features":273,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":284,"slug":285,"source":286,"spell_list":287,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},"subclasses\u002Fapi\u002Fsubclasses\u002Fcartographer.json","Cartographer",[27],[274,275,276,277,278,279,280],1915,1916,1918,1919,1920,1921,1922,"\u003Cp>Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.\u003C\u002Fp>","Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:cartographer",{},"cartographer",[51],[75,288,166,289,290,291,292,293,294,295,296],1235,1278,1301,982,991,966,1277,1362,1419,"api\u002Fsubclasses\u002Fcartographer","Chart Advantageous Courses through Turmoil","Z2dAyuTpAu67rmx0vl3vd5ggn4G-NuhM-i16DlzZWK4",{"id":181,"title":182,"class":301,"class_features":302,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":303,"slug":196,"source":304,"spell_list":305,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},[27],[185,186,187,188,189,190,191],{},[51],[199,200,201,202,203,204,205,206,207,208],[307,322,335,347,378,392,405,418,431,444,457,470,483,496,509,522],{"id":308,"title":309,"class":310,"class_feature_id":17,"content":311,"excerpt":312,"extension":30,"level":313,"meta":314,"placeholder":315,"slug":316,"source":317,"spell_list":318,"stem":319,"thumbnail":141,"type":320,"__hash__":321},"class_features\u002Fapi\u002Fclass-features\u002Fspellcasting-artificer.json","Spellcasting (Artificer)",[27],"\u003Cp>You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tools Required.\u003C\u002Fem>\u003C\u002Fstrong> You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cantrips.\u003C\u002Fem>\u003C\u002Fstrong> You know two Artificer cantrips of your choice. \u003Cspan data-tooltip-key=\"spells\u002Facid-splash\">Acid Splash\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fprestidigitation\">Prestidigitation\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.\u003C\u002Fp>\u003Cp>When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spell Slots.\u003C\u002Fem>\u003C\u002Fstrong> The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Prepared Spells of Level 1+.\u003C\u002Fem>\u003C\u002Fstrong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Artificer spells. \u003Cspan data-tooltip-key=\"spells\u002Fcure-wounds\">Cure Wounds\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fgrease\">Grease\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional Artificer spells until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.\u003C\u002Fp>\u003Cp>If another Artificer feature gives you spells that you always have prepared, those don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Changing Your Prepared Spells.\u003C\u002Fem>\u003C\u002Fstrong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Ability.\u003C\u002Fem>\u003C\u002Fstrong> Intelligence is your spellcasting ability for your Artificer spells.\u003C\u002Fp>","You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List. Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or [&hellip;]",1,{},false,"spellcasting-artificer",[51],[],"api\u002Fclass-features\u002Fspellcasting-artificer","class-feature","Y_biQrmi1PLCZ_Yz2pxw1PbaTHy6Ivk3rGsnllyTNPc",{"id":323,"title":324,"class":325,"class_feature_id":18,"content":326,"excerpt":327,"extension":30,"level":313,"meta":328,"placeholder":315,"slug":329,"source":330,"spell_list":331,"stem":333,"thumbnail":141,"type":320,"__hash__":334},"class_features\u002Fapi\u002Fclass-features\u002Ftinkers-magic.json","Tinker's Magic",[27],"\u003Cp>You know the \u003Cspan data-tooltip-key=\"spells\u002Fmending\">Mending\u003C\u002Fspan> cantrip.\u003C\u002Fp>\u003Cp>As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Ctd>Ball Bearings\u003C\u002Ftd>\u003Ctd>Flask\u003C\u002Ftd>\u003Ctd>Pouch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Basket\u003C\u002Ftd>\u003Ctd>Grappling Hook\u003C\u002Ftd>\u003Ctd>Rope\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bedroll\u003C\u002Ftd>\u003Ctd>Hunting Trap\u003C\u002Ftd>\u003Ctd>Sack\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bell\u003C\u002Ftd>\u003Ctd>Jug\u003C\u002Ftd>\u003Ctd>Shovel\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Blanket\u003C\u002Ftd>\u003Ctd>Lamp\u003C\u002Ftd>\u003Ctd>Spikes, Iron\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Block and Tackle\u003C\u002Ftd>\u003Ctd>Manacles\u003C\u002Ftd>\u003Ctd>String\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bottle, Glass\u003C\u002Ftd>\u003Ctd>Net\u003C\u002Ftd>\u003Ctd>Tinderbox\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bucket\u003C\u002Ftd>\u003Ctd>Oil\u003C\u002Ftd>\u003Ctd>Torch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Caltrops\u003C\u002Ftd>\u003Ctd>Paper\u003C\u002Ftd>\u003Ctd>Vial\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Candle\u003C\u002Ftd>\u003Ctd>Parchment\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Crowbar\u003C\u002Ftd>\u003Ctd>Pole\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.\u003C\u002Fp>\u003Cp>You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You know the cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle [&hellip;]",{},"tinkers-magic",[51],[332],1296,"api\u002Fclass-features\u002Ftinkers-magic","3atl9SSYk5lAIrOX1rVP1YaVe4ASIgx4od0QDN2-X9g",{"id":336,"title":337,"class":338,"class_feature_id":19,"content":339,"excerpt":340,"extension":30,"level":48,"meta":341,"placeholder":315,"slug":342,"source":343,"spell_list":344,"stem":345,"thumbnail":141,"type":320,"__hash__":346},"class_features\u002Fapi\u002Fclass-features\u002Freplicate-magic-item.json","Replicate Magic Item",[27],"\u003Cp>You have learned arcane plans that you use to make magic items.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Plans Known.\u003C\u002Fem>\u003C\u002Fstrong> When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.\u003C\u002Fp>\u003Cp>You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating an Item.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature.\u003C\u002Fp>\u003Cp>If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.\u003C\u002Fp>\u003Cp>You can’t have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Duration.\u003C\u002Fem>\u003C\u002Fstrong> A magic item created by this feature functions as the normal magic item, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.\u003C\u002Fp>\u003Cp>If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools.\u003C\u002Fp>","You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer [&hellip;]",{},"replicate-magic-item",[51],[],"api\u002Fclass-features\u002Freplicate-magic-item","mn7ym1njxJSqWMco5fVofozOpKZoslg-E7GkcAkTy2w",{"id":348,"title":349,"class":350,"class_feature_id":11,"content":368,"excerpt":369,"extension":30,"level":370,"meta":371,"placeholder":372,"slug":178,"source":373,"spell_list":375,"stem":376,"thumbnail":141,"type":320,"__hash__":377},"class_features\u002Fapi\u002Fclass-features\u002Fsubclass.json","Subclass",[351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,27],188,239,275,310,346,388,78,469,511,556,594,631,840,844,88,1006,1026,"\u003Cp>You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.\u003C\u002Fp>","You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.",3,{},true,[374],"br",[],"api\u002Fclass-features\u002Fsubclass","YH3_PNjFjHIuMtq0PFHd8som3agnz9-8uglODoeq72Y",{"id":379,"title":380,"class":381,"class_feature_id":12,"content":382,"excerpt":383,"extension":30,"level":384,"meta":385,"placeholder":315,"slug":386,"source":387,"spell_list":389,"stem":390,"thumbnail":141,"type":320,"__hash__":391},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-4.json","Ability Score Improvement [Level 4]",[351,357,352,365,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.",4,{},"ability-score-improvement-level-4",[374,388],"wc5e",[],"api\u002Fclass-features\u002Fability-score-improvement-level-4","ZEC561vIL0h_zcK0Gyinei1kst_QODJEhF2-5bU6IRY",{"id":393,"title":394,"class":395,"class_feature_id":20,"content":396,"excerpt":397,"extension":30,"level":398,"meta":399,"placeholder":315,"slug":400,"source":401,"spell_list":402,"stem":403,"thumbnail":141,"type":320,"__hash__":404},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-tinker.json","Magic Item Tinker",[27],"\u003Cp>Your Replicate Magic Item feature gains the following options.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Charge Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drain Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can’t do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Transmute Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can’t do so again until you finish a Long Rest.\u003C\u002Fp>","Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item [&hellip;]",6,{},"magic-item-tinker",[51],[],"api\u002Fclass-features\u002Fmagic-item-tinker","EY0e5UPj1Od6I-dFjQ0O0rJy6exrKNucNd6slTlx4A8",{"id":406,"title":407,"class":408,"class_feature_id":21,"content":409,"excerpt":410,"extension":30,"level":411,"meta":412,"placeholder":315,"slug":413,"source":414,"spell_list":415,"stem":416,"thumbnail":141,"type":320,"__hash__":417},"class_features\u002Fapi\u002Fclass-features\u002Fflash-of-genius.json","Flash of Genius",[27],"\u003Cp>When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1). You can take this Reaction a number of [&hellip;]",7,{},"flash-of-genius",[51],[],"api\u002Fclass-features\u002Fflash-of-genius","ADAYAc0R9Q9uaiaWIiDwfYqSegoHINluOlthzgJGKJY",{"id":419,"title":420,"class":421,"class_feature_id":13,"content":422,"excerpt":423,"extension":30,"level":424,"meta":425,"placeholder":315,"slug":426,"source":427,"spell_list":428,"stem":429,"thumbnail":141,"type":320,"__hash__":430},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-8.json","Ability Score Improvement [Level 8]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.",8,{},"ability-score-improvement-level-8",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-8","RxxEa7QfR-ODNSN7jkjEQm7VvmIyASpjtiE15xsgeiA",{"id":432,"title":433,"class":434,"class_feature_id":22,"content":435,"excerpt":436,"extension":30,"level":437,"meta":438,"placeholder":315,"slug":439,"source":440,"spell_list":441,"stem":442,"thumbnail":141,"type":320,"__hash__":443},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-adept.json","Magic Item Adept",[27],"\u003Cp>You can now attune to up to four magic items at once.\u003C\u002Fp>","You can now attune to up to four magic items at once.",10,{},"magic-item-adept",[51],[],"api\u002Fclass-features\u002Fmagic-item-adept","dEj8Bv_clpwzyAohA0gRJ8LQM7U-Iz2jqrRveLB6dME",{"id":445,"title":446,"class":447,"class_feature_id":23,"content":448,"excerpt":449,"extension":30,"level":450,"meta":451,"placeholder":315,"slug":452,"source":453,"spell_list":454,"stem":455,"thumbnail":141,"type":320,"__hash__":456},"class_features\u002Fapi\u002Fclass-features\u002Fspell-storing-item.json","Spell-Storing Item",[27],"\u003Cp>Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component that is consumed by the spell (you needn’t have the spell prepared).\u003C\u002Fp>\u003Cp>While holding the object, a creature can take a Magic action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires Concentration, the creature must concentrate. Once a creature has used the object to produce the spell’s effect, the object can’t be used this way again until the start of the creature’s next turn.\u003C\u002Fp>\u003Cp>The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.\u003C\u002Fp>","Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component [&hellip;]",11,{},"spell-storing-item",[51],[],"api\u002Fclass-features\u002Fspell-storing-item","1bxeHoHrVvEEv9bn1lY_2UpiEILlpzjn2vxC8nyzXfQ",{"id":458,"title":459,"class":460,"class_feature_id":14,"content":461,"excerpt":462,"extension":30,"level":463,"meta":464,"placeholder":315,"slug":465,"source":466,"spell_list":467,"stem":468,"thumbnail":141,"type":320,"__hash__":469},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-12.json","Ability Score Improvement [Level 12]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.",12,{},"ability-score-improvement-level-12",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-12","QgyQkrEaJvlL6klCARK6TJYrbSFc0tZVuZUnW6u1PUE",{"id":471,"title":472,"class":473,"class_feature_id":24,"content":474,"excerpt":475,"extension":30,"level":476,"meta":477,"placeholder":315,"slug":478,"source":479,"spell_list":480,"stem":481,"thumbnail":141,"type":320,"__hash__":482},"class_features\u002Fapi\u002Fclass-features\u002Fadvanced-artifice.json","Advanced Artifice",[27],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magic Item Savant.\u003C\u002Fem>\u003C\u002Fstrong> You can now attune to up to five magic items at once.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Refreshed Genius.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.\u003C\u002Fp>","You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.",14,{},"advanced-artifice",[51],[],"api\u002Fclass-features\u002Fadvanced-artifice","-JCjQjqTemHE1k3uzGyOIfBhqFJLcjGBJ4IWD3bPrcc",{"id":484,"title":485,"class":486,"class_feature_id":15,"content":487,"excerpt":488,"extension":30,"level":489,"meta":490,"placeholder":315,"slug":491,"source":492,"spell_list":493,"stem":494,"thumbnail":141,"type":320,"__hash__":495},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-16.json","Ability Score Improvement [Level 16]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.",16,{},"ability-score-improvement-level-16",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-16","0723hyibQHgqkgVoQHqh2UjBk2MOLmrQiRPLB5R3a1o",{"id":497,"title":498,"class":499,"class_feature_id":25,"content":500,"excerpt":501,"extension":30,"level":502,"meta":503,"placeholder":315,"slug":504,"source":505,"spell_list":506,"stem":507,"thumbnail":141,"type":320,"__hash__":508},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-master.json","Magic Item Master",[27],"\u003Cp>You can now attune to up to six magic items at once.\u003C\u002Fp>","You can now attune to up to six magic items at once.",18,{},"magic-item-master",[51],[],"api\u002Fclass-features\u002Fmagic-item-master","uHeP1saiNhdelAAYv9YcFrIvFoPcG9uu9AW2TQ0E3g0",{"id":510,"title":511,"class":512,"class_feature_id":16,"content":513,"excerpt":514,"extension":30,"level":515,"meta":516,"placeholder":315,"slug":517,"source":518,"spell_list":519,"stem":520,"thumbnail":141,"type":320,"__hash__":521},"class_features\u002Fapi\u002Fclass-features\u002Fepic-boon.json","Epic Boon",[351,357,365,352,353,354,355,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain an Epic Boon feat (see \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Fphb-2024\u002Ffeats#EpicBoonFeats\">chapter 5\u003C\u002Fspan>) or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain an Epic Boon feat (see ) or another feat of your choice for which you qualify.",19,{},"epic-boon",[374],null,"api\u002Fclass-features\u002Fepic-boon","GHazwvon6etU2mFX1mk9ky2TA0uYo5tpm-mdBfyb3_g",{"id":523,"title":524,"class":525,"class_feature_id":26,"content":526,"excerpt":527,"extension":30,"level":528,"meta":529,"placeholder":315,"slug":530,"source":531,"spell_list":532,"stem":533,"thumbnail":141,"type":320,"__hash__":534},"class_features\u002Fapi\u002Fclass-features\u002Fsoul-of-artifice.json","Soul of Artifice",[27],"\u003Cp>You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cheat Death.\u003C\u002Fem>\u003C\u002Fstrong> If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal to 20 times the number of magic items disintegrated.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magical Guidance.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain all expended uses of your Flash of Genius if you have Attunement to at least one magic item.\u003C\u002Fp>","You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you [&hellip;]",20,{},"soul-of-artifice",[51],[],"api\u002Fclass-features\u002Fsoul-of-artifice","J4Ux1pPeXQYkJc8wjtL1y8YoQSQyVKMYUOeUq05HqWs",[536,548,560,572,584,596,608],{"id":537,"title":538,"class":539,"class_feature_id":187,"content":540,"excerpt":541,"extension":30,"level":370,"meta":542,"placeholder":315,"slug":543,"source":544,"spell_list":545,"stem":546,"thumbnail":141,"type":320,"__hash__":547},"class_features\u002Fapi\u002Fclass-features\u002Farcane-armor.json","Arcane Armor",[136],"\u003Cp>As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die.\u003C\u002Fp>\u003Cp>You gain the following benefits while wearing your Arcane Armor.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>No Strength Requirement.\u003C\u002Fem>\u003C\u002Fstrong> If the armor normally has a Strength requirement, the Arcane Armor lacks this requirement for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Quick Don and Doff.\u003C\u002Fem>\u003C\u002Fstrong> You can don or doff the armor as a Utilize action. The armor can’t be removed against your will.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use the Arcane Armor as a Spellcasting Focus for your Artificer spells.\u003C\u002Fp>","As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die. You gain the following benefits while wearing your Arcane Armor. No Strength Requirement. If [&hellip;]",{},"arcane-armor",[51],[],"api\u002Fclass-features\u002Farcane-armor","OhlO113LuW-bFMtQP0nxLBEhw8oaSPcl3gjtn08H9XE",{"id":549,"title":550,"class":551,"class_feature_id":188,"content":552,"excerpt":553,"extension":30,"level":370,"meta":554,"placeholder":315,"slug":555,"source":556,"spell_list":557,"stem":558,"thumbnail":141,"type":320,"__hash__":559},"class_features\u002Fapi\u002Fclass-features\u002Farmor-model.json","Armor Model",[136],"\u003Cp>You can customize your Arcane Armor. When you do so, choose one of the following armor models: Dreadnaught, Guardian, or Infiltrator. The model you choose gives you special benefits while you wear it.\u003C\u002Fp>\u003Cp>Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of your Strength or Dexterity modifier, to the attack and damage rolls.\u003C\u002Fp>\u003Cp>You can change the armor’s model whenever you finish a Short or Long Rest if you have Smith’s Tools in hand.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\">Dreadnaught\u003C\u002Fh4>\u003Cp>You design your armor to become a towering juggernaut in battle. It has the following features:\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Force Demolisher.\u003C\u002Fem>\u003C\u002Fstrong> An arcane wrecking ball or sledgehammer projects from your armor. The demolisher counts as a Simple Melee weapon with the Reach property, and it deals 1d10 Force damage on a hit. If you hit a creature that is at least one size smaller than you with the demolisher, you can push the creature up to 10 feet straight away from yourself or pull the creature up to 10 feet toward yourself.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Giant Stature.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you transform and enlarge your armor for 1 minute. For the duration, your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change. You can use this Bonus Action a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\">Guardian\u003C\u002Fh4>\u003Cp>You design your armor to be in the front line of conflict. It has the following features:\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Thunder Pulse.\u003C\u002Fem>\u003C\u002Fstrong> You can discharge concussive blasts with strikes from your armor. The pulse counts as a Simple Melee weapon and deals 1d8 Thunder damage on a hit. A creature hit by the pulse has Disadvantage on attack rolls against targets other than you until the start of your next turn.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Defensive Field.\u003C\u002Fem>\u003C\u002Fstrong> While Bloodied, you can take a Bonus Action to gain Temporary Hit Points equal to your Artificer level. You lose these Temporary Hit Points if you doff the armor.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\">Infiltrator\u003C\u002Fh4>\u003Cp>You customize your armor for subtler undertakings. It has the following features:\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Lightning Launcher.\u003C\u002Fem>\u003C\u002Fstrong> A gemlike node appears on your armor, from which you can shoot bolts of lightning. The launcher counts as a Simple Ranged weapon with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 Lightning damage on a hit. Once on each of your turns when you hit a creature with the launcher, you can deal an extra 1d6 Lightning damage to that target.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Powered Steps.\u003C\u002Fem>\u003C\u002Fstrong> Your Speed increases by 5 feet.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Dampening Field.\u003C\u002Fem>\u003C\u002Fstrong> You have Advantage on Dexterity (Stealth) checks. If the armor imposes Disadvantage on such checks, the Advantage and Disadvantage cancel each other, as normal.\u003C\u002Fp>","You can customize your Arcane Armor. When you do so, choose one of the following armor models: Dreadnaught, Guardian, or Infiltrator. The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of your Strength [&hellip;]",{},"armor-model",[51],[],"api\u002Fclass-features\u002Farmor-model","tpHxpnRQx53uklGYklZz9cyenEl29YRhSKlqRQKW0hE",{"id":561,"title":562,"class":563,"class_feature_id":186,"content":564,"excerpt":565,"extension":30,"level":370,"meta":566,"placeholder":315,"slug":567,"source":568,"spell_list":569,"stem":570,"thumbnail":141,"type":320,"__hash__":571},"class_features\u002Fapi\u002Fclass-features\u002Farmorer-spells.json","Armorer Spells",[136],"\u003Cp>When you reach an Artificer level specified in the Armorer Spells table, you thereafter always have the listed spells prepared.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc2\">Armorer Spells\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Artificer Level\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Spells\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">3\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fmagic-missile\">Magic Missile\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fthunderwave\">Thunderwave\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">5\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fmirror-image\">Mirror Image\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fshatter\">Shatter\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">9\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fhypnotic-pattern\">Hypnotic Pattern\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Flightning-bolt\">Lightning Bolt\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">13\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Ffire-shield\">Fire Shield\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fgreater-invisibility\">Greater Invisibility\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">17\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fpasswall\">Passwall\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fwall-of-force\">Wall of Force\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","When you reach an Artificer level specified in the Armorer Spells table, you thereafter always have the listed spells prepared. Armorer Spells Artificer Level Spells 3 , 5 , 9 , 13 , 17 ,",{},"armorer-spells",[51],[],"api\u002Fclass-features\u002Farmorer-spells","EHmEG8ODBiGAh8Fge47JAwI9pfoVuA7tuelQmNVi_aA",{"id":573,"title":574,"class":575,"class_feature_id":185,"content":576,"excerpt":577,"extension":30,"level":370,"meta":578,"placeholder":315,"slug":579,"source":580,"spell_list":581,"stem":582,"thumbnail":141,"type":320,"__hash__":583},"class_features\u002Fapi\u002Fclass-features\u002Ftools-of-the-trade-armorer.json","Tools of the Trade (Armorer)",[136],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Armor Training.\u003C\u002Fem>\u003C\u002Fstrong> You gain training with Heavy armor.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tool Proficiency.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Armor Crafting.\u003C\u002Fem>\u003C\u002Fstrong> When you craft nonmagical or magic armor, the amount of time required to craft it is halved.\u003C\u002Fp>","You gain the following benefits. Armor Training. You gain training with Heavy armor. Tool Proficiency. You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice. Armor Crafting. When you craft nonmagical or magic armor, the amount of time required [&hellip;]",{},"tools-of-the-trade-armorer",[51],[],"api\u002Fclass-features\u002Ftools-of-the-trade-armorer","GfndPTiMAZYvo-w9b8UReN4XClzDqgk9aOvJpIX4fe4",{"id":585,"title":586,"class":587,"class_feature_id":189,"content":588,"excerpt":589,"extension":30,"level":590,"meta":591,"placeholder":315,"slug":592,"source":593,"spell_list":519,"stem":594,"thumbnail":141,"type":320,"__hash__":595},"class_features\u002Fapi\u002Fclass-features\u002Fextra-attack.json","Extra Attack",[351,355,356,357,358,365,367,136,138],"\u003Cp>You can attack twice instead of once whenever you take the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#AttackAction\">Attack\u003C\u002Fspan> action on your turn.\u003C\u002Fp>","You can attack twice instead of once whenever you take the action on your turn.",5,{},"extra-attack",[374,388],"api\u002Fclass-features\u002Fextra-attack","SIDjUV1zLHq6r2E-d1O5VG9MznCoNeHc-PvDfiDIs54",{"id":597,"title":598,"class":599,"class_feature_id":190,"content":600,"excerpt":601,"extension":30,"level":590,"meta":602,"placeholder":315,"slug":603,"source":604,"spell_list":605,"stem":606,"thumbnail":141,"type":320,"__hash__":607},"class_features\u002Fapi\u002Fclass-features\u002Fimproved-armorer.json","Improved Armorer",[136],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Armor Replication.\u003C\u002Fem>\u003C\u002Fstrong> You learn an additional plan for your Replicate Magic Item feature, and it must be in the Armor category. If you replace that plan, you must replace it with another Armor plan.\u003C\u002Fp>\u003Cp>In addition, you can create an additional item with that feature, and the item must also be in the Armor category.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Improved Arsenal.\u003C\u002Fem>\u003C\u002Fstrong> You gain a +1 bonus to attack and damage rolls made with the special weapon of your Arcane Armor model.\u003C\u002Fp>","You gain the following benefits. Armor Replication. You learn an additional plan for your Replicate Magic Item feature, and it must be in the Armor category. If you replace that plan, you must replace it with another Armor plan. In addition, you can create an additional item with that feature, and the item must also [&hellip;]",{},"improved-armorer",[51],[],"api\u002Fclass-features\u002Fimproved-armorer","VAd_loIykEeQHZJGHxGzYYchsBmrx_et60FPrzwzQvo",{"id":609,"title":610,"class":611,"class_feature_id":191,"content":612,"excerpt":613,"extension":30,"level":614,"meta":615,"placeholder":315,"slug":616,"source":617,"spell_list":618,"stem":619,"thumbnail":141,"type":320,"__hash__":620},"class_features\u002Fapi\u002Fclass-features\u002Fperfected-armor.json","Perfected Armor",[136],"\u003Cp>Your Arcane Armor gains additional benefits based on its model, as detailed below.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Dreadnaught.\u003C\u002Fem>\u003C\u002Fstrong> The damage die of your Force Demolisher increases to 2d6 Force damage.\u003C\u002Fp>\u003Cp>In addition, when you use your Giant Stature, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you have Advantage on Strength checks and Strength saving throws for the duration.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Guardian.\u003C\u002Fem>\u003C\u002Fstrong> The damage die of your Thunder Pulse increases to 1d10 Thunder damage.\u003C\u002Fp>\u003Cp>In addition, when a Huge or smaller creature you can see ends its turn within 30 feet of you, you can take a Reaction to magically force that creature to make a Strength saving throw against your spell save DC. On a failed save, you pull the creature up to 25 feet directly toward you to an unoccupied space. If you pull the target to a space within 5 feet of yourself, you can make a melee weapon attack against it as part of this Reaction.\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Infiltrator.\u003C\u002Fem>\u003C\u002Fstrong> The damage die of your Lightning Launcher increases to 2d6 Lightning damage. Any creature that takes Lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds Dim Light in a 5-foot radius, and it has Disadvantage on attack rolls against you, as the light jolts it if it attacks you.\u003C\u002Fp>\u003Cp>Additionally, as a Bonus Action, you can gain a Fly Speed equal to twice your Speed until the end of the current turn. You can take this Bonus Action a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","Your Arcane Armor gains additional benefits based on its model, as detailed below. Dreadnaught. The damage die of your Force Demolisher increases to 2d6 Force damage. In addition, when you use your Giant Stature, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you have Advantage on [&hellip;]",15,{},"perfected-armor",[51],[],"api\u002Fclass-features\u002Fperfected-armor","oRpFVxbFWDkkKHPVPpPlr-O3oJuRni99qeCsR8rPvNs",[622,654,677,699,720,743,764,787,807,828],{"id":623,"title":624,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":627,"components_material_description":141,"conditions":630,"content":631,"damage_types":632,"duration_time":141,"duration_time_unit":141,"duration_type":634,"effects":635,"excerpt":637,"extension":30,"is_ritual":315,"link":638,"meta":639,"slug":640,"source":641,"spell_area_type":643,"spell_area_value":141,"spell_id":199,"spell_level":625,"spell_lists":644,"spell_range_distance":647,"spell_range_type":648,"spell_scaling":649,"spell_school":650,"stem":651,"thumbnail":141,"type":652,"__hash__":653},"spells\u002Fapi\u002Fspells\u002Fmagic-missile.json","Magic Missile","1","Action",[628,629],"V","S",[],"\u003Cp>You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The spell creates one more dart for each spell slot level above 1.\u003C\u002Fp>",[633],"Force","Instantaneous",[636],"Damage","You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. Using a Higher-Level Spell Slot. The [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619022-magic-missile",{},"magic-missile",[642],"phb","None",[645,646,360,362,136],382,537,120,"Ranged","Spell Slot Level","Evocation","api\u002Fspells\u002Fmagic-missile","spell","_ss6W5wgEyKP3dXBECkbhG2rLS-0hiDEM307NuDE3sk",{"id":655,"title":656,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":657,"components_material_description":141,"conditions":658,"content":659,"damage_types":660,"duration_time":141,"duration_time_unit":141,"duration_type":634,"effects":662,"excerpt":664,"extension":30,"is_ritual":315,"link":665,"meta":666,"slug":667,"source":668,"spell_area_type":669,"spell_area_value":670,"spell_id":200,"spell_level":625,"spell_lists":671,"spell_range_distance":673,"spell_range_type":674,"spell_scaling":649,"spell_school":650,"stem":675,"thumbnail":141,"type":652,"__hash__":676},"spells\u002Fapi\u002Fspells\u002Fthunderwave.json","Thunderwave",[628,629],[],"\u003Cp>You unleash a wave of thunderous energy. Each creature in a 15-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CubeAreaofEffect\">Cube\u003C\u002Fspan> originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.\u003C\u002Fp>\u003Cp>In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 1.\u003C\u002Fp>",[661],"Thunder",[663,636],"Control","You unleash a wave of thunderous energy. Each creature in a 15-foot originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects that [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619184-thunderwave",{},"thunderwave",[642],"Cube","15",[352,354,672,645,646,360,362,136,137],335,0,"Self","api\u002Fspells\u002Fthunderwave","dqa_lOCQ0AWm4LjX9lgffO4i38QFNRyANJcHm87XKJY",{"id":678,"title":679,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":680,"components_material_description":141,"conditions":681,"content":682,"damage_types":683,"duration_time":625,"duration_time_unit":684,"duration_type":685,"effects":686,"excerpt":689,"extension":30,"is_ritual":315,"link":690,"meta":691,"slug":692,"source":693,"spell_area_type":643,"spell_area_value":141,"spell_id":201,"spell_level":694,"spell_lists":695,"spell_range_distance":673,"spell_range_type":674,"spell_scaling":643,"spell_school":696,"stem":697,"thumbnail":141,"type":652,"__hash__":698},"spells\u002Fapi\u002Fspells\u002Fmirror-image.json","Mirror Image",[628,629],[],"\u003Cp>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real.\u003C\u002Fp>\u003Cp>Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The duplicates otherwise ignore all other damage and effects. The spell ends when all three duplicates are destroyed.\u003C\u002Fp>\u003Cp>A creature is unaffected by this spell if it has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BlindedCondition\">Blinded\u003C\u002Fspan> condition, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#Blindsight\">Blindsight\u003C\u002Fspan>, or \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#Truesight\">Truesight\u003C\u002Fspan>.\u003C\u002Fp>",[],"Minute","Time",[687,688],"Deception","Warding","Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619060-mirror-image",{},"mirror-image",[642],"2",[352,645,646,360,361,362,136],"Illusion","api\u002Fspells\u002Fmirror-image","57ouvm-Rkg-EYo9cdOUIfuZGnBjZEX6eQxvJSth_VKc",{"id":700,"title":701,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":702,"components_material_description":704,"conditions":705,"content":706,"damage_types":707,"duration_time":141,"duration_time_unit":141,"duration_type":634,"effects":708,"excerpt":709,"extension":30,"is_ritual":315,"link":710,"meta":711,"slug":712,"source":713,"spell_area_type":714,"spell_area_value":715,"spell_id":202,"spell_level":694,"spell_lists":716,"spell_range_distance":717,"spell_range_type":648,"spell_scaling":649,"spell_school":650,"stem":718,"thumbnail":141,"type":652,"__hash__":719},"spells\u002Fapi\u002Fspells\u002Fshatter.json","Shatter",[628,629,703],"M","a chip of mica",[],"\u003Cp>A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan> centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.\u003C\u002Fp>\u003Cp>A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 2.\u003C\u002Fp>",[661],[636],"A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn’t being worn [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619017-shatter",{},"shatter",[642],"Sphere","10",[352,672,645,646,360,362,136,137],60,"api\u002Fspells\u002Fshatter","8iaxTlhYRGLI1NNwpe0XjqXpQ5sSmq9wd8arXsx6oP8",{"id":721,"title":722,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":723,"components_material_description":724,"conditions":725,"content":728,"damage_types":729,"duration_time":625,"duration_time_unit":684,"duration_type":730,"effects":731,"excerpt":732,"extension":30,"is_ritual":315,"link":733,"meta":734,"slug":735,"source":736,"spell_area_type":669,"spell_area_value":737,"spell_id":203,"spell_level":738,"spell_lists":739,"spell_range_distance":647,"spell_range_type":648,"spell_scaling":643,"spell_school":696,"stem":741,"thumbnail":141,"type":652,"__hash__":742},"spells\u002Fapi\u002Fspells\u002Fhypnotic-pattern.json","Hypnotic Pattern",[629,703],"a pinch of confetti",[726,727],"Charmed","Incapacitated","\u003Cp>You create a twisting pattern of colors in a 30-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CubeAreaofEffect\">Cube\u003C\u002Fspan> within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CharmedCondition\">Charmed\u003C\u002Fspan> condition for the duration. While Charmed, the creature has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#IncapacitatedCondition\">Incapacitated\u003C\u002Fspan> condition and a Speed of 0.\u003C\u002Fp>\u003Cp>The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.\u003C\u002Fp>",[],"Concentration",[663],"You create a twisting pattern of colors in a 30-foot within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the condition for the duration. While Charmed, the creature has the condition and a Speed of [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619168-hypnotic-pattern",{},"hypnotic-pattern",[642],"30","3",[352,740,645,646,360,361,362,136],297,"api\u002Fspells\u002Fhypnotic-pattern","cDXBU7skrStTr5mklb-GoRTlTfEl4pwMP-lUoufUBmw",{"id":744,"title":745,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":746,"components_material_description":747,"conditions":748,"content":749,"damage_types":750,"duration_time":141,"duration_time_unit":141,"duration_type":634,"effects":752,"excerpt":753,"extension":30,"is_ritual":315,"link":754,"meta":755,"slug":756,"source":757,"spell_area_type":758,"spell_area_value":759,"spell_id":204,"spell_level":738,"spell_lists":760,"spell_range_distance":673,"spell_range_type":674,"spell_scaling":649,"spell_school":650,"stem":762,"thumbnail":141,"type":652,"__hash__":763},"spells\u002Fapi\u002Fspells\u002Flightning-bolt.json","Lightning Bolt",[628,629,703],"a bit of fur and a crystal rod",[],"\u003Cp>A stroke of lightning forming a 100-foot-long, 5-foot-wide \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#LineAreaofEffect\">Line\u003C\u002Fspan> blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d6 for each spell slot level above 3.\u003C\u002Fp>",[751],"Lightning",[636],"A stroke of lightning forming a 100-foot-long, 5-foot-wide blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one. Using a Higher-Level Spell Slot. The damage increases by 1d6 for [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618999-lightning-bolt",{},"lightning-bolt",[642],"Line","100",[672,645,646,360,761,362,136],324,"api\u002Fspells\u002Flightning-bolt","dF9RJSS3DXEfp-vXlnJIHW7k8Ucl6g_UoLfAyxY7VZE",{"id":765,"title":766,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":767,"components_material_description":768,"conditions":769,"content":770,"damage_types":771,"duration_time":715,"duration_time_unit":684,"duration_type":685,"effects":774,"excerpt":776,"extension":30,"is_ritual":315,"link":777,"meta":778,"slug":779,"source":780,"spell_area_type":643,"spell_area_value":141,"spell_id":205,"spell_level":781,"spell_lists":782,"spell_range_distance":673,"spell_range_type":674,"spell_scaling":643,"spell_school":650,"stem":785,"thumbnail":141,"type":652,"__hash__":786},"spells\u002Fapi\u002Fspells\u002Ffire-shield.json","Fire Shield",[628,629,703],"a bit of phosphorus or a firefly",[],"\u003Cp>Wispy flames wreathe your body for the duration, shedding \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BrightLight\">Bright Light\u003C\u002Fspan> in a 10-foot radius and \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DimLight\">Dim Light\u003C\u002Fspan> for an additional 10 feet.\u003C\u002Fp>\u003Cp>The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to Cold damage, and the chill shield grants you Resistance to Fire damage.\u003C\u002Fp>\u003Cp>In addition, whenever a creature within 5 feet of you hits you with a melee attack roll, the shield erupts with flame. The attacker takes 2d8 Fire damage from a warm shield or 2d8 Cold damage from a chill shield.\u003C\u002Fp>",[772,773],"Cold","Fire",[775,636],"Buff","Wispy flames wreathe your body for the duration, shedding in a 10-foot radius and for an additional 10 feet. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to Cold damage, and the chill shield grants you Resistance to Fire damage. In addition, [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618894-fire-shield",{},"fire-shield",[642],"4",[783,354,645,646,360,784,362,136,138],303,605,"api\u002Fspells\u002Ffire-shield","McWQkbjkoZhp-bIpP34qeR4kr_Le9xomcQMd3LYQBaA",{"id":788,"title":789,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":790,"components_material_description":141,"conditions":791,"content":793,"damage_types":794,"duration_time":625,"duration_time_unit":684,"duration_type":730,"effects":795,"excerpt":796,"extension":30,"is_ritual":315,"link":797,"meta":798,"slug":799,"source":800,"spell_area_type":643,"spell_area_value":141,"spell_id":206,"spell_level":781,"spell_lists":801,"spell_range_distance":673,"spell_range_type":804,"spell_scaling":643,"spell_school":696,"stem":805,"thumbnail":141,"type":652,"__hash__":806},"spells\u002Fapi\u002Fspells\u002Fgreater-invisibility.json","Greater Invisibility",[628,629],[792],"Invisible","\u003Cp>A creature you touch has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> condition until the spell ends.\u003C\u002Fp>",[],[],"A creature you touch has the condition until the spell ends.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618958-greater-invisibility",{},"greater-invisibility",[642],[352,645,802,646,360,803,362,136],504,611,"Touch","api\u002Fspells\u002Fgreater-invisibility","bavuY6AqZurlmZISSzpTceZZRzxJmV1C675yz3lZVpQ",{"id":808,"title":809,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":810,"components_material_description":811,"conditions":812,"content":813,"damage_types":814,"duration_time":625,"duration_time_unit":815,"duration_type":685,"effects":816,"excerpt":817,"extension":30,"is_ritual":315,"link":818,"meta":819,"slug":820,"source":821,"spell_area_type":643,"spell_area_value":141,"spell_id":207,"spell_level":822,"spell_lists":823,"spell_range_distance":824,"spell_range_type":648,"spell_scaling":643,"spell_school":825,"stem":826,"thumbnail":141,"type":652,"__hash__":827},"spells\u002Fapi\u002Fspells\u002Fpasswall.json","Passwall",[628,629,703],"a pinch of sesame seeds",[],"\u003Cp>A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.\u003C\u002Fp>\u003Cp>When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.\u003C\u002Fp>",[],"Hour",[663],"A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618852-passwall",{},"passwall",[642],"5",[362,136],30,"Transmutation","api\u002Fspells\u002Fpasswall","Prt0RBDXyyvuQwQCexe4CFp7a54GL9ZvYAIJI2bIGBA",{"id":829,"title":830,"attack_save":519,"casting_time":625,"casting_time_reaction_description":141,"casting_time_unit":626,"components":831,"components_material_description":832,"conditions":833,"content":834,"damage_types":835,"duration_time":715,"duration_time_unit":684,"duration_type":730,"effects":836,"excerpt":837,"extension":30,"is_ritual":315,"link":838,"meta":839,"slug":840,"source":841,"spell_area_type":643,"spell_area_value":141,"spell_id":208,"spell_level":822,"spell_lists":842,"spell_range_distance":647,"spell_range_type":648,"spell_scaling":643,"spell_school":650,"stem":844,"thumbnail":141,"type":652,"__hash__":845},"spells\u002Fapi\u002Fspells\u002Fwall-of-force.json","Wall of Force",[628,629,703],"a shard of glass",[],"\u003Cp>An \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1\u002F4 inch thick and lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (you choose which side).\u003C\u002Fp>\u003Cp>Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619103-dispel-magic\">Dispel Magic\u003C\u002Fspan>. A \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619094-disintegrate\">Disintegrate\u003C\u002Fspan> spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.\u003C\u002Fp>",[],[663,688],"An wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619194-wall-of-force",{},"wall-of-force",[642],[843,362,136,137],580,"api\u002Fspells\u002Fwall-of-force","gysLKgEfZwGp5bK3-39THx67gyews1wu9haicquX-n4",1776611691410]