[{"data":1,"prerenderedAt":832},["ShallowReactive",2],{"class-artificer":3,"subclasses-artificer":147,"subclass-artillerist":300,"class-features-artificer":306,"subclass-features-artillerist":535,"spells-artillerist":611},{"id":4,"title":5,"armor_proficiencies":6,"class_features":10,"class_id":27,"content":28,"excerpt":29,"extension":30,"feature_table_custom_json":31,"feature_table_spellcasting_json":32,"hit_point_die":33,"link":34,"meta":35,"primary_abilities":36,"saving_throw_proficiencies":38,"skill_proficiencies":40,"skill_proficiencies_count":48,"slug":49,"source":50,"spell_list":52,"starting_equipment":132,"stem":133,"subclasses":134,"summary":140,"thumbnail":141,"tool_proficiencies":142,"type":143,"weapon_proficiencies":144,"__hash__":146},"classes\u002Fapi\u002Fclasses\u002Fartificer.json","Artificer",[7,8,9],"Light Armor","Medium Armor","Shields",[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26],665,206,212,213,214,220,1870,1871,1872,1873,1874,1875,1876,1877,1878,1879,1867,"\u003Cp>Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.\u003C\u002Fp>\u003Ch3 class=\"wp-block-heading\">Magic Item Plans\u003C\u002Fh3>\u003Ch5 class=\"wp-block-heading\" id=\"toc9\">Magic Item Plans (Artificer Level 2+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:alchemy-jug\">Alchemy Jug\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:bag-of-holding\">Bag of Holding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cap-of-water-breathing\">Cap of Water Breathing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:goggles-of-night\">Goggles of Night\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:manifold-tool\">Manifold Tool\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repeating-shot\">Repeating Shot\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:returning-weapon\">Returning Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:rope-of-climbing\">Rope of Climbing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sending-stones\">Sending Stones\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-detection\">Wand of Magic Detection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-secrets\">Wand of Secrets\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc10\">Magic Item Plans (Artificer Level 6+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-elvenkind\">Boots of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-the-winding-path\">Boots of the Winding Path\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-elvenkind\">Cloak of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-the-manta-ray\">Cloak of the Manta Ray\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dazzling-weapon\">Dazzling Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-charming\">Eyes of Charming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-minute-seeing\">Eyes of Minute Seeing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:gloves-of-thievery\">Gloves of Thievery\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:helm-of-awareness\">Helm of Awareness\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:lantern-of-revealing\">Lantern of Revealing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:mind-sharpener\">Mind Sharpener\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:necklace-of-adaptation\">Necklace of Adaption\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:pipes-of-haunting\">Pipes of Haunting\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repulsion-shield\">Repulsion Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-swimming\">Ring of Swimming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-water-walking\">Ring of Water Walking\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sentinel-shield\">Sentinel Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:spell-refueling-ring\">Spell-Refueling Ring\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-missiles\">Wand of Magic Missiles\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-web\">Wand of Web\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-of-warning\">Weapon of Warning\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc11\">Magic Item Plans (Artificer Level 10+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-of-resistance\">Armor of Resistance\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dagger-of-venom\">Dagger of Venom\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:elven-chain\">Elven Chain\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-feather-falling\">Ring of Feather Falling\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-jumping\">Ring of Jumping\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-mind-shielding\">Ring of Mind Shielding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc12\">Magic Item Plans (Artificer Level 14+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:arrow-catching-shield\">Arrow-Catching Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:flame-tongue\">Flame Tongue\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-free-action\">Ring of Free Action\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-protection\">Ring of Protection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-the-ram\">Ring of the Ram\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Magic Item Plans Magic Item Plans (Artificer Level 2+) Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of [&hellip;]","json","{\"columns\":[{\"title\":\"Plans Known\",\"data\":[\"\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\",\"6\",\"7\",\"7\",\"7\",\"7\",\"8\",\"8\",\"8\"]},{\"title\":\"Magic Items\",\"data\":[\"\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\"]},{\"title\":\"Cantrips\",\"data\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"Prepared Spells\",\"data\":[\"2\",\"3\",\"4\",\"5\",\"6\",\"6\",\"7\",\"7\",\"9\",\"9\",\"10\",\"10\",\"11\",\"11\",\"12\",\"12\",\"14\",\"14\",\"15\",\"15\"]}]}","{\"columns\":[{\"title\":\"1\",\"data\":[\"2\",\"2\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"2\",\"data\":[\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"3\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"4\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"5\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\"]}]}","d8","https:\u002F\u002Fwww.dndbeyond.com\u002Fclasses\u002F2656866-artificer",{},[37],"Intelligence",[39,37],"Constitution",[41,42,43,44,45,46,47],"Arcana","History","Investigation","Medicine","Nature","Perception","Sleight of Hand",2,"artificer",[51],"efota",[53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131],183,1143,1176,1202,1234,1273,1281,1297,1329,1336,1349,1354,1374,1382,1422,1423,1434,187,1142,1152,1156,1189,1192,1193,1195,1229,1257,1265,1279,1345,1360,184,192,830,831,980,1130,1145,1169,1182,1183,1244,1263,1270,1271,1286,1287,1344,1358,1364,1386,1448,979,1136,1159,1175,1210,1226,1241,1342,1357,1446,1447,828,1191,1216,1268,1311,1317,1395,1396,1403,817,972,990,1139,1231,1443,1942,"Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP","api\u002Fclasses\u002Fartificer",[135,136,137,138,139],1880,1890,1900,1907,1914,"Masters of Invention","","Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice","class",[145],"Simple Weapons","-zMJubEHco7FLaj0ICCv9fgxBj9_kQK5FTavHc7fsqQ",[148,180,212,240,269],{"id":149,"title":150,"class":151,"class_features":152,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":162,"slug":163,"source":164,"spell_list":165,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},"subclasses\u002Fapi\u002Fsubclasses\u002Falchemist.json","Alchemist",[27],[153,154,155,156,157,158],1881,1883,1884,1885,1886,1887,"\u003Cp>An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.\u003C\u002Fp>","An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:alchemist",{},"alchemist",[51],[166,167,168,169,170,171,172,173,174,175],1243,1350,1208,1295,1218,1291,1147,1439,994,1346,"api\u002Fsubclasses\u002Falchemist","Craft Magic Elixirs and Potions","subclass","n-XP-e6WqVVYpjsEEMq_bLlZTd6alWrlDPdIqAY35z8",{"id":181,"title":182,"class":183,"class_features":184,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":195,"slug":196,"source":197,"spell_list":198,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},"subclasses\u002Fapi\u002Fsubclasses\u002Farmorer.json","Armorer",[27],[185,186,187,188,189,190,191],1892,1893,1894,1895,207,1897,1898,"\u003Cp>An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.\u003C\u002Fp>","An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:armorer",{},"armorer",[51],[199,200,201,202,203,204,205,206,207,208],1285,1425,1304,1369,1254,1275,1203,1230,1320,1441,"api\u002Fsubclasses\u002Farmorer","Craft Magic Armor to Enhance Your Abilities","ZWa_p4buGOOXHrG8LveQAfBTTIX1Xn1-cJEXvDBu69o",{"id":213,"title":214,"class":215,"class_features":216,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":226,"slug":227,"source":228,"spell_list":229,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},"subclasses\u002Fapi\u002Fsubclasses\u002Fartillerist.json","Artillerist",[27],[217,218,219,220,221,222],1901,1902,1903,1904,1905,1906,"\u003Cp>An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.\u003C\u002Fp>","An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:artillerist",{},"artillerist",[51],[230,200,231,202,232,233,234,235,236,208],1370,1361,1205,1451,1256,1440,1108,"api\u002Fsubclasses\u002Fartillerist","Wield Destructive Power from Afar","jN31TJMAWh8-0JwPppWhu2JSrwSJ62MwLuGiicmXDew",{"id":241,"title":242,"class":243,"class_features":244,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":254,"slug":255,"source":256,"spell_list":257,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},"subclasses\u002Fapi\u002Fsubclasses\u002Fbattle-smith.json","Battle Smith",[27],[245,246,247,248,189,249,250],1908,1909,1910,1911,1912,1913,"\u003Cp>A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.\u003C\u002Fp>","A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:battle-smith",{},"battle-smith",[51],[258,230,259,260,261,262,263,205,264,265],1247,1373,1445,961,1114,960,965,1289,"api\u002Fsubclasses\u002Fbattle-smith","Command a Construct Guardian","PaFSSswjj6eXZTuHbaCzoGQ_KDra-fBMU4nhN5sB-0U",{"id":270,"title":271,"class":272,"class_features":273,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":284,"slug":285,"source":286,"spell_list":287,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},"subclasses\u002Fapi\u002Fsubclasses\u002Fcartographer.json","Cartographer",[27],[274,275,276,277,278,279,280],1915,1916,1918,1919,1920,1921,1922,"\u003Cp>Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.\u003C\u002Fp>","Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:cartographer",{},"cartographer",[51],[75,288,166,289,290,291,292,293,294,295,296],1235,1278,1301,982,991,966,1277,1362,1419,"api\u002Fsubclasses\u002Fcartographer","Chart Advantageous Courses through Turmoil","Z2dAyuTpAu67rmx0vl3vd5ggn4G-NuhM-i16DlzZWK4",{"id":213,"title":214,"class":301,"class_features":302,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":303,"slug":227,"source":304,"spell_list":305,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},[27],[217,218,219,220,221,222],{},[51],[230,200,231,202,232,233,234,235,236,208],[307,322,335,347,378,392,405,418,431,444,457,470,483,496,509,522],{"id":308,"title":309,"class":310,"class_feature_id":17,"content":311,"excerpt":312,"extension":30,"level":313,"meta":314,"placeholder":315,"slug":316,"source":317,"spell_list":318,"stem":319,"thumbnail":141,"type":320,"__hash__":321},"class_features\u002Fapi\u002Fclass-features\u002Fspellcasting-artificer.json","Spellcasting (Artificer)",[27],"\u003Cp>You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tools Required.\u003C\u002Fem>\u003C\u002Fstrong> You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cantrips.\u003C\u002Fem>\u003C\u002Fstrong> You know two Artificer cantrips of your choice. \u003Cspan data-tooltip-key=\"spells\u002Facid-splash\">Acid Splash\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fprestidigitation\">Prestidigitation\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.\u003C\u002Fp>\u003Cp>When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spell Slots.\u003C\u002Fem>\u003C\u002Fstrong> The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Prepared Spells of Level 1+.\u003C\u002Fem>\u003C\u002Fstrong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Artificer spells. \u003Cspan data-tooltip-key=\"spells\u002Fcure-wounds\">Cure Wounds\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fgrease\">Grease\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional Artificer spells until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.\u003C\u002Fp>\u003Cp>If another Artificer feature gives you spells that you always have prepared, those don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Changing Your Prepared Spells.\u003C\u002Fem>\u003C\u002Fstrong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Ability.\u003C\u002Fem>\u003C\u002Fstrong> Intelligence is your spellcasting ability for your Artificer spells.\u003C\u002Fp>","You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List. Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or [&hellip;]",1,{},false,"spellcasting-artificer",[51],[],"api\u002Fclass-features\u002Fspellcasting-artificer","class-feature","Y_biQrmi1PLCZ_Yz2pxw1PbaTHy6Ivk3rGsnllyTNPc",{"id":323,"title":324,"class":325,"class_feature_id":18,"content":326,"excerpt":327,"extension":30,"level":313,"meta":328,"placeholder":315,"slug":329,"source":330,"spell_list":331,"stem":333,"thumbnail":141,"type":320,"__hash__":334},"class_features\u002Fapi\u002Fclass-features\u002Ftinkers-magic.json","Tinker's Magic",[27],"\u003Cp>You know the \u003Cspan data-tooltip-key=\"spells\u002Fmending\">Mending\u003C\u002Fspan> cantrip.\u003C\u002Fp>\u003Cp>As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Ctd>Ball Bearings\u003C\u002Ftd>\u003Ctd>Flask\u003C\u002Ftd>\u003Ctd>Pouch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Basket\u003C\u002Ftd>\u003Ctd>Grappling Hook\u003C\u002Ftd>\u003Ctd>Rope\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bedroll\u003C\u002Ftd>\u003Ctd>Hunting Trap\u003C\u002Ftd>\u003Ctd>Sack\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bell\u003C\u002Ftd>\u003Ctd>Jug\u003C\u002Ftd>\u003Ctd>Shovel\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Blanket\u003C\u002Ftd>\u003Ctd>Lamp\u003C\u002Ftd>\u003Ctd>Spikes, Iron\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Block and Tackle\u003C\u002Ftd>\u003Ctd>Manacles\u003C\u002Ftd>\u003Ctd>String\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bottle, Glass\u003C\u002Ftd>\u003Ctd>Net\u003C\u002Ftd>\u003Ctd>Tinderbox\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bucket\u003C\u002Ftd>\u003Ctd>Oil\u003C\u002Ftd>\u003Ctd>Torch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Caltrops\u003C\u002Ftd>\u003Ctd>Paper\u003C\u002Ftd>\u003Ctd>Vial\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Candle\u003C\u002Ftd>\u003Ctd>Parchment\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Crowbar\u003C\u002Ftd>\u003Ctd>Pole\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.\u003C\u002Fp>\u003Cp>You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You know the cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle [&hellip;]",{},"tinkers-magic",[51],[332],1296,"api\u002Fclass-features\u002Ftinkers-magic","3atl9SSYk5lAIrOX1rVP1YaVe4ASIgx4od0QDN2-X9g",{"id":336,"title":337,"class":338,"class_feature_id":19,"content":339,"excerpt":340,"extension":30,"level":48,"meta":341,"placeholder":315,"slug":342,"source":343,"spell_list":344,"stem":345,"thumbnail":141,"type":320,"__hash__":346},"class_features\u002Fapi\u002Fclass-features\u002Freplicate-magic-item.json","Replicate Magic Item",[27],"\u003Cp>You have learned arcane plans that you use to make magic items.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Plans Known.\u003C\u002Fem>\u003C\u002Fstrong> When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.\u003C\u002Fp>\u003Cp>You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating an Item.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature.\u003C\u002Fp>\u003Cp>If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.\u003C\u002Fp>\u003Cp>You can’t have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Duration.\u003C\u002Fem>\u003C\u002Fstrong> A magic item created by this feature functions as the normal magic item, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.\u003C\u002Fp>\u003Cp>If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools.\u003C\u002Fp>","You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer [&hellip;]",{},"replicate-magic-item",[51],[],"api\u002Fclass-features\u002Freplicate-magic-item","mn7ym1njxJSqWMco5fVofozOpKZoslg-E7GkcAkTy2w",{"id":348,"title":349,"class":350,"class_feature_id":11,"content":368,"excerpt":369,"extension":30,"level":370,"meta":371,"placeholder":372,"slug":178,"source":373,"spell_list":375,"stem":376,"thumbnail":141,"type":320,"__hash__":377},"class_features\u002Fapi\u002Fclass-features\u002Fsubclass.json","Subclass",[351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,27],188,239,275,310,346,388,78,469,511,556,594,631,840,844,88,1006,1026,"\u003Cp>You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.\u003C\u002Fp>","You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.",3,{},true,[374],"br",[],"api\u002Fclass-features\u002Fsubclass","YH3_PNjFjHIuMtq0PFHd8som3agnz9-8uglODoeq72Y",{"id":379,"title":380,"class":381,"class_feature_id":12,"content":382,"excerpt":383,"extension":30,"level":384,"meta":385,"placeholder":315,"slug":386,"source":387,"spell_list":389,"stem":390,"thumbnail":141,"type":320,"__hash__":391},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-4.json","Ability Score Improvement [Level 4]",[351,357,352,365,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.",4,{},"ability-score-improvement-level-4",[374,388],"wc5e",[],"api\u002Fclass-features\u002Fability-score-improvement-level-4","ZEC561vIL0h_zcK0Gyinei1kst_QODJEhF2-5bU6IRY",{"id":393,"title":394,"class":395,"class_feature_id":20,"content":396,"excerpt":397,"extension":30,"level":398,"meta":399,"placeholder":315,"slug":400,"source":401,"spell_list":402,"stem":403,"thumbnail":141,"type":320,"__hash__":404},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-tinker.json","Magic Item Tinker",[27],"\u003Cp>Your Replicate Magic Item feature gains the following options.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Charge Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drain Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can’t do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Transmute Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can’t do so again until you finish a Long Rest.\u003C\u002Fp>","Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item [&hellip;]",6,{},"magic-item-tinker",[51],[],"api\u002Fclass-features\u002Fmagic-item-tinker","EY0e5UPj1Od6I-dFjQ0O0rJy6exrKNucNd6slTlx4A8",{"id":406,"title":407,"class":408,"class_feature_id":21,"content":409,"excerpt":410,"extension":30,"level":411,"meta":412,"placeholder":315,"slug":413,"source":414,"spell_list":415,"stem":416,"thumbnail":141,"type":320,"__hash__":417},"class_features\u002Fapi\u002Fclass-features\u002Fflash-of-genius.json","Flash of Genius",[27],"\u003Cp>When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1). You can take this Reaction a number of [&hellip;]",7,{},"flash-of-genius",[51],[],"api\u002Fclass-features\u002Fflash-of-genius","ADAYAc0R9Q9uaiaWIiDwfYqSegoHINluOlthzgJGKJY",{"id":419,"title":420,"class":421,"class_feature_id":13,"content":422,"excerpt":423,"extension":30,"level":424,"meta":425,"placeholder":315,"slug":426,"source":427,"spell_list":428,"stem":429,"thumbnail":141,"type":320,"__hash__":430},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-8.json","Ability Score Improvement [Level 8]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.",8,{},"ability-score-improvement-level-8",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-8","RxxEa7QfR-ODNSN7jkjEQm7VvmIyASpjtiE15xsgeiA",{"id":432,"title":433,"class":434,"class_feature_id":22,"content":435,"excerpt":436,"extension":30,"level":437,"meta":438,"placeholder":315,"slug":439,"source":440,"spell_list":441,"stem":442,"thumbnail":141,"type":320,"__hash__":443},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-adept.json","Magic Item Adept",[27],"\u003Cp>You can now attune to up to four magic items at once.\u003C\u002Fp>","You can now attune to up to four magic items at once.",10,{},"magic-item-adept",[51],[],"api\u002Fclass-features\u002Fmagic-item-adept","dEj8Bv_clpwzyAohA0gRJ8LQM7U-Iz2jqrRveLB6dME",{"id":445,"title":446,"class":447,"class_feature_id":23,"content":448,"excerpt":449,"extension":30,"level":450,"meta":451,"placeholder":315,"slug":452,"source":453,"spell_list":454,"stem":455,"thumbnail":141,"type":320,"__hash__":456},"class_features\u002Fapi\u002Fclass-features\u002Fspell-storing-item.json","Spell-Storing Item",[27],"\u003Cp>Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component that is consumed by the spell (you needn’t have the spell prepared).\u003C\u002Fp>\u003Cp>While holding the object, a creature can take a Magic action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires Concentration, the creature must concentrate. Once a creature has used the object to produce the spell’s effect, the object can’t be used this way again until the start of the creature’s next turn.\u003C\u002Fp>\u003Cp>The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.\u003C\u002Fp>","Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component [&hellip;]",11,{},"spell-storing-item",[51],[],"api\u002Fclass-features\u002Fspell-storing-item","1bxeHoHrVvEEv9bn1lY_2UpiEILlpzjn2vxC8nyzXfQ",{"id":458,"title":459,"class":460,"class_feature_id":14,"content":461,"excerpt":462,"extension":30,"level":463,"meta":464,"placeholder":315,"slug":465,"source":466,"spell_list":467,"stem":468,"thumbnail":141,"type":320,"__hash__":469},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-12.json","Ability Score Improvement [Level 12]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.",12,{},"ability-score-improvement-level-12",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-12","QgyQkrEaJvlL6klCARK6TJYrbSFc0tZVuZUnW6u1PUE",{"id":471,"title":472,"class":473,"class_feature_id":24,"content":474,"excerpt":475,"extension":30,"level":476,"meta":477,"placeholder":315,"slug":478,"source":479,"spell_list":480,"stem":481,"thumbnail":141,"type":320,"__hash__":482},"class_features\u002Fapi\u002Fclass-features\u002Fadvanced-artifice.json","Advanced Artifice",[27],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magic Item Savant.\u003C\u002Fem>\u003C\u002Fstrong> You can now attune to up to five magic items at once.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Refreshed Genius.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.\u003C\u002Fp>","You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.",14,{},"advanced-artifice",[51],[],"api\u002Fclass-features\u002Fadvanced-artifice","-JCjQjqTemHE1k3uzGyOIfBhqFJLcjGBJ4IWD3bPrcc",{"id":484,"title":485,"class":486,"class_feature_id":15,"content":487,"excerpt":488,"extension":30,"level":489,"meta":490,"placeholder":315,"slug":491,"source":492,"spell_list":493,"stem":494,"thumbnail":141,"type":320,"__hash__":495},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-16.json","Ability Score Improvement [Level 16]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.",16,{},"ability-score-improvement-level-16",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-16","0723hyibQHgqkgVoQHqh2UjBk2MOLmrQiRPLB5R3a1o",{"id":497,"title":498,"class":499,"class_feature_id":25,"content":500,"excerpt":501,"extension":30,"level":502,"meta":503,"placeholder":315,"slug":504,"source":505,"spell_list":506,"stem":507,"thumbnail":141,"type":320,"__hash__":508},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-master.json","Magic Item Master",[27],"\u003Cp>You can now attune to up to six magic items at once.\u003C\u002Fp>","You can now attune to up to six magic items at once.",18,{},"magic-item-master",[51],[],"api\u002Fclass-features\u002Fmagic-item-master","uHeP1saiNhdelAAYv9YcFrIvFoPcG9uu9AW2TQ0E3g0",{"id":510,"title":511,"class":512,"class_feature_id":16,"content":513,"excerpt":514,"extension":30,"level":515,"meta":516,"placeholder":315,"slug":517,"source":518,"spell_list":519,"stem":520,"thumbnail":141,"type":320,"__hash__":521},"class_features\u002Fapi\u002Fclass-features\u002Fepic-boon.json","Epic Boon",[351,357,365,352,353,354,355,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain an Epic Boon feat (see \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Fphb-2024\u002Ffeats#EpicBoonFeats\">chapter 5\u003C\u002Fspan>) or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain an Epic Boon feat (see ) or another feat of your choice for which you qualify.",19,{},"epic-boon",[374],null,"api\u002Fclass-features\u002Fepic-boon","GHazwvon6etU2mFX1mk9ky2TA0uYo5tpm-mdBfyb3_g",{"id":523,"title":524,"class":525,"class_feature_id":26,"content":526,"excerpt":527,"extension":30,"level":528,"meta":529,"placeholder":315,"slug":530,"source":531,"spell_list":532,"stem":533,"thumbnail":141,"type":320,"__hash__":534},"class_features\u002Fapi\u002Fclass-features\u002Fsoul-of-artifice.json","Soul of Artifice",[27],"\u003Cp>You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cheat Death.\u003C\u002Fem>\u003C\u002Fstrong> If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal to 20 times the number of magic items disintegrated.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magical Guidance.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain all expended uses of your Flash of Genius if you have Attunement to at least one magic item.\u003C\u002Fp>","You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you [&hellip;]",20,{},"soul-of-artifice",[51],[],"api\u002Fclass-features\u002Fsoul-of-artifice","J4Ux1pPeXQYkJc8wjtL1y8YoQSQyVKMYUOeUq05HqWs",[536,548,560,572,585,598],{"id":537,"title":538,"class":539,"class_feature_id":218,"content":540,"excerpt":541,"extension":30,"level":370,"meta":542,"placeholder":315,"slug":543,"source":544,"spell_list":545,"stem":546,"thumbnail":141,"type":320,"__hash__":547},"class_features\u002Fapi\u002Fclass-features\u002Fartillerist-spells.json","Artillerist Spells",[137],"\u003Cp>When you reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc2\">Artillerist Spells\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Artificer Level\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Spells\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">3\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fshield\">Shield\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fthunderwave\">Thunderwave\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">5\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fscorching-ray\">Scorching Ray\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fshatter\">Shatter\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">9\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Ffireball\">Fireball\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fwind-wall\">Wind Wall\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">13\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fice-storm\">Ice Storm\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fwall-of-fire\">Wall of Fire\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">17\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fcone-of-cold\">Cone of Cold\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fwall-of-force\">Wall of Force\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","When you reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared. Artillerist Spells Artificer Level Spells 3 , 5 , 9 , 13 , 17 ,",{},"artillerist-spells",[51],[],"api\u002Fclass-features\u002Fartillerist-spells","Svcwr565F6mFQErqkLZ4jGvvCqlc5kVKVlOz8HHFzDg",{"id":549,"title":550,"class":551,"class_feature_id":219,"content":552,"excerpt":553,"extension":30,"level":370,"meta":554,"placeholder":315,"slug":555,"source":556,"spell_list":557,"stem":558,"thumbnail":141,"type":320,"__hash__":559},"class_features\u002Fapi\u002Fclass-features\u002Feldritch-cannon.json","Eldritch Cannon",[137],"\u003Cp>Using Smith’s Tools or Woodcarver’s Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The cannon’s game statistics appear below. You determine its appearance, including whether you carry it or not (and your choice of legs or wheels, for the latter). It disappears if it is reduced to 0 Hit Points or after 1 hour. You can dismiss it early as a Magic action.\u003C\u002Fp>\u003Cp>Once you create a cannon, you can’t do so again until you finish a Long Rest or expend a spell slot to create one. You can have only one cannon at a time and can’t create one while you already have one.\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Eldritch Cannon\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cem>Small or Tiny Object\u003C\u002Fem>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cstrong>Armor Class:\u003C\u002Fstrong> 18\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cstrong>Hit Points:\u003C\u002Fstrong> 5 × your Artificer level (casting Mending on the cannon restores 2d6 Hit Points to it)\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cstrong>Immunities:\u003C\u002Fstrong> Poison, Psychic\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cstrong>Activate Cannon (Requires You to be within 60 Feet of the Cannon):\u003C\u002Fstrong> As a Bonus Action, you order the cannon to use the Flamethrower, Force Ballista, or Protector option below; you can direct the cannon to move up to 15 feet before or after that option:\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cem>\u003Cstrong>Flamethrower:\u003C\u002Fstrong>\u003C\u002Fem> The cannon exhales fire in a 15-foot Cone. Each creature in that area makes a Dexterity saving throw against your spell save DC, taking 2d8 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren’t being worn or carried start burning.\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cem>\u003Cstrong>Force Ballista:\u003C\u002Fstrong>\u003C\u002Fem> Make a ranged spell attack originating from the cannon at one creature or object within 120 feet of it. On a hit, the target takes 2d8 Force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\" colspan=\"6\">\u003Cem>\u003Cstrong>Protector:\u003C\u002Fstrong>\u003C\u002Fem> The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of Temporary Hit Points equal to 1d8 plus your Intelligence modifier (minimum of 1).\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Using Smith’s Tools or Woodcarver’s Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The cannon’s game statistics appear below. You determine its appearance, including whether you carry it or not (and your choice of legs [&hellip;]",{},"eldritch-cannon",[51],[],"api\u002Fclass-features\u002Feldritch-cannon","UL1ZhBv6jjO2fCmID6kQ__qaFwyYz0cdcbj2kkuzHac",{"id":561,"title":562,"class":563,"class_feature_id":217,"content":564,"excerpt":565,"extension":30,"level":370,"meta":566,"placeholder":315,"slug":567,"source":568,"spell_list":569,"stem":570,"thumbnail":141,"type":320,"__hash__":571},"class_features\u002Fapi\u002Fclass-features\u002Ftools-of-the-trade-artillerist.json","Tools of the Trade (Artillerist)",[137],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Ranged Weaponry.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Martial Ranged weapons.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tool Proficiency.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Woodcarver’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Wand Crafting.\u003C\u002Fem>\u003C\u002Fstrong> When you craft a magic Wand, the amount of time required to craft it is halved.\u003C\u002Fp>","You gain the following benefits. Ranged Weaponry. You gain proficiency with Martial Ranged weapons. Tool Proficiency. You gain proficiency with Woodcarver’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice. Wand Crafting. When you craft a magic Wand, the amount of time required to [&hellip;]",{},"tools-of-the-trade-artillerist",[51],[],"api\u002Fclass-features\u002Ftools-of-the-trade-artillerist","4qq7_VIASVTl7Fp_Dp27pkXrqu_uxhrdkmaZWFkzFSA",{"id":573,"title":574,"class":575,"class_feature_id":220,"content":576,"excerpt":577,"extension":30,"level":578,"meta":579,"placeholder":315,"slug":580,"source":581,"spell_list":582,"stem":583,"thumbnail":141,"type":320,"__hash__":584},"class_features\u002Fapi\u002Fclass-features\u002Farcane-firearm.json","Arcane Firearm",[137],"\u003Cp>When you finish a Long Rest, you can use Woodcarver’s Tools to carve special sigils into a Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.\u003C\u002Fp>\u003Cp>You can use your Arcane Firearm as a Spellcasting Focus for your Artificer spells. When you cast an Artificer spell through the firearm, roll 1d8, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled.\u003C\u002Fp>","When you finish a Long Rest, you can use Woodcarver’s Tools to carve special sigils into a Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely. You can use [&hellip;]",5,{},"arcane-firearm",[51],[],"api\u002Fclass-features\u002Farcane-firearm","Et-ajdxo8eSBC4qf-P48wQms_JWPXQlilnhl9aI7wMM",{"id":586,"title":587,"class":588,"class_feature_id":221,"content":589,"excerpt":590,"extension":30,"level":591,"meta":592,"placeholder":315,"slug":593,"source":594,"spell_list":595,"stem":596,"thumbnail":141,"type":320,"__hash__":597},"class_features\u002Fapi\u002Fclass-features\u002Fexplosive-cannon.json","Explosive Cannon",[137],"\u003Cp>Every Eldritch Cannon you create is now more destructive. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Detonate.\u003C\u002Fem>\u003C\u002Fstrong> When your cannon takes damage, you can take a Reaction to command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d10 Force damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Firepower.\u003C\u002Fem>\u003C\u002Fstrong> The cannon’s damage rolls and the number of Temporary Hit Points granted by Protector increase by 1d8.\u003C\u002Fp>","Every Eldritch Cannon you create is now more destructive. You gain the following benefits. Detonate. When your cannon takes damage, you can take a Reaction to command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make [&hellip;]",9,{},"explosive-cannon",[51],[],"api\u002Fclass-features\u002Fexplosive-cannon","fskypiVStoNCmwbEOgnxGQcsnnGErKuitgpbDpWix9U",{"id":599,"title":600,"class":601,"class_feature_id":222,"content":602,"excerpt":603,"extension":30,"level":604,"meta":605,"placeholder":315,"slug":606,"source":607,"spell_list":608,"stem":609,"thumbnail":141,"type":320,"__hash__":610},"class_features\u002Fapi\u002Fclass-features\u002Ffortified-position.json","Fortified Position",[137],"\u003Cp>You’re a master at forming well-defended emplacements using your Eldritch Cannon. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Double Firepower.\u003C\u002Fem>\u003C\u002Fstrong> You can now have two cannons at the same time, and you can create two with the same Magic action. (If you expend a spell slot to create the first cannon, you must expend another spell slot to create the second.) You can activate both of them with the same Bonus Action, ordering them to use the same activation option or different ones. You can’t create a third cannon while you have two.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Shimmering Field Projection.\u003C\u002Fem>\u003C\u002Fstrong> You and your allies have Half Cover while within 10 feet of your Eldritch Cannon.\u003C\u002Fp>","You’re a master at forming well-defended emplacements using your Eldritch Cannon. You gain the following benefits. Double Firepower. You can now have two cannons at the same time, and you can create two with the same Magic action. (If you expend a spell slot to create the first cannon, you must expend another spell slot [&hellip;]",15,{},"fortified-position",[51],[],"api\u002Fclass-features\u002Ffortified-position","K9AA5Le1aB2ctKg49ZN86FlvZ5em5FtgyhrmU_2I-lE",[612,644,670,692,713,734,754,776,794,814],{"id":613,"title":614,"attack_save":519,"casting_time":615,"casting_time_reaction_description":616,"casting_time_unit":617,"components":618,"components_material_description":141,"conditions":621,"content":622,"damage_types":623,"duration_time":615,"duration_time_unit":624,"duration_type":625,"effects":626,"excerpt":628,"extension":30,"is_ritual":315,"link":629,"meta":630,"slug":631,"source":632,"spell_area_type":634,"spell_area_value":141,"spell_id":230,"spell_level":615,"spell_lists":635,"spell_range_distance":638,"spell_range_type":639,"spell_scaling":634,"spell_school":640,"stem":641,"thumbnail":141,"type":642,"__hash__":643},"spells\u002Fapi\u002Fspells\u002Fshield.json","Shield","1","which you take when you are hit by an attack roll or targeted by the Magic Missile spell","Reaction",[619,620],"V","S",[],"\u003Cp>An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619022-magic-missile\">Magic Missile\u003C\u002Fspan>.\u003C\u002Fp>",[],"Round","Time",[627],"Warding","An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from .","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619019-shield",{},"shield",[633],"phb","None",[636,637,360,362,137,138],382,537,0,"Self","Abjuration","api\u002Fspells\u002Fshield","spell","EoRyvBJoj5T9VSyA0GL4bL8yXoEHGTR1b85ujxGJn_k",{"id":645,"title":646,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":648,"components_material_description":141,"conditions":649,"content":650,"damage_types":651,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":654,"excerpt":657,"extension":30,"is_ritual":315,"link":658,"meta":659,"slug":660,"source":661,"spell_area_type":662,"spell_area_value":663,"spell_id":200,"spell_level":615,"spell_lists":664,"spell_range_distance":638,"spell_range_type":639,"spell_scaling":666,"spell_school":667,"stem":668,"thumbnail":141,"type":642,"__hash__":669},"spells\u002Fapi\u002Fspells\u002Fthunderwave.json","Thunderwave","Action",[619,620],[],"\u003Cp>You unleash a wave of thunderous energy. Each creature in a 15-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CubeAreaofEffect\">Cube\u003C\u002Fspan> originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.\u003C\u002Fp>\u003Cp>In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 1.\u003C\u002Fp>",[652],"Thunder","Instantaneous",[655,656],"Control","Damage","You unleash a wave of thunderous energy. Each creature in a 15-foot originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects that [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619184-thunderwave",{},"thunderwave",[633],"Cube","15",[352,354,665,636,637,360,362,136,137],335,"Spell Slot Level","Evocation","api\u002Fspells\u002Fthunderwave","dqa_lOCQ0AWm4LjX9lgffO4i38QFNRyANJcHm87XKJY",{"id":671,"title":672,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":673,"components_material_description":141,"conditions":674,"content":675,"damage_types":676,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":678,"excerpt":679,"extension":30,"is_ritual":315,"link":680,"meta":681,"slug":682,"source":683,"spell_area_type":634,"spell_area_value":141,"spell_id":231,"spell_level":684,"spell_lists":685,"spell_range_distance":688,"spell_range_type":689,"spell_scaling":666,"spell_school":667,"stem":690,"thumbnail":141,"type":642,"__hash__":691},"spells\u002Fapi\u002Fspells\u002Fscorching-ray.json","Scorching Ray",[619,620],[],"\u003Cp>You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> You create one additional ray for each spell slot level above 2.\u003C\u002Fp>",[677],"Fire",[656],"You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage. Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619005-scorching-ray",{},"scorching-ray",[633],"2",[686,636,637,360,687,362,137],291,605,120,"Ranged","api\u002Fspells\u002Fscorching-ray","F4uZH_2TgihLGhy3K5K8jBUoC3ApbSlp3FQ-1nqdvJ0",{"id":693,"title":694,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":695,"components_material_description":697,"conditions":698,"content":699,"damage_types":700,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":701,"excerpt":702,"extension":30,"is_ritual":315,"link":703,"meta":704,"slug":705,"source":706,"spell_area_type":707,"spell_area_value":708,"spell_id":202,"spell_level":684,"spell_lists":709,"spell_range_distance":710,"spell_range_type":689,"spell_scaling":666,"spell_school":667,"stem":711,"thumbnail":141,"type":642,"__hash__":712},"spells\u002Fapi\u002Fspells\u002Fshatter.json","Shatter",[619,620,696],"M","a chip of mica",[],"\u003Cp>A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan> centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.\u003C\u002Fp>\u003Cp>A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 2.\u003C\u002Fp>",[652],[656],"A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn’t being worn [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619017-shatter",{},"shatter",[633],"Sphere","10",[352,665,636,637,360,362,136,137],60,"api\u002Fspells\u002Fshatter","8iaxTlhYRGLI1NNwpe0XjqXpQ5sSmq9wd8arXsx6oP8",{"id":714,"title":715,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":716,"components_material_description":717,"conditions":718,"content":719,"damage_types":720,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":721,"excerpt":722,"extension":30,"is_ritual":315,"link":723,"meta":724,"slug":725,"source":726,"spell_area_type":707,"spell_area_value":727,"spell_id":232,"spell_level":728,"spell_lists":729,"spell_range_distance":731,"spell_range_type":689,"spell_scaling":666,"spell_school":667,"stem":732,"thumbnail":141,"type":642,"__hash__":733},"spells\u002Fapi\u002Fspells\u002Ffireball.json","Fireball",[619,620,696],"a ball of bat guano and sulfur",[],"\u003Cp>A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan> centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>Flammable objects in the area that aren’t being worn or carried start \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BurningHazard\">burning\u003C\u002Fspan>.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d6 for each spell slot level above 3.\u003C\u002Fp>",[677],[656],"A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618887-fireball",{},"fireball",[633],"20","3",[686,636,637,360,730,687,362,137],324,150,"api\u002Fspells\u002Ffireball","gHuMxTEFAALnXSK3y6RWEh1APQ0aP0A37uuvo49Q9PA",{"id":735,"title":736,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":737,"components_material_description":738,"conditions":739,"content":740,"damage_types":741,"duration_time":615,"duration_time_unit":743,"duration_type":744,"effects":745,"excerpt":746,"extension":30,"is_ritual":315,"link":747,"meta":748,"slug":749,"source":750,"spell_area_type":634,"spell_area_value":141,"spell_id":233,"spell_level":728,"spell_lists":751,"spell_range_distance":688,"spell_range_type":689,"spell_scaling":634,"spell_school":667,"stem":752,"thumbnail":141,"type":642,"__hash__":753},"spells\u002Fapi\u002Fspells\u002Fwind-wall.json","Wind Wall",[619,620,696],"a fan and a feather",[],"\u003Cp>A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.\u003C\u002Fp>\u003Cp>When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can’t pass through it.\u003C\u002Fp>",[742],"Bludgeoning","Minute","Concentration",[655,656],"A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619212-wind-wall",{},"wind-wall",[633],[354,358,137],"api\u002Fspells\u002Fwind-wall","joowNhKdxvCU6iuncqqF75Bve_fhpXsWDQG0vMoSga4",{"id":755,"title":756,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":757,"components_material_description":758,"conditions":759,"content":760,"damage_types":761,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":763,"excerpt":764,"extension":30,"is_ritual":315,"link":765,"meta":766,"slug":767,"source":768,"spell_area_type":769,"spell_area_value":141,"spell_id":234,"spell_level":770,"spell_lists":771,"spell_range_distance":773,"spell_range_type":689,"spell_scaling":666,"spell_school":667,"stem":774,"thumbnail":141,"type":642,"__hash__":775},"spells\u002Fapi\u002Fspells\u002Fice-storm.json","Ice Storm",[619,620,696],"a mitten",[],"\u003Cp>Hail falls in a 20-foot-radius, 40-foot-high \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CylinderAreaofEffect\">Cylinder\u003C\u002Fspan> centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>Hailstones turn ground in the Cylinder into \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DifficultTerrain\">Difficult Terrain\u003C\u002Fspan> until the end of your next turn.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The Bludgeoning damage increases by 1d10 for each spell slot level above 4.\u003C\u002Fp>",[742,762],"Cold",[655,656],"Hail falls in a 20-foot-radius, 40-foot-high centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into until the end [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619178-ice-storm",{},"ice-storm",[633],"Cylinder","4",[354,665,636,772,637,360,730,362,137],459,300,"api\u002Fspells\u002Fice-storm","VXNLQpJMviRzvl_uNqWAj08xdEFlnGIU5PJD1viUVGk",{"id":777,"title":778,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":779,"components_material_description":780,"conditions":781,"content":782,"damage_types":783,"duration_time":615,"duration_time_unit":743,"duration_type":744,"effects":784,"excerpt":785,"extension":30,"is_ritual":315,"link":786,"meta":787,"slug":788,"source":789,"spell_area_type":634,"spell_area_value":141,"spell_id":235,"spell_level":770,"spell_lists":790,"spell_range_distance":688,"spell_range_type":689,"spell_scaling":666,"spell_school":667,"stem":792,"thumbnail":141,"type":642,"__hash__":793},"spells\u002Fapi\u002Fspells\u002Fwall-of-fire.json","Wall of Fire",[619,620,696],"a piece of charcoal",[],"\u003Cp>You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.\u003C\u002Fp>\u003Cp>When the wall appears, each creature in its area makes a Dexterity saving throw, taking 5d8 Fire damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>One side of the wall, selected by you when you cast this spell, deals 5d8 Fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 4.\u003C\u002Fp>",[677],[655,656],"You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619107-wall-of-fire",{},"wall-of-fire",[633],[686,354,636,637,360,791,687,362,137],617,"api\u002Fspells\u002Fwall-of-fire","nm5iPMIBMWtZfjedH_DWeATt5Qa1f9-OA3tLODrVtwU",{"id":795,"title":796,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":797,"components_material_description":798,"conditions":799,"content":800,"damage_types":801,"duration_time":141,"duration_time_unit":141,"duration_type":653,"effects":802,"excerpt":803,"extension":30,"is_ritual":315,"link":804,"meta":805,"slug":806,"source":807,"spell_area_type":808,"spell_area_value":809,"spell_id":236,"spell_level":810,"spell_lists":811,"spell_range_distance":638,"spell_range_type":639,"spell_scaling":666,"spell_school":667,"stem":812,"thumbnail":141,"type":642,"__hash__":813},"spells\u002Fapi\u002Fspells\u002Fcone-of-cold.json","Cone of Cold",[619,620,696],"a small crystal or glass cone",[],"\u003Cp>You unleash a blast of cold air. Each creature in a 60-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#ConeAreaofEffect\">Cone\u003C\u002Fspan> originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.\u003C\u002Fp>\u003Cp>\u003Cem>\u003Cstrong>Using a Higher-Level Spell Slot.\u003C\u002Fstrong>\u003C\u002Fem> The damage increases by 1d8 for each spell slot level above 5.\u003C\u002Fp>",[762],[],"You unleash a blast of cold air. Each creature in a 60-foot originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619042-cone-of-cold",{},"cone-of-cold",[633],"Cone","60","5",[354,360,730,362,137],"api\u002Fspells\u002Fcone-of-cold","2mH36qbNCbH5iBOU0eZKLb9zqO5S0LGICEpem88a5dY",{"id":815,"title":816,"attack_save":519,"casting_time":615,"casting_time_reaction_description":141,"casting_time_unit":647,"components":817,"components_material_description":818,"conditions":819,"content":820,"damage_types":821,"duration_time":708,"duration_time_unit":743,"duration_type":744,"effects":822,"excerpt":823,"extension":30,"is_ritual":315,"link":824,"meta":825,"slug":826,"source":827,"spell_area_type":634,"spell_area_value":141,"spell_id":208,"spell_level":810,"spell_lists":828,"spell_range_distance":688,"spell_range_type":689,"spell_scaling":634,"spell_school":667,"stem":830,"thumbnail":141,"type":642,"__hash__":831},"spells\u002Fapi\u002Fspells\u002Fwall-of-force.json","Wall of Force",[619,620,696],"a shard of glass",[],"\u003Cp>An \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1\u002F4 inch thick and lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (you choose which side).\u003C\u002Fp>\u003Cp>Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619103-dispel-magic\">Dispel Magic\u003C\u002Fspan>. A \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619094-disintegrate\">Disintegrate\u003C\u002Fspan> spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.\u003C\u002Fp>",[],[655,627],"An wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619194-wall-of-force",{},"wall-of-force",[633],[829,362,136,137],580,"api\u002Fspells\u002Fwall-of-force","gysLKgEfZwGp5bK3-39THx67gyews1wu9haicquX-n4",1776611691412]