[{"data":1,"prerenderedAt":842},["ShallowReactive",2],{"class-artificer":3,"subclasses-artificer":147,"subclass-battle-smith":300,"class-features-artificer":306,"subclass-features-battle-smith":535,"spells-battle-smith":622},{"id":4,"title":5,"armor_proficiencies":6,"class_features":10,"class_id":27,"content":28,"excerpt":29,"extension":30,"feature_table_custom_json":31,"feature_table_spellcasting_json":32,"hit_point_die":33,"link":34,"meta":35,"primary_abilities":36,"saving_throw_proficiencies":38,"skill_proficiencies":40,"skill_proficiencies_count":48,"slug":49,"source":50,"spell_list":52,"starting_equipment":132,"stem":133,"subclasses":134,"summary":140,"thumbnail":141,"tool_proficiencies":142,"type":143,"weapon_proficiencies":144,"__hash__":146},"classes\u002Fapi\u002Fclasses\u002Fartificer.json","Artificer",[7,8,9],"Light Armor","Medium Armor","Shields",[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26],665,206,212,213,214,220,1870,1871,1872,1873,1874,1875,1876,1877,1878,1879,1867,"\u003Cp>Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.\u003C\u002Fp>\u003Ch3 class=\"wp-block-heading\">Magic Item Plans\u003C\u002Fh3>\u003Ch5 class=\"wp-block-heading\" id=\"toc9\">Magic Item Plans (Artificer Level 2+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:alchemy-jug\">Alchemy Jug\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:bag-of-holding\">Bag of Holding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cap-of-water-breathing\">Cap of Water Breathing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:goggles-of-night\">Goggles of Night\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:manifold-tool\">Manifold Tool\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repeating-shot\">Repeating Shot\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:returning-weapon\">Returning Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:rope-of-climbing\">Rope of Climbing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sending-stones\">Sending Stones\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-detection\">Wand of Magic Detection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-secrets\">Wand of Secrets\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc10\">Magic Item Plans (Artificer Level 6+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-elvenkind\">Boots of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-the-winding-path\">Boots of the Winding Path\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-elvenkind\">Cloak of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-the-manta-ray\">Cloak of the Manta Ray\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dazzling-weapon\">Dazzling Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-charming\">Eyes of Charming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-minute-seeing\">Eyes of Minute Seeing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:gloves-of-thievery\">Gloves of Thievery\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:helm-of-awareness\">Helm of Awareness\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:lantern-of-revealing\">Lantern of Revealing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:mind-sharpener\">Mind Sharpener\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:necklace-of-adaptation\">Necklace of Adaption\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:pipes-of-haunting\">Pipes of Haunting\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repulsion-shield\">Repulsion Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-swimming\">Ring of Swimming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-water-walking\">Ring of Water Walking\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sentinel-shield\">Sentinel Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:spell-refueling-ring\">Spell-Refueling Ring\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-missiles\">Wand of Magic Missiles\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-web\">Wand of Web\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-of-warning\">Weapon of Warning\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc11\">Magic Item Plans (Artificer Level 10+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-of-resistance\">Armor of Resistance\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dagger-of-venom\">Dagger of Venom\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:elven-chain\">Elven Chain\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-feather-falling\">Ring of Feather Falling\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-jumping\">Ring of Jumping\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-mind-shielding\">Ring of Mind Shielding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc12\">Magic Item Plans (Artificer Level 14+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:arrow-catching-shield\">Arrow-Catching Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:flame-tongue\">Flame Tongue\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-free-action\">Ring of Free Action\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-protection\">Ring of Protection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-the-ram\">Ring of the Ram\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Magic Item Plans Magic Item Plans (Artificer Level 2+) Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of [&hellip;]","json","{\"columns\":[{\"title\":\"Plans Known\",\"data\":[\"\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\",\"6\",\"7\",\"7\",\"7\",\"7\",\"8\",\"8\",\"8\"]},{\"title\":\"Magic Items\",\"data\":[\"\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\"]},{\"title\":\"Cantrips\",\"data\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"Prepared Spells\",\"data\":[\"2\",\"3\",\"4\",\"5\",\"6\",\"6\",\"7\",\"7\",\"9\",\"9\",\"10\",\"10\",\"11\",\"11\",\"12\",\"12\",\"14\",\"14\",\"15\",\"15\"]}]}","{\"columns\":[{\"title\":\"1\",\"data\":[\"2\",\"2\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"2\",\"data\":[\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"3\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"4\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"5\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\"]}]}","d8","https:\u002F\u002Fwww.dndbeyond.com\u002Fclasses\u002F2656866-artificer",{},[37],"Intelligence",[39,37],"Constitution",[41,42,43,44,45,46,47],"Arcana","History","Investigation","Medicine","Nature","Perception","Sleight of Hand",2,"artificer",[51],"efota",[53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131],183,1143,1176,1202,1234,1273,1281,1297,1329,1336,1349,1354,1374,1382,1422,1423,1434,187,1142,1152,1156,1189,1192,1193,1195,1229,1257,1265,1279,1345,1360,184,192,830,831,980,1130,1145,1169,1182,1183,1244,1263,1270,1271,1286,1287,1344,1358,1364,1386,1448,979,1136,1159,1175,1210,1226,1241,1342,1357,1446,1447,828,1191,1216,1268,1311,1317,1395,1396,1403,817,972,990,1139,1231,1443,1942,"Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP","api\u002Fclasses\u002Fartificer",[135,136,137,138,139],1880,1890,1900,1907,1914,"Masters of Invention","","Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice","class",[145],"Simple Weapons","-zMJubEHco7FLaj0ICCv9fgxBj9_kQK5FTavHc7fsqQ",[148,180,212,240,269],{"id":149,"title":150,"class":151,"class_features":152,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":162,"slug":163,"source":164,"spell_list":165,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},"subclasses\u002Fapi\u002Fsubclasses\u002Falchemist.json","Alchemist",[27],[153,154,155,156,157,158],1881,1883,1884,1885,1886,1887,"\u003Cp>An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.\u003C\u002Fp>","An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:alchemist",{},"alchemist",[51],[166,167,168,169,170,171,172,173,174,175],1243,1350,1208,1295,1218,1291,1147,1439,994,1346,"api\u002Fsubclasses\u002Falchemist","Craft Magic Elixirs and Potions","subclass","n-XP-e6WqVVYpjsEEMq_bLlZTd6alWrlDPdIqAY35z8",{"id":181,"title":182,"class":183,"class_features":184,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":195,"slug":196,"source":197,"spell_list":198,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},"subclasses\u002Fapi\u002Fsubclasses\u002Farmorer.json","Armorer",[27],[185,186,187,188,189,190,191],1892,1893,1894,1895,207,1897,1898,"\u003Cp>An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.\u003C\u002Fp>","An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:armorer",{},"armorer",[51],[199,200,201,202,203,204,205,206,207,208],1285,1425,1304,1369,1254,1275,1203,1230,1320,1441,"api\u002Fsubclasses\u002Farmorer","Craft Magic Armor to Enhance Your Abilities","ZWa_p4buGOOXHrG8LveQAfBTTIX1Xn1-cJEXvDBu69o",{"id":213,"title":214,"class":215,"class_features":216,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":226,"slug":227,"source":228,"spell_list":229,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},"subclasses\u002Fapi\u002Fsubclasses\u002Fartillerist.json","Artillerist",[27],[217,218,219,220,221,222],1901,1902,1903,1904,1905,1906,"\u003Cp>An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.\u003C\u002Fp>","An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:artillerist",{},"artillerist",[51],[230,200,231,202,232,233,234,235,236,208],1370,1361,1205,1451,1256,1440,1108,"api\u002Fsubclasses\u002Fartillerist","Wield Destructive Power from Afar","jN31TJMAWh8-0JwPppWhu2JSrwSJ62MwLuGiicmXDew",{"id":241,"title":242,"class":243,"class_features":244,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":254,"slug":255,"source":256,"spell_list":257,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},"subclasses\u002Fapi\u002Fsubclasses\u002Fbattle-smith.json","Battle Smith",[27],[245,246,247,248,189,249,250],1908,1909,1910,1911,1912,1913,"\u003Cp>A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.\u003C\u002Fp>","A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:battle-smith",{},"battle-smith",[51],[258,230,259,260,261,262,263,205,264,265],1247,1373,1445,961,1114,960,965,1289,"api\u002Fsubclasses\u002Fbattle-smith","Command a Construct Guardian","PaFSSswjj6eXZTuHbaCzoGQ_KDra-fBMU4nhN5sB-0U",{"id":270,"title":271,"class":272,"class_features":273,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":284,"slug":285,"source":286,"spell_list":287,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},"subclasses\u002Fapi\u002Fsubclasses\u002Fcartographer.json","Cartographer",[27],[274,275,276,277,278,279,280],1915,1916,1918,1919,1920,1921,1922,"\u003Cp>Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.\u003C\u002Fp>","Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:cartographer",{},"cartographer",[51],[75,288,166,289,290,291,292,293,294,295,296],1235,1278,1301,982,991,966,1277,1362,1419,"api\u002Fsubclasses\u002Fcartographer","Chart Advantageous Courses through Turmoil","Z2dAyuTpAu67rmx0vl3vd5ggn4G-NuhM-i16DlzZWK4",{"id":241,"title":242,"class":301,"class_features":302,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":303,"slug":255,"source":304,"spell_list":305,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},[27],[245,246,247,248,189,249,250],{},[51],[258,230,259,260,261,262,263,205,264,265],[307,322,335,347,378,392,405,418,431,444,457,470,483,496,509,522],{"id":308,"title":309,"class":310,"class_feature_id":17,"content":311,"excerpt":312,"extension":30,"level":313,"meta":314,"placeholder":315,"slug":316,"source":317,"spell_list":318,"stem":319,"thumbnail":141,"type":320,"__hash__":321},"class_features\u002Fapi\u002Fclass-features\u002Fspellcasting-artificer.json","Spellcasting (Artificer)",[27],"\u003Cp>You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tools Required.\u003C\u002Fem>\u003C\u002Fstrong> You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cantrips.\u003C\u002Fem>\u003C\u002Fstrong> You know two Artificer cantrips of your choice. \u003Cspan data-tooltip-key=\"spells\u002Facid-splash\">Acid Splash\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fprestidigitation\">Prestidigitation\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.\u003C\u002Fp>\u003Cp>When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spell Slots.\u003C\u002Fem>\u003C\u002Fstrong> The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Prepared Spells of Level 1+.\u003C\u002Fem>\u003C\u002Fstrong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Artificer spells. \u003Cspan data-tooltip-key=\"spells\u002Fcure-wounds\">Cure Wounds\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fgrease\">Grease\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional Artificer spells until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.\u003C\u002Fp>\u003Cp>If another Artificer feature gives you spells that you always have prepared, those don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Changing Your Prepared Spells.\u003C\u002Fem>\u003C\u002Fstrong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Ability.\u003C\u002Fem>\u003C\u002Fstrong> Intelligence is your spellcasting ability for your Artificer spells.\u003C\u002Fp>","You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List. Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or [&hellip;]",1,{},false,"spellcasting-artificer",[51],[],"api\u002Fclass-features\u002Fspellcasting-artificer","class-feature","Y_biQrmi1PLCZ_Yz2pxw1PbaTHy6Ivk3rGsnllyTNPc",{"id":323,"title":324,"class":325,"class_feature_id":18,"content":326,"excerpt":327,"extension":30,"level":313,"meta":328,"placeholder":315,"slug":329,"source":330,"spell_list":331,"stem":333,"thumbnail":141,"type":320,"__hash__":334},"class_features\u002Fapi\u002Fclass-features\u002Ftinkers-magic.json","Tinker's Magic",[27],"\u003Cp>You know the \u003Cspan data-tooltip-key=\"spells\u002Fmending\">Mending\u003C\u002Fspan> cantrip.\u003C\u002Fp>\u003Cp>As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Ctd>Ball Bearings\u003C\u002Ftd>\u003Ctd>Flask\u003C\u002Ftd>\u003Ctd>Pouch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Basket\u003C\u002Ftd>\u003Ctd>Grappling Hook\u003C\u002Ftd>\u003Ctd>Rope\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bedroll\u003C\u002Ftd>\u003Ctd>Hunting Trap\u003C\u002Ftd>\u003Ctd>Sack\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bell\u003C\u002Ftd>\u003Ctd>Jug\u003C\u002Ftd>\u003Ctd>Shovel\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Blanket\u003C\u002Ftd>\u003Ctd>Lamp\u003C\u002Ftd>\u003Ctd>Spikes, Iron\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Block and Tackle\u003C\u002Ftd>\u003Ctd>Manacles\u003C\u002Ftd>\u003Ctd>String\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bottle, Glass\u003C\u002Ftd>\u003Ctd>Net\u003C\u002Ftd>\u003Ctd>Tinderbox\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bucket\u003C\u002Ftd>\u003Ctd>Oil\u003C\u002Ftd>\u003Ctd>Torch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Caltrops\u003C\u002Ftd>\u003Ctd>Paper\u003C\u002Ftd>\u003Ctd>Vial\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Candle\u003C\u002Ftd>\u003Ctd>Parchment\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Crowbar\u003C\u002Ftd>\u003Ctd>Pole\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.\u003C\u002Fp>\u003Cp>You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You know the cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle [&hellip;]",{},"tinkers-magic",[51],[332],1296,"api\u002Fclass-features\u002Ftinkers-magic","3atl9SSYk5lAIrOX1rVP1YaVe4ASIgx4od0QDN2-X9g",{"id":336,"title":337,"class":338,"class_feature_id":19,"content":339,"excerpt":340,"extension":30,"level":48,"meta":341,"placeholder":315,"slug":342,"source":343,"spell_list":344,"stem":345,"thumbnail":141,"type":320,"__hash__":346},"class_features\u002Fapi\u002Fclass-features\u002Freplicate-magic-item.json","Replicate Magic Item",[27],"\u003Cp>You have learned arcane plans that you use to make magic items.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Plans Known.\u003C\u002Fem>\u003C\u002Fstrong> When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.\u003C\u002Fp>\u003Cp>You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating an Item.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature.\u003C\u002Fp>\u003Cp>If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.\u003C\u002Fp>\u003Cp>You can’t have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Duration.\u003C\u002Fem>\u003C\u002Fstrong> A magic item created by this feature functions as the normal magic item, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.\u003C\u002Fp>\u003Cp>If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools.\u003C\u002Fp>","You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer [&hellip;]",{},"replicate-magic-item",[51],[],"api\u002Fclass-features\u002Freplicate-magic-item","mn7ym1njxJSqWMco5fVofozOpKZoslg-E7GkcAkTy2w",{"id":348,"title":349,"class":350,"class_feature_id":11,"content":368,"excerpt":369,"extension":30,"level":370,"meta":371,"placeholder":372,"slug":178,"source":373,"spell_list":375,"stem":376,"thumbnail":141,"type":320,"__hash__":377},"class_features\u002Fapi\u002Fclass-features\u002Fsubclass.json","Subclass",[351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,27],188,239,275,310,346,388,78,469,511,556,594,631,840,844,88,1006,1026,"\u003Cp>You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.\u003C\u002Fp>","You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.",3,{},true,[374],"br",[],"api\u002Fclass-features\u002Fsubclass","YH3_PNjFjHIuMtq0PFHd8som3agnz9-8uglODoeq72Y",{"id":379,"title":380,"class":381,"class_feature_id":12,"content":382,"excerpt":383,"extension":30,"level":384,"meta":385,"placeholder":315,"slug":386,"source":387,"spell_list":389,"stem":390,"thumbnail":141,"type":320,"__hash__":391},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-4.json","Ability Score Improvement [Level 4]",[351,357,352,365,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.",4,{},"ability-score-improvement-level-4",[374,388],"wc5e",[],"api\u002Fclass-features\u002Fability-score-improvement-level-4","ZEC561vIL0h_zcK0Gyinei1kst_QODJEhF2-5bU6IRY",{"id":393,"title":394,"class":395,"class_feature_id":20,"content":396,"excerpt":397,"extension":30,"level":398,"meta":399,"placeholder":315,"slug":400,"source":401,"spell_list":402,"stem":403,"thumbnail":141,"type":320,"__hash__":404},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-tinker.json","Magic Item Tinker",[27],"\u003Cp>Your Replicate Magic Item feature gains the following options.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Charge Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drain Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can’t do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Transmute Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can’t do so again until you finish a Long Rest.\u003C\u002Fp>","Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item [&hellip;]",6,{},"magic-item-tinker",[51],[],"api\u002Fclass-features\u002Fmagic-item-tinker","EY0e5UPj1Od6I-dFjQ0O0rJy6exrKNucNd6slTlx4A8",{"id":406,"title":407,"class":408,"class_feature_id":21,"content":409,"excerpt":410,"extension":30,"level":411,"meta":412,"placeholder":315,"slug":413,"source":414,"spell_list":415,"stem":416,"thumbnail":141,"type":320,"__hash__":417},"class_features\u002Fapi\u002Fclass-features\u002Fflash-of-genius.json","Flash of Genius",[27],"\u003Cp>When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1). You can take this Reaction a number of [&hellip;]",7,{},"flash-of-genius",[51],[],"api\u002Fclass-features\u002Fflash-of-genius","ADAYAc0R9Q9uaiaWIiDwfYqSegoHINluOlthzgJGKJY",{"id":419,"title":420,"class":421,"class_feature_id":13,"content":422,"excerpt":423,"extension":30,"level":424,"meta":425,"placeholder":315,"slug":426,"source":427,"spell_list":428,"stem":429,"thumbnail":141,"type":320,"__hash__":430},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-8.json","Ability Score Improvement [Level 8]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.",8,{},"ability-score-improvement-level-8",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-8","RxxEa7QfR-ODNSN7jkjEQm7VvmIyASpjtiE15xsgeiA",{"id":432,"title":433,"class":434,"class_feature_id":22,"content":435,"excerpt":436,"extension":30,"level":437,"meta":438,"placeholder":315,"slug":439,"source":440,"spell_list":441,"stem":442,"thumbnail":141,"type":320,"__hash__":443},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-adept.json","Magic Item Adept",[27],"\u003Cp>You can now attune to up to four magic items at once.\u003C\u002Fp>","You can now attune to up to four magic items at once.",10,{},"magic-item-adept",[51],[],"api\u002Fclass-features\u002Fmagic-item-adept","dEj8Bv_clpwzyAohA0gRJ8LQM7U-Iz2jqrRveLB6dME",{"id":445,"title":446,"class":447,"class_feature_id":23,"content":448,"excerpt":449,"extension":30,"level":450,"meta":451,"placeholder":315,"slug":452,"source":453,"spell_list":454,"stem":455,"thumbnail":141,"type":320,"__hash__":456},"class_features\u002Fapi\u002Fclass-features\u002Fspell-storing-item.json","Spell-Storing Item",[27],"\u003Cp>Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component that is consumed by the spell (you needn’t have the spell prepared).\u003C\u002Fp>\u003Cp>While holding the object, a creature can take a Magic action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires Concentration, the creature must concentrate. Once a creature has used the object to produce the spell’s effect, the object can’t be used this way again until the start of the creature’s next turn.\u003C\u002Fp>\u003Cp>The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.\u003C\u002Fp>","Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component [&hellip;]",11,{},"spell-storing-item",[51],[],"api\u002Fclass-features\u002Fspell-storing-item","1bxeHoHrVvEEv9bn1lY_2UpiEILlpzjn2vxC8nyzXfQ",{"id":458,"title":459,"class":460,"class_feature_id":14,"content":461,"excerpt":462,"extension":30,"level":463,"meta":464,"placeholder":315,"slug":465,"source":466,"spell_list":467,"stem":468,"thumbnail":141,"type":320,"__hash__":469},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-12.json","Ability Score Improvement [Level 12]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.",12,{},"ability-score-improvement-level-12",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-12","QgyQkrEaJvlL6klCARK6TJYrbSFc0tZVuZUnW6u1PUE",{"id":471,"title":472,"class":473,"class_feature_id":24,"content":474,"excerpt":475,"extension":30,"level":476,"meta":477,"placeholder":315,"slug":478,"source":479,"spell_list":480,"stem":481,"thumbnail":141,"type":320,"__hash__":482},"class_features\u002Fapi\u002Fclass-features\u002Fadvanced-artifice.json","Advanced Artifice",[27],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magic Item Savant.\u003C\u002Fem>\u003C\u002Fstrong> You can now attune to up to five magic items at once.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Refreshed Genius.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.\u003C\u002Fp>","You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.",14,{},"advanced-artifice",[51],[],"api\u002Fclass-features\u002Fadvanced-artifice","-JCjQjqTemHE1k3uzGyOIfBhqFJLcjGBJ4IWD3bPrcc",{"id":484,"title":485,"class":486,"class_feature_id":15,"content":487,"excerpt":488,"extension":30,"level":489,"meta":490,"placeholder":315,"slug":491,"source":492,"spell_list":493,"stem":494,"thumbnail":141,"type":320,"__hash__":495},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-16.json","Ability Score Improvement [Level 16]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.",16,{},"ability-score-improvement-level-16",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-16","0723hyibQHgqkgVoQHqh2UjBk2MOLmrQiRPLB5R3a1o",{"id":497,"title":498,"class":499,"class_feature_id":25,"content":500,"excerpt":501,"extension":30,"level":502,"meta":503,"placeholder":315,"slug":504,"source":505,"spell_list":506,"stem":507,"thumbnail":141,"type":320,"__hash__":508},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-master.json","Magic Item Master",[27],"\u003Cp>You can now attune to up to six magic items at once.\u003C\u002Fp>","You can now attune to up to six magic items at once.",18,{},"magic-item-master",[51],[],"api\u002Fclass-features\u002Fmagic-item-master","uHeP1saiNhdelAAYv9YcFrIvFoPcG9uu9AW2TQ0E3g0",{"id":510,"title":511,"class":512,"class_feature_id":16,"content":513,"excerpt":514,"extension":30,"level":515,"meta":516,"placeholder":315,"slug":517,"source":518,"spell_list":519,"stem":520,"thumbnail":141,"type":320,"__hash__":521},"class_features\u002Fapi\u002Fclass-features\u002Fepic-boon.json","Epic Boon",[351,357,365,352,353,354,355,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain an Epic Boon feat (see \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Fphb-2024\u002Ffeats#EpicBoonFeats\">chapter 5\u003C\u002Fspan>) or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain an Epic Boon feat (see ) or another feat of your choice for which you qualify.",19,{},"epic-boon",[374],null,"api\u002Fclass-features\u002Fepic-boon","GHazwvon6etU2mFX1mk9ky2TA0uYo5tpm-mdBfyb3_g",{"id":523,"title":524,"class":525,"class_feature_id":26,"content":526,"excerpt":527,"extension":30,"level":528,"meta":529,"placeholder":315,"slug":530,"source":531,"spell_list":532,"stem":533,"thumbnail":141,"type":320,"__hash__":534},"class_features\u002Fapi\u002Fclass-features\u002Fsoul-of-artifice.json","Soul of Artifice",[27],"\u003Cp>You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cheat Death.\u003C\u002Fem>\u003C\u002Fstrong> If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal to 20 times the number of magic items disintegrated.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magical Guidance.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain all expended uses of your Flash of Genius if you have Attunement to at least one magic item.\u003C\u002Fp>","You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you [&hellip;]",20,{},"soul-of-artifice",[51],[],"api\u002Fclass-features\u002Fsoul-of-artifice","J4Ux1pPeXQYkJc8wjtL1y8YoQSQyVKMYUOeUq05HqWs",[536,548,560,572,584,596,609],{"id":537,"title":538,"class":539,"class_feature_id":247,"content":540,"excerpt":541,"extension":30,"level":370,"meta":542,"placeholder":315,"slug":543,"source":544,"spell_list":545,"stem":546,"thumbnail":141,"type":320,"__hash__":547},"class_features\u002Fapi\u002Fclass-features\u002Fbattle-ready.json","Battle Ready",[138],"\u003Cp>Your combat training and your experiments with magic have paid off in two ways.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Arcane Empowerment.\u003C\u002Fem>\u003C\u002Fstrong> When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Weapon Knowledge.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Martial weapons. You can use a weapon with which you have proficiency as a Spellcasting Focus for your Artificer spells.\u003C\u002Fp>","Your combat training and your experiments with magic have paid off in two ways. Arcane Empowerment. When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls. Weapon Knowledge. You gain proficiency with Martial weapons. You can use a weapon [&hellip;]",{},"battle-ready",[51],[],"api\u002Fclass-features\u002Fbattle-ready","cSR1cSYlU8ZA3x0rorvyOeAK-0GTPlYr7QpCo08BqUA",{"id":549,"title":550,"class":551,"class_feature_id":246,"content":552,"excerpt":553,"extension":30,"level":370,"meta":554,"placeholder":315,"slug":555,"source":556,"spell_list":557,"stem":558,"thumbnail":141,"type":320,"__hash__":559},"class_features\u002Fapi\u002Fclass-features\u002Fbattle-smith-spells.json","Battle Smith Spells",[138],"\u003Cp>When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc2\">Battle Smith Spells\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Artificer Level\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Spells\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">3\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fheroism\">Heroism\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fshield\">Shield\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">5\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fshining-smite\">Shining Smite\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fwarding-bond\">Warding Bond\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">9\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Faura-of-vitality\">Aura of Vitality\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fconjure-barrage\">Conjure Barrage\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">13\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Faura-of-purity\">Aura of Purity\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Ffire-shield\">Fire Shield\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">17\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Cspan data-tooltip-key=\"spells\u002Fbanishing-smite\">Banishing Smite\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fmass-cure-wounds\">Mass Cure Wounds\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared. Battle Smith Spells Artificer Level Spells 3 , 5 , 9 , 13 , 17 ,",{},"battle-smith-spells",[51],[],"api\u002Fclass-features\u002Fbattle-smith-spells","chobg4JnL8JnjhyeEkcl7QJtP_KkqvwoJAgqVGoB3DY",{"id":561,"title":562,"class":563,"class_feature_id":248,"content":564,"excerpt":565,"extension":30,"level":370,"meta":566,"placeholder":315,"slug":567,"source":568,"spell_list":569,"stem":570,"thumbnail":141,"type":320,"__hash__":571},"class_features\u002Fapi\u002Fclass-features\u002Fsteel-defender.json","Steel Defender",[138],"\u003Cp>Your tinkering has borne you a companion, a \u003Cspan data-tooltip-key=\"monsters\u002Fsteel-defender\">Steel Defender\u003C\u002Fspan>. You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics.\u003C\u002Fp>\u003Cp>The defender is Friendly to you and your allies and obeys you. It vanishes if you die.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>The Defender in Combat.\u003C\u002Fem>\u003C\u002Fstrong> In combat, the defender acts during your turn. It can move and take its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn’t limited to the Dodge action.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Restoring or Replacing the Defender.\u003C\u002Fem>\u003C\u002Fstrong> If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1 minute with all its Hit Points restored.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one vanishes.\u003C\u002Fp>","Your tinkering has borne you a companion, a . You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics. The defender is Friendly to you and your allies and obeys you. It vanishes if you die. The Defender in Combat. In combat, the defender [&hellip;]",{},"steel-defender",[51],[],"api\u002Fclass-features\u002Fsteel-defender","wuPMXzhoiJk9gIt6wu5_evJQ1T6IZ2WIlc7svlcM58M",{"id":573,"title":574,"class":575,"class_feature_id":245,"content":576,"excerpt":577,"extension":30,"level":370,"meta":578,"placeholder":315,"slug":579,"source":580,"spell_list":581,"stem":582,"thumbnail":141,"type":320,"__hash__":583},"class_features\u002Fapi\u002Fclass-features\u002Ftools-of-the-trade-battle-smith.json","Tools of the Trade (Battle Smith)",[138],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tool Proficiency.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Weapon Crafting.\u003C\u002Fem>\u003C\u002Fstrong> When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.\u003C\u002Fp>","You gain the following benefits. Tool Proficiency. You gain proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice. Weapon Crafting. When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.",{},"tools-of-the-trade-battle-smith",[51],[],"api\u002Fclass-features\u002Ftools-of-the-trade-battle-smith","Y4YuOtCe6Mr00WBZ1WSv0b-xDpYU_VTpT2U5ahT2EK0",{"id":585,"title":586,"class":587,"class_feature_id":189,"content":588,"excerpt":589,"extension":30,"level":590,"meta":591,"placeholder":315,"slug":592,"source":593,"spell_list":519,"stem":594,"thumbnail":141,"type":320,"__hash__":595},"class_features\u002Fapi\u002Fclass-features\u002Fextra-attack.json","Extra Attack",[351,355,356,357,358,365,367,136,138],"\u003Cp>You can attack twice instead of once whenever you take the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#AttackAction\">Attack\u003C\u002Fspan> action on your turn.\u003C\u002Fp>","You can attack twice instead of once whenever you take the action on your turn.",5,{},"extra-attack",[374,388],"api\u002Fclass-features\u002Fextra-attack","SIDjUV1zLHq6r2E-d1O5VG9MznCoNeHc-PvDfiDIs54",{"id":597,"title":598,"class":599,"class_feature_id":249,"content":600,"excerpt":601,"extension":30,"level":602,"meta":603,"placeholder":315,"slug":604,"source":605,"spell_list":606,"stem":607,"thumbnail":141,"type":320,"__hash__":608},"class_features\u002Fapi\u002Fclass-features\u002Farcane-jolt.json","Arcane Jolt",[138],"\u003Cp>When either you hit a target with an attack roll using a magic weapon or your Steel Defender hits a target, you can channel magical energy through the strike to create one of the following effects:\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Destructive Energy.\u003C\u002Fem>\u003C\u002Fstrong> The target takes an extra 2d6 Force damage.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Restorative Energy.\u003C\u002Fem>\u003C\u002Fstrong> Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 Hit Points to it.\u003C\u002Fp>\u003Cp>You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once per turn. You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When either you hit a target with an attack roll using a magic weapon or your Steel Defender hits a target, you can channel magical energy through the strike to create one of the following effects: Destructive Energy. The target takes an extra 2d6 Force damage. Restorative Energy. Choose one creature or object you can [&hellip;]",9,{},"arcane-jolt",[51],[],"api\u002Fclass-features\u002Farcane-jolt","yAr_x8n5ieb4D9BywGt4t_AgGFw2oyrxMyQs6VMT8Ws",{"id":610,"title":611,"class":612,"class_feature_id":250,"content":613,"excerpt":614,"extension":30,"level":615,"meta":616,"placeholder":315,"slug":617,"source":618,"spell_list":619,"stem":620,"thumbnail":141,"type":320,"__hash__":621},"class_features\u002Fapi\u002Fclass-features\u002Fimproved-defender.json","Improved Defender",[138],"\u003Cp>Your Arcane Jolt and Steel Defender have become more powerful, granting these benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Improved Jolt.\u003C\u002Fem>\u003C\u002Fstrong> The extra damage and healing of your Arcane Jolt both increase to 4d6.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Improved Deflection.\u003C\u002Fem>\u003C\u002Fstrong> Whenever your Steel Defender uses its Deflect Attack, the attacker takes Force damage equal to 1d4 plus your Intelligence modifier.\u003C\u002Fp>","Your Arcane Jolt and Steel Defender have become more powerful, granting these benefits. Improved Jolt. The extra damage and healing of your Arcane Jolt both increase to 4d6. Improved Deflection. Whenever your Steel Defender uses its Deflect Attack, the attacker takes Force damage equal to 1d4 plus your Intelligence modifier.",15,{},"improved-defender",[51],[],"api\u002Fclass-features\u002Fimproved-defender","DuWIavXceyLWW4eF-sDJIPKGUeTs0Nym5ixVRFYKn0s",[623,655,680,702,721,741,763,781,803,822],{"id":624,"title":625,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":628,"components_material_description":141,"conditions":631,"content":633,"damage_types":634,"duration_time":626,"duration_time_unit":635,"duration_type":636,"effects":637,"excerpt":639,"extension":30,"is_ritual":315,"link":640,"meta":641,"slug":642,"source":643,"spell_area_type":645,"spell_area_value":141,"spell_id":258,"spell_level":626,"spell_lists":646,"spell_range_distance":648,"spell_range_type":649,"spell_scaling":650,"spell_school":651,"stem":652,"thumbnail":141,"type":653,"__hash__":654},"spells\u002Fapi\u002Fspells\u002Fheroism.json","Heroism","1","Action",[629,630],"V","S",[632],"Frightened","\u003Cp>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#FrightenedCondition\">Frightened\u003C\u002Fspan> condition and gains \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#TemporaryHitPoints\">Temporary Hit Points\u003C\u002Fspan> equal to your spellcasting ability modifier at the start of each of its turns.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> You can target one additional creature for each spell slot level above 1.\u003C\u002Fp>",[],"Minute","Concentration",[638],"Buff","A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the condition and gains equal to your spellcasting ability modifier at the start of each of its turns. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619151-heroism",{},"heroism",[644],"phb","None",[352,357,647,138],451,0,"Touch","Spell Slot Level","Enchantment","api\u002Fspells\u002Fheroism","spell","1p9_mXqDmaEqAnG7wS2jQl8zu-xBD7UD0a3I7ic8U-Y",{"id":656,"title":657,"attack_save":519,"casting_time":626,"casting_time_reaction_description":658,"casting_time_unit":659,"components":660,"components_material_description":141,"conditions":661,"content":662,"damage_types":663,"duration_time":626,"duration_time_unit":664,"duration_type":665,"effects":666,"excerpt":668,"extension":30,"is_ritual":315,"link":669,"meta":670,"slug":671,"source":672,"spell_area_type":645,"spell_area_value":141,"spell_id":230,"spell_level":626,"spell_lists":673,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":645,"spell_school":677,"stem":678,"thumbnail":141,"type":653,"__hash__":679},"spells\u002Fapi\u002Fspells\u002Fshield.json","Shield","which you take when you are hit by an attack roll or targeted by the Magic Missile spell","Reaction",[629,630],[],"\u003Cp>An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619022-magic-missile\">Magic Missile\u003C\u002Fspan>.\u003C\u002Fp>",[],"Round","Time",[667],"Warding","An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from .","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619019-shield",{},"shield",[644],[674,675,360,362,137,138],382,537,"Self","Abjuration","api\u002Fspells\u002Fshield","EoRyvBJoj5T9VSyA0GL4bL8yXoEHGTR1b85ujxGJn_k",{"id":681,"title":682,"attack_save":519,"casting_time":626,"casting_time_reaction_description":683,"casting_time_unit":684,"components":685,"components_material_description":141,"conditions":686,"content":687,"damage_types":688,"duration_time":626,"duration_time_unit":635,"duration_type":636,"effects":690,"excerpt":692,"extension":30,"is_ritual":315,"link":693,"meta":694,"slug":695,"source":696,"spell_area_type":645,"spell_area_value":141,"spell_id":259,"spell_level":697,"spell_lists":698,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":650,"spell_school":699,"stem":700,"thumbnail":141,"type":653,"__hash__":701},"spells\u002Fapi\u002Fspells\u002Fshining-smite.json","Shining Smite","which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike","Bonus Action",[629],[],"\u003Cp>The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BrightLight\">Bright Light\u003C\u002Fspan> in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> condition.\u003C\u002Fp>\u003Cp>\u003Cem>\u003Cstrong>Using a Higher-Level Spell Slot.\u003C\u002Fstrong>\u003C\u002Fem> The damage increases by 1d6 for each spell slot level above 2.\u003C\u002Fp>",[689],"Radiant",[691],"Damage","The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the condition. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618838-shining-smite",{},"shining-smite",[644],"2",[357,138],"Transmutation","api\u002Fspells\u002Fshining-smite","gXrrdhet6TsKwmNu6tpame3BvsGrW1fr5eKU4p8cQmw",{"id":703,"title":704,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":705,"components_material_description":707,"conditions":708,"content":709,"damage_types":710,"duration_time":626,"duration_time_unit":711,"duration_type":665,"effects":712,"excerpt":713,"extension":30,"is_ritual":315,"link":714,"meta":715,"slug":716,"source":717,"spell_area_type":645,"spell_area_value":141,"spell_id":260,"spell_level":697,"spell_lists":718,"spell_range_distance":648,"spell_range_type":649,"spell_scaling":645,"spell_school":677,"stem":719,"thumbnail":141,"type":653,"__hash__":720},"spells\u002Fapi\u002Fspells\u002Fwarding-bond.json","Warding Bond",[629,630,706],"M","a pair of platinum rings worth 50+ GP each, which you and the target must wear for the duration",[],"\u003Cp>You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage.\u003C\u002Fp>\u003Cp>The spell ends if you drop to 0 Hit Points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures.\u003C\u002Fp>",[],"Hour",[638,667],"You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619203-warding-bond",{},"warding-bond",[644],[353,357,138],"api\u002Fspells\u002Fwarding-bond","1pclK9nQ9M-Y0X4r0Yc1t8vAWQycOxVJN8CP34cMAtQ",{"id":722,"title":723,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":724,"components_material_description":141,"conditions":725,"content":726,"damage_types":727,"duration_time":626,"duration_time_unit":635,"duration_type":636,"effects":728,"excerpt":730,"extension":30,"is_ritual":315,"link":731,"meta":732,"slug":733,"source":734,"spell_area_type":735,"spell_area_value":736,"spell_id":261,"spell_level":737,"spell_lists":738,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":645,"spell_school":677,"stem":739,"thumbnail":141,"type":653,"__hash__":740},"spells\u002Fapi\u002Fspells\u002Faura-of-vitality.json","Aura of Vitality",[629],[],"\u003Cp>An aura radiates from you in a 30-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#EmanationAreaofEffect\">Emanation\u003C\u002Fspan> for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.\u003C\u002Fp>",[],[729],"Healing","An aura radiates from you in a 30-foot for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells?filter-partnered-content=f&filter-search=&filter-source=148&filter-source=145&page=2",{},"aura-of-vitality",[644],"Sphere","30","3",[353,354,357,138],"api\u002Fspells\u002Faura-of-vitality","WdQ60LT1jbSaycg_KjYarI5Uub1SupfHuL1ZIcYzivA",{"id":742,"title":743,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":744,"components_material_description":745,"conditions":746,"content":747,"damage_types":748,"duration_time":141,"duration_time_unit":141,"duration_type":750,"effects":751,"excerpt":752,"extension":30,"is_ritual":315,"link":753,"meta":754,"slug":755,"source":756,"spell_area_type":757,"spell_area_value":758,"spell_id":262,"spell_level":737,"spell_lists":759,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":650,"spell_school":760,"stem":761,"thumbnail":141,"type":653,"__hash__":762},"spells\u002Fapi\u002Fspells\u002Fconjure-barrage.json","Conjure Barrage",[629,630,706],"a Melee or Ranged weapon worth at least 1 CP",[],"\u003Cp>You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#ConeAreaofEffect\">Cone\u003C\u002Fspan> makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 3.\u003C\u002Fp>",[749],"Force","Instantaneous",[691],"You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619045-conjure-barrage",{},"conjure-barrage",[644],"Cone","60",[358,138],"Conjuration","api\u002Fspells\u002Fconjure-barrage","w6vnFOWVm0vBk158t7Ee6lXZphjKikO0mgwx2P25HEQ",{"id":764,"title":765,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":766,"components_material_description":141,"conditions":767,"content":768,"damage_types":769,"duration_time":770,"duration_time_unit":635,"duration_type":636,"effects":771,"excerpt":772,"extension":30,"is_ritual":315,"link":773,"meta":774,"slug":775,"source":776,"spell_area_type":735,"spell_area_value":736,"spell_id":263,"spell_level":777,"spell_lists":778,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":645,"spell_school":677,"stem":779,"thumbnail":141,"type":653,"__hash__":780},"spells\u002Fapi\u002Fspells\u002Faura-of-purity.json","Aura of Purity",[629],[],"\u003Cp>An aura radiates from you in a 30-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#EmanationAreaofEffect\">Emanation\u003C\u002Fspan> for the duration. While in the aura, you and your allies have Resistance to Poison damage and Advantage on saving throws to avoid or end effects that include the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BlindedCondition\">Blinded\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CharmedCondition\">Charmed\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DeafenedCondition\">Deafened\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#FrightenedCondition\">Frightened\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#ParalyzedCondition\">Paralyzed\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#PoisonedCondition\">Poisoned\u003C\u002Fspan>, or \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#StunnedCondition\">Stunned\u003C\u002Fspan> condition.\u003C\u002Fp>",[],"10",[638,667],"An aura radiates from you in a 30-foot for the duration. While in the aura, you and your allies have Resistance to Poison damage and Advantage on saving throws to avoid or end effects that include the , , , , , , or condition.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618888-aura-of-purity",{},"aura-of-purity",[644],"4",[353,357,138],"api\u002Fspells\u002Faura-of-purity","T7fnyPOvTNB_Nn8nymi7GrGrjarbXnL6s-_h1LzW3XM",{"id":782,"title":783,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":784,"components_material_description":785,"conditions":786,"content":787,"damage_types":788,"duration_time":770,"duration_time_unit":635,"duration_type":665,"effects":791,"excerpt":792,"extension":30,"is_ritual":315,"link":793,"meta":794,"slug":795,"source":796,"spell_area_type":645,"spell_area_value":141,"spell_id":205,"spell_level":777,"spell_lists":797,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":645,"spell_school":800,"stem":801,"thumbnail":141,"type":653,"__hash__":802},"spells\u002Fapi\u002Fspells\u002Ffire-shield.json","Fire Shield",[629,630,706],"a bit of phosphorus or a firefly",[],"\u003Cp>Wispy flames wreathe your body for the duration, shedding \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#BrightLight\">Bright Light\u003C\u002Fspan> in a 10-foot radius and \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DimLight\">Dim Light\u003C\u002Fspan> for an additional 10 feet.\u003C\u002Fp>\u003Cp>The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to Cold damage, and the chill shield grants you Resistance to Fire damage.\u003C\u002Fp>\u003Cp>In addition, whenever a creature within 5 feet of you hits you with a melee attack roll, the shield erupts with flame. The attacker takes 2d8 Fire damage from a warm shield or 2d8 Cold damage from a chill shield.\u003C\u002Fp>",[789,790],"Cold","Fire",[638,691],"Wispy flames wreathe your body for the duration, shedding in a 10-foot radius and for an additional 10 feet. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to Cold damage, and the chill shield grants you Resistance to Fire damage. In addition, [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618894-fire-shield",{},"fire-shield",[644],[798,354,674,675,360,799,362,136,138],303,605,"Evocation","api\u002Fspells\u002Ffire-shield","McWQkbjkoZhp-bIpP34qeR4kr_Le9xomcQMd3LYQBaA",{"id":804,"title":805,"attack_save":519,"casting_time":626,"casting_time_reaction_description":683,"casting_time_unit":684,"components":806,"components_material_description":141,"conditions":807,"content":808,"damage_types":809,"duration_time":626,"duration_time_unit":635,"duration_type":636,"effects":810,"excerpt":813,"extension":30,"is_ritual":315,"link":814,"meta":815,"slug":816,"source":817,"spell_area_type":645,"spell_area_value":141,"spell_id":264,"spell_level":818,"spell_lists":819,"spell_range_distance":648,"spell_range_type":676,"spell_scaling":645,"spell_school":760,"stem":820,"thumbnail":141,"type":653,"__hash__":821},"spells\u002Fapi\u002Fspells\u002Fbanishing-smite.json","Banishing Smite",[629],[],"\u003Cp>The target hit by the attack roll takes an extra \u003Cstrong>5d10\u003C\u002Fstrong> Force damage from the attack. If the attack reduces the target to 50 Hit Points or fewer, the target must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#IncapacitatedCondition\">Incapacitated\u003C\u002Fspan> condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.\u003C\u002Fp>",[749],[811,812,691],"Banishment","Control","The target hit by the attack roll takes an extra 5d10 Force damage from the attack. If the attack reduces the target to 50 Hit Points or fewer, the target must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the condition. When [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618904-banishing-smite",{},"banishing-smite",[644],"5",[357,138],"api\u002Fspells\u002Fbanishing-smite","J-pQewM7nxliXMOQrnTizVgDFvp_2mVqrkiFGAWt_cE",{"id":823,"title":824,"attack_save":519,"casting_time":626,"casting_time_reaction_description":141,"casting_time_unit":627,"components":825,"components_material_description":141,"conditions":826,"content":827,"damage_types":828,"duration_time":141,"duration_time_unit":141,"duration_type":750,"effects":829,"excerpt":830,"extension":30,"is_ritual":315,"link":831,"meta":832,"slug":833,"source":834,"spell_area_type":735,"spell_area_value":736,"spell_id":265,"spell_level":818,"spell_lists":835,"spell_range_distance":838,"spell_range_type":839,"spell_scaling":650,"spell_school":677,"stem":840,"thumbnail":141,"type":653,"__hash__":841},"spells\u002Fapi\u002Fspells\u002Fmass-cure-wounds.json","Mass Cure Wounds",[629,630],[],"\u003Cp>A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#SphereAreaofEffect\">Sphere\u003C\u002Fspan> centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The healing increases by 1d8 for each spell slot level above 5.\u003C\u002Fp>",[],[729],"A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619026-mass-cure-wounds",{},"mass-cure-wounds",[644],[352,353,836,354,837,138],276,329,60,"Ranged","api\u002Fspells\u002Fmass-cure-wounds","BC4BltQDXxt9e6XSlMgQOnqBix2ZbMv5KU8cRkrT3cw",1776611691415]