[{"data":1,"prerenderedAt":862},["ShallowReactive",2],{"class-artificer":3,"subclasses-artificer":147,"subclass-cartographer":300,"class-features-artificer":306,"subclass-features-cartographer":535,"spells-cartographer":623},{"id":4,"title":5,"armor_proficiencies":6,"class_features":10,"class_id":27,"content":28,"excerpt":29,"extension":30,"feature_table_custom_json":31,"feature_table_spellcasting_json":32,"hit_point_die":33,"link":34,"meta":35,"primary_abilities":36,"saving_throw_proficiencies":38,"skill_proficiencies":40,"skill_proficiencies_count":48,"slug":49,"source":50,"spell_list":52,"starting_equipment":132,"stem":133,"subclasses":134,"summary":140,"thumbnail":141,"tool_proficiencies":142,"type":143,"weapon_proficiencies":144,"__hash__":146},"classes\u002Fapi\u002Fclasses\u002Fartificer.json","Artificer",[7,8,9],"Light Armor","Medium Armor","Shields",[11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26],665,206,212,213,214,220,1870,1871,1872,1873,1874,1875,1876,1877,1878,1879,1867,"\u003Cp>Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.\u003C\u002Fp>\u003Ch3 class=\"wp-block-heading\">Magic Item Plans\u003C\u002Fh3>\u003Ch5 class=\"wp-block-heading\" id=\"toc9\">Magic Item Plans (Artificer Level 2+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:alchemy-jug\">Alchemy Jug\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:bag-of-holding\">Bag of Holding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cap-of-water-breathing\">Cap of Water Breathing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:goggles-of-night\">Goggles of Night\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:manifold-tool\">Manifold Tool\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repeating-shot\">Repeating Shot\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:returning-weapon\">Returning Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:rope-of-climbing\">Rope of Climbing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sending-stones\">Sending Stones\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-detection\">Wand of Magic Detection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-secrets\">Wand of Secrets\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc10\">Magic Item Plans (Artificer Level 6+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +1\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-elvenkind\">Boots of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:boots-of-the-winding-path\">Boots of the Winding Path\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-elvenkind\">Cloak of Elvenkind\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:cloak-of-the-manta-ray\">Cloak of the Manta Ray\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dazzling-weapon\">Dazzling Weapon\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-charming\">Eyes of Charming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:eyes-of-minute-seeing\">Eyes of Minute Seeing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:gloves-of-thievery\">Gloves of Thievery\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:helm-of-awareness\">Helm of Awareness\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:lantern-of-revealing\">Lantern of Revealing\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:mind-sharpener\">Mind Sharpener\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:necklace-of-adaptation\">Necklace of Adaption\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:pipes-of-haunting\">Pipes of Haunting\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:repulsion-shield\">Repulsion Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-swimming\">Ring of Swimming\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-water-walking\">Ring of Water Walking\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:sentinel-shield\">Sentinel Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:spell-refueling-ring\">Spell-Refueling Ring\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-magic-missiles\">Wand of Magic Missiles\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-web\">Wand of Web\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-of-warning\">Weapon of Warning\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc11\">Magic Item Plans (Artificer Level 10+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-of-resistance\">Armor of Resistance\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:dagger-of-venom\">Dagger of Venom\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:elven-chain\">Elven Chain\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-feather-falling\">Ring of Feather Falling\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-jumping\">Ring of Jumping\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-mind-shielding\">Ring of Mind Shielding\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:shield-1-2-or-3\">Shield +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wand-of-the-war-mage-1-2-or-3\">Wand of the War Mage +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:weapon-1-2-or-3\">Weapon +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:wraps-of-unarmed-power\">Wraps of Unarmed Power +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Ch5 class=\"wp-block-heading\" id=\"toc12\">Magic Item Plans (Artificer Level 14+)\u003C\u002Fh5>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Magic Item Plan\u003C\u002Fth>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Attunement\u003C\u002Fth>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:armor-1-2-or-3\">Armor +2\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">No\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:arrow-catching-shield\">Arrow-Catching Shield\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:flame-tongue\">Flame Tongue\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Varies\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-free-action\">Ring of Free Action\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-protection\">Ring of Protection\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">\u003Ca href=\"http:\u002F\u002Fdnd2024.wikidot.com\u002Fmagic-item:ring-of-the-ram\">Ring of the Ram\u003C\u002Fa>\u003C\u002Ftd>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Yes\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Magic Item Plans Magic Item Plans (Artificer Level 2+) Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of [&hellip;]","json","{\"columns\":[{\"title\":\"Plans Known\",\"data\":[\"\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\",\"6\",\"7\",\"7\",\"7\",\"7\",\"8\",\"8\",\"8\"]},{\"title\":\"Magic Items\",\"data\":[\"\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"5\",\"5\",\"5\",\"5\",\"6\",\"6\",\"6\"]},{\"title\":\"Cantrips\",\"data\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"Prepared Spells\",\"data\":[\"2\",\"3\",\"4\",\"5\",\"6\",\"6\",\"7\",\"7\",\"9\",\"9\",\"10\",\"10\",\"11\",\"11\",\"12\",\"12\",\"14\",\"14\",\"15\",\"15\"]}]}","{\"columns\":[{\"title\":\"1\",\"data\":[\"2\",\"2\",\"3\",\"3\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\",\"4\"]},{\"title\":\"2\",\"data\":[\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"3\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"4\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\",\"3\",\"3\",\"3\",\"3\"]},{\"title\":\"5\",\"data\":[\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"\",\"1\",\"1\",\"2\",\"2\"]}]}","d8","https:\u002F\u002Fwww.dndbeyond.com\u002Fclasses\u002F2656866-artificer",{},[37],"Intelligence",[39,37],"Constitution",[41,42,43,44,45,46,47],"Arcana","History","Investigation","Medicine","Nature","Perception","Sleight of Hand",2,"artificer",[51],"efota",[53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131],183,1143,1176,1202,1234,1273,1281,1297,1329,1336,1349,1354,1374,1382,1422,1423,1434,187,1142,1152,1156,1189,1192,1193,1195,1229,1257,1265,1279,1345,1360,184,192,830,831,980,1130,1145,1169,1182,1183,1244,1263,1270,1271,1286,1287,1344,1358,1364,1386,1448,979,1136,1159,1175,1210,1226,1241,1342,1357,1446,1447,828,1191,1216,1268,1311,1317,1395,1396,1403,817,972,990,1139,1231,1443,1942,"Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP","api\u002Fclasses\u002Fartificer",[135,136,137,138,139],1880,1890,1900,1907,1914,"Masters of Invention","","Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice","class",[145],"Simple Weapons","-zMJubEHco7FLaj0ICCv9fgxBj9_kQK5FTavHc7fsqQ",[148,180,212,240,269],{"id":149,"title":150,"class":151,"class_features":152,"content":159,"excerpt":160,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":161,"meta":162,"slug":163,"source":164,"spell_list":165,"stem":176,"subclass_id":135,"summary":177,"thumbnail":141,"type":178,"__hash__":179},"subclasses\u002Fapi\u002Fsubclasses\u002Falchemist.json","Alchemist",[27],[153,154,155,156,157,158],1881,1883,1884,1885,1886,1887,"\u003Cp>An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.\u003C\u002Fp>","An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:alchemist",{},"alchemist",[51],[166,167,168,169,170,171,172,173,174,175],1243,1350,1208,1295,1218,1291,1147,1439,994,1346,"api\u002Fsubclasses\u002Falchemist","Craft Magic Elixirs and Potions","subclass","n-XP-e6WqVVYpjsEEMq_bLlZTd6alWrlDPdIqAY35z8",{"id":181,"title":182,"class":183,"class_features":184,"content":192,"excerpt":193,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":194,"meta":195,"slug":196,"source":197,"spell_list":198,"stem":209,"subclass_id":136,"summary":210,"thumbnail":141,"type":178,"__hash__":211},"subclasses\u002Fapi\u002Fsubclasses\u002Farmorer.json","Armorer",[27],[185,186,187,188,189,190,191],1892,1893,1894,1895,207,1897,1898,"\u003Cp>An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.\u003C\u002Fp>","An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s magic, unleash potent attacks, and generate a formidable defense.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:armorer",{},"armorer",[51],[199,200,201,202,203,204,205,206,207,208],1285,1425,1304,1369,1254,1275,1203,1230,1320,1441,"api\u002Fsubclasses\u002Farmorer","Craft Magic Armor to Enhance Your Abilities","ZWa_p4buGOOXHrG8LveQAfBTTIX1Xn1-cJEXvDBu69o",{"id":213,"title":214,"class":215,"class_features":216,"content":223,"excerpt":224,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":225,"meta":226,"slug":227,"source":228,"spell_list":229,"stem":237,"subclass_id":137,"summary":238,"thumbnail":141,"type":178,"__hash__":239},"subclasses\u002Fapi\u002Fsubclasses\u002Fartillerist.json","Artillerist",[27],[217,218,219,220,221,222],1901,1902,1903,1904,1905,1906,"\u003Cp>An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.\u003C\u002Fp>","An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:artillerist",{},"artillerist",[51],[230,200,231,202,232,233,234,235,236,208],1370,1361,1205,1451,1256,1440,1108,"api\u002Fsubclasses\u002Fartillerist","Wield Destructive Power from Afar","jN31TJMAWh8-0JwPppWhu2JSrwSJ62MwLuGiicmXDew",{"id":241,"title":242,"class":243,"class_features":244,"content":251,"excerpt":252,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":253,"meta":254,"slug":255,"source":256,"spell_list":257,"stem":266,"subclass_id":138,"summary":267,"thumbnail":141,"type":178,"__hash__":268},"subclasses\u002Fapi\u002Fsubclasses\u002Fbattle-smith.json","Battle Smith",[27],[245,246,247,248,189,249,250],1908,1909,1910,1911,1912,1913,"\u003Cp>A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.\u003C\u002Fp>","A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:battle-smith",{},"battle-smith",[51],[258,230,259,260,261,262,263,205,264,265],1247,1373,1445,961,1114,960,965,1289,"api\u002Fsubclasses\u002Fbattle-smith","Command a Construct Guardian","PaFSSswjj6eXZTuHbaCzoGQ_KDra-fBMU4nhN5sB-0U",{"id":270,"title":271,"class":272,"class_features":273,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":284,"slug":285,"source":286,"spell_list":287,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},"subclasses\u002Fapi\u002Fsubclasses\u002Fcartographer.json","Cartographer",[27],[274,275,276,277,278,279,280],1915,1916,1918,1919,1920,1921,1922,"\u003Cp>Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.\u003C\u002Fp>","Cartographers are the premier navigators and reconnaissance agents. Using their creations, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.","http:\u002F\u002Fdnd2024.wikidot.com\u002Fartificer:cartographer",{},"cartographer",[51],[75,288,166,289,290,291,292,293,294,295,296],1235,1278,1301,982,991,966,1277,1362,1419,"api\u002Fsubclasses\u002Fcartographer","Chart Advantageous Courses through Turmoil","Z2dAyuTpAu67rmx0vl3vd5ggn4G-NuhM-i16DlzZWK4",{"id":270,"title":271,"class":301,"class_features":302,"content":281,"excerpt":282,"extension":30,"feature_table_custom_json":141,"feature_table_spellcasting_json":141,"link":283,"meta":303,"slug":285,"source":304,"spell_list":305,"stem":297,"subclass_id":139,"summary":298,"thumbnail":141,"type":178,"__hash__":299},[27],[274,275,276,277,278,279,280],{},[51],[75,288,166,289,290,291,292,293,294,295,296],[307,322,335,347,378,392,405,418,431,444,457,470,483,496,509,522],{"id":308,"title":309,"class":310,"class_feature_id":17,"content":311,"excerpt":312,"extension":30,"level":313,"meta":314,"placeholder":315,"slug":316,"source":317,"spell_list":318,"stem":319,"thumbnail":141,"type":320,"__hash__":321},"class_features\u002Fapi\u002Fclass-features\u002Fspellcasting-artificer.json","Spellcasting (Artificer)",[27],"\u003Cp>You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tools Required.\u003C\u002Fem>\u003C\u002Fstrong> You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cantrips.\u003C\u002Fem>\u003C\u002Fstrong> You know two Artificer cantrips of your choice. \u003Cspan data-tooltip-key=\"spells\u002Facid-splash\">Acid Splash\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fprestidigitation\">Prestidigitation\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Artificer cantrip of your choice.\u003C\u002Fp>\u003Cp>When you reach Artificer levels 10 and 14, you learn another Artificer cantrip of your choice, as shown in the Cantrips column of the Artificer Features table.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spell Slots.\u003C\u002Fem>\u003C\u002Fstrong> The Artificer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Prepared Spells of Level 1+.\u003C\u002Fem>\u003C\u002Fstrong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Artificer spells. \u003Cspan data-tooltip-key=\"spells\u002Fcure-wounds\">Cure Wounds\u003C\u002Fspan> and \u003Cspan data-tooltip-key=\"spells\u002Fgrease\">Grease\u003C\u002Fspan> are recommended.\u003C\u002Fp>\u003Cp>The number of spells on your list increases as you gain Artificer levels, as shown in the Prepared Spells column of the Artificer Features table. Whenever that number increases, choose additional Artificer spells until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Artificer, your list of prepared spells can include six Artificer spells of levels 1 and 2 in any combination.\u003C\u002Fp>\u003Cp>If another Artificer feature gives you spells that you always have prepared, those don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Artificer spells for you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Changing Your Prepared Spells.\u003C\u002Fem>\u003C\u002Fstrong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Artificer spells for which you have spell slots.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Ability.\u003C\u002Fem>\u003C\u002Fstrong> Intelligence is your spellcasting ability for your Artificer spells.\u003C\u002Fp>","You have learned how to channel magical energy through objects. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer Spell List. Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or [&hellip;]",1,{},false,"spellcasting-artificer",[51],[],"api\u002Fclass-features\u002Fspellcasting-artificer","class-feature","Y_biQrmi1PLCZ_Yz2pxw1PbaTHy6Ivk3rGsnllyTNPc",{"id":323,"title":324,"class":325,"class_feature_id":18,"content":326,"excerpt":327,"extension":30,"level":313,"meta":328,"placeholder":315,"slug":329,"source":330,"spell_list":331,"stem":333,"thumbnail":141,"type":320,"__hash__":334},"class_features\u002Fapi\u002Fclass-features\u002Ftinkers-magic.json","Tinker's Magic",[27],"\u003Cp>You know the \u003Cspan data-tooltip-key=\"spells\u002Fmending\">Mending\u003C\u002Fspan> cantrip.\u003C\u002Fp>\u003Cp>As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable class=\"has-fixed-layout\">\u003Ctbody>\u003Ctr>\u003Ctd>Ball Bearings\u003C\u002Ftd>\u003Ctd>Flask\u003C\u002Ftd>\u003Ctd>Pouch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Basket\u003C\u002Ftd>\u003Ctd>Grappling Hook\u003C\u002Ftd>\u003Ctd>Rope\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bedroll\u003C\u002Ftd>\u003Ctd>Hunting Trap\u003C\u002Ftd>\u003Ctd>Sack\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bell\u003C\u002Ftd>\u003Ctd>Jug\u003C\u002Ftd>\u003Ctd>Shovel\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Blanket\u003C\u002Ftd>\u003Ctd>Lamp\u003C\u002Ftd>\u003Ctd>Spikes, Iron\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Block and Tackle\u003C\u002Ftd>\u003Ctd>Manacles\u003C\u002Ftd>\u003Ctd>String\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bottle, Glass\u003C\u002Ftd>\u003Ctd>Net\u003C\u002Ftd>\u003Ctd>Tinderbox\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Bucket\u003C\u002Ftd>\u003Ctd>Oil\u003C\u002Ftd>\u003Ctd>Torch\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Caltrops\u003C\u002Ftd>\u003Ctd>Paper\u003C\u002Ftd>\u003Ctd>Vial\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Candle\u003C\u002Ftd>\u003Ctd>Parchment\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Crowbar\u003C\u002Ftd>\u003Ctd>Pole\u003C\u002Ftd>\u003Ctd>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.\u003C\u002Fp>\u003Cp>You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","You know the cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle [&hellip;]",{},"tinkers-magic",[51],[332],1296,"api\u002Fclass-features\u002Ftinkers-magic","3atl9SSYk5lAIrOX1rVP1YaVe4ASIgx4od0QDN2-X9g",{"id":336,"title":337,"class":338,"class_feature_id":19,"content":339,"excerpt":340,"extension":30,"level":48,"meta":341,"placeholder":315,"slug":342,"source":343,"spell_list":344,"stem":345,"thumbnail":141,"type":320,"__hash__":346},"class_features\u002Fapi\u002Fclass-features\u002Freplicate-magic-item.json","Replicate Magic Item",[27],"\u003Cp>You have learned arcane plans that you use to make magic items.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Plans Known.\u003C\u002Fem>\u003C\u002Fstrong> When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.\u003C\u002Fp>\u003Cp>You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Creating an Item.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature.\u003C\u002Fp>\u003Cp>If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.\u003C\u002Fp>\u003Cp>When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.\u003C\u002Fp>\u003Cp>You can’t have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Duration.\u003C\u002Fem>\u003C\u002Fstrong> A magic item created by this feature functions as the normal magic item, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.\u003C\u002Fp>\u003Cp>If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Spellcasting Focus.\u003C\u002Fem>\u003C\u002Fstrong> You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan’s Tools.\u003C\u002Fp>","You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table. Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an Artificer [&hellip;]",{},"replicate-magic-item",[51],[],"api\u002Fclass-features\u002Freplicate-magic-item","mn7ym1njxJSqWMco5fVofozOpKZoslg-E7GkcAkTy2w",{"id":348,"title":349,"class":350,"class_feature_id":11,"content":368,"excerpt":369,"extension":30,"level":370,"meta":371,"placeholder":372,"slug":178,"source":373,"spell_list":375,"stem":376,"thumbnail":141,"type":320,"__hash__":377},"class_features\u002Fapi\u002Fclass-features\u002Fsubclass.json","Subclass",[351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,27],188,239,275,310,346,388,78,469,511,556,594,631,840,844,88,1006,1026,"\u003Cp>You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.\u003C\u002Fp>","You gain a subclass of your choice. A subclass is a specialization that grants you features at certain levels of this class. For the rest of your career, you gain each of your subclass’s features that are of your level or lower.",3,{},true,[374],"br",[],"api\u002Fclass-features\u002Fsubclass","YH3_PNjFjHIuMtq0PFHd8som3agnz9-8uglODoeq72Y",{"id":379,"title":380,"class":381,"class_feature_id":12,"content":382,"excerpt":383,"extension":30,"level":384,"meta":385,"placeholder":315,"slug":386,"source":387,"spell_list":389,"stem":390,"thumbnail":141,"type":320,"__hash__":391},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-4.json","Ability Score Improvement [Level 4]",[351,357,352,365,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 8, 12, and 16.",4,{},"ability-score-improvement-level-4",[374,388],"wc5e",[],"api\u002Fclass-features\u002Fability-score-improvement-level-4","ZEC561vIL0h_zcK0Gyinei1kst_QODJEhF2-5bU6IRY",{"id":393,"title":394,"class":395,"class_feature_id":20,"content":396,"excerpt":397,"extension":30,"level":398,"meta":399,"placeholder":315,"slug":400,"source":401,"spell_list":402,"stem":403,"thumbnail":141,"type":320,"__hash__":404},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-tinker.json","Magic Item Tinker",[27],"\u003Cp>Your Replicate Magic Item feature gains the following options.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Charge Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Drain Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can’t do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Transmute Magic Item.\u003C\u002Fem>\u003C\u002Fstrong> As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can’t do so again until you finish a Long Rest.\u003C\u002Fp>","Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item [&hellip;]",6,{},"magic-item-tinker",[51],[],"api\u002Fclass-features\u002Fmagic-item-tinker","EY0e5UPj1Od6I-dFjQ0O0rJy6exrKNucNd6slTlx4A8",{"id":406,"title":407,"class":408,"class_feature_id":21,"content":409,"excerpt":410,"extension":30,"level":411,"meta":412,"placeholder":315,"slug":413,"source":414,"spell_list":415,"stem":416,"thumbnail":141,"type":320,"__hash__":417},"class_features\u002Fapi\u002Fclass-features\u002Fflash-of-genius.json","Flash of Genius",[27],"\u003Cp>When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1).\u003C\u002Fp>\u003Cp>You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.\u003C\u002Fp>","When you or a creature you can see within 30 feet of you fails an ability check or a saving throw, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus equals your Intelligence modifier (minimum of +1). You can take this Reaction a number of [&hellip;]",7,{},"flash-of-genius",[51],[],"api\u002Fclass-features\u002Fflash-of-genius","ADAYAc0R9Q9uaiaWIiDwfYqSegoHINluOlthzgJGKJY",{"id":419,"title":420,"class":421,"class_feature_id":13,"content":422,"excerpt":423,"extension":30,"level":424,"meta":425,"placeholder":315,"slug":426,"source":427,"spell_list":428,"stem":429,"thumbnail":141,"type":320,"__hash__":430},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-8.json","Ability Score Improvement [Level 8]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at levels 12 and 16.",8,{},"ability-score-improvement-level-8",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-8","RxxEa7QfR-ODNSN7jkjEQm7VvmIyASpjtiE15xsgeiA",{"id":432,"title":433,"class":434,"class_feature_id":22,"content":435,"excerpt":436,"extension":30,"level":437,"meta":438,"placeholder":315,"slug":439,"source":440,"spell_list":441,"stem":442,"thumbnail":141,"type":320,"__hash__":443},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-adept.json","Magic Item Adept",[27],"\u003Cp>You can now attune to up to four magic items at once.\u003C\u002Fp>","You can now attune to up to four magic items at once.",10,{},"magic-item-adept",[51],[],"api\u002Fclass-features\u002Fmagic-item-adept","dEj8Bv_clpwzyAohA0gRJ8LQM7U-Iz2jqrRveLB6dME",{"id":445,"title":446,"class":447,"class_feature_id":23,"content":448,"excerpt":449,"extension":30,"level":450,"meta":451,"placeholder":315,"slug":452,"source":453,"spell_list":454,"stem":455,"thumbnail":141,"type":320,"__hash__":456},"class_features\u002Fapi\u002Fclass-features\u002Fspell-storing-item.json","Spell-Storing Item",[27],"\u003Cp>Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component that is consumed by the spell (you needn’t have the spell prepared).\u003C\u002Fp>\u003Cp>While holding the object, a creature can take a Magic action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires Concentration, the creature must concentrate. Once a creature has used the object to produce the spell’s effect, the object can’t be used this way again until the start of the creature’s next turn.\u003C\u002Fp>\u003Cp>The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.\u003C\u002Fp>","Whenever you finish a Long Rest, you can touch one Simple or Martial weapon or one item that you can use as a Spellcasting Focus, and you store a spell in it, choosing a level 1, 2, or 3 Artificer spell that has a casting time of an action and doesn’t require a Material component [&hellip;]",11,{},"spell-storing-item",[51],[],"api\u002Fclass-features\u002Fspell-storing-item","1bxeHoHrVvEEv9bn1lY_2UpiEILlpzjn2vxC8nyzXfQ",{"id":458,"title":459,"class":460,"class_feature_id":14,"content":461,"excerpt":462,"extension":30,"level":463,"meta":464,"placeholder":315,"slug":465,"source":466,"spell_list":467,"stem":468,"thumbnail":141,"type":320,"__hash__":469},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-12.json","Ability Score Improvement [Level 12]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at level 16.",12,{},"ability-score-improvement-level-12",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-12","QgyQkrEaJvlL6klCARK6TJYrbSFc0tZVuZUnW6u1PUE",{"id":471,"title":472,"class":473,"class_feature_id":24,"content":474,"excerpt":475,"extension":30,"level":476,"meta":477,"placeholder":315,"slug":478,"source":479,"spell_list":480,"stem":481,"thumbnail":141,"type":320,"__hash__":482},"class_features\u002Fapi\u002Fclass-features\u002Fadvanced-artifice.json","Advanced Artifice",[27],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magic Item Savant.\u003C\u002Fem>\u003C\u002Fstrong> You can now attune to up to five magic items at once.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Refreshed Genius.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.\u003C\u002Fp>","You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.",14,{},"advanced-artifice",[51],[],"api\u002Fclass-features\u002Fadvanced-artifice","-JCjQjqTemHE1k3uzGyOIfBhqFJLcjGBJ4IWD3bPrcc",{"id":484,"title":485,"class":486,"class_feature_id":15,"content":487,"excerpt":488,"extension":30,"level":489,"meta":490,"placeholder":315,"slug":491,"source":492,"spell_list":493,"stem":494,"thumbnail":141,"type":320,"__hash__":495},"class_features\u002Fapi\u002Fclass-features\u002Fability-score-improvement-level-16.json","Ability Score Improvement [Level 16]",[351,357,365,352,353,354,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.",16,{},"ability-score-improvement-level-16",[374,388],[],"api\u002Fclass-features\u002Fability-score-improvement-level-16","0723hyibQHgqkgVoQHqh2UjBk2MOLmrQiRPLB5R3a1o",{"id":497,"title":498,"class":499,"class_feature_id":25,"content":500,"excerpt":501,"extension":30,"level":502,"meta":503,"placeholder":315,"slug":504,"source":505,"spell_list":506,"stem":507,"thumbnail":141,"type":320,"__hash__":508},"class_features\u002Fapi\u002Fclass-features\u002Fmagic-item-master.json","Magic Item Master",[27],"\u003Cp>You can now attune to up to six magic items at once.\u003C\u002Fp>","You can now attune to up to six magic items at once.",18,{},"magic-item-master",[51],[],"api\u002Fclass-features\u002Fmagic-item-master","uHeP1saiNhdelAAYv9YcFrIvFoPcG9uu9AW2TQ0E3g0",{"id":510,"title":511,"class":512,"class_feature_id":16,"content":513,"excerpt":514,"extension":30,"level":515,"meta":516,"placeholder":315,"slug":517,"source":518,"spell_list":519,"stem":520,"thumbnail":141,"type":320,"__hash__":521},"class_features\u002Fapi\u002Fclass-features\u002Fepic-boon.json","Epic Boon",[351,357,365,352,353,354,355,358,360,361,362,356,359,363,364,366,367,27],"\u003Cp>You gain an Epic Boon feat (see \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Fphb-2024\u002Ffeats#EpicBoonFeats\">chapter 5\u003C\u002Fspan>) or another feat of your choice for which you qualify.\u003C\u002Fp>","You gain an Epic Boon feat (see ) or another feat of your choice for which you qualify.",19,{},"epic-boon",[374],null,"api\u002Fclass-features\u002Fepic-boon","GHazwvon6etU2mFX1mk9ky2TA0uYo5tpm-mdBfyb3_g",{"id":523,"title":524,"class":525,"class_feature_id":26,"content":526,"excerpt":527,"extension":30,"level":528,"meta":529,"placeholder":315,"slug":530,"source":531,"spell_list":532,"stem":533,"thumbnail":141,"type":320,"__hash__":534},"class_features\u002Fapi\u002Fclass-features\u002Fsoul-of-artifice.json","Soul of Artifice",[27],"\u003Cp>You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Cheat Death.\u003C\u002Fem>\u003C\u002Fstrong> If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal to 20 times the number of magic items disintegrated.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Magical Guidance.\u003C\u002Fem>\u003C\u002Fstrong> When you finish a Short Rest, you regain all expended uses of your Flash of Genius if you have Attunement to at least one magic item.\u003C\u002Fp>","You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you [&hellip;]",20,{},"soul-of-artifice",[51],[],"api\u002Fclass-features\u002Fsoul-of-artifice","J4Ux1pPeXQYkJc8wjtL1y8YoQSQyVKMYUOeUq05HqWs",[536,548,560,572,584,597,610],{"id":537,"title":538,"class":539,"class_feature_id":276,"content":540,"excerpt":541,"extension":30,"level":370,"meta":542,"placeholder":315,"slug":543,"source":544,"spell_list":545,"stem":546,"thumbnail":141,"type":320,"__hash__":547},"class_features\u002Fapi\u002Fclass-features\u002Fadventurers-atlas.json","Adventurer's Atlas",[139],"\u003Cp>Whenever you finish a Long Rest while holding Cartographer’s Tools, you can use that tool to create a set of magical maps by touching at least two creatures (one of whom can be yourself), up to a maximum number of creatures equal to 1 plus your Intelligence modifier (minimum of two creatures). Each target receives a magical map, which constantly updates to show the relative position of all the map holders but is illegible to all others. The maps last until you die or until you use this feature again, at which point any existing maps created by this feature immediately vanish.\u003C\u002Fp>\u003Cp>While carrying the map, a target gains the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Awareness.\u003C\u002Fem>\u003C\u002Fstrong> The target adds 1d4 to its Initiative rolls.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Positioning.\u003C\u002Fem>\u003C\u002Fstrong> The target knows the location of all other map holders that are on the same plane of existence as itself. When casting a spell or creating another effect that requires being able to see the effect’s target, a map holder can target another map holder regardless of sight or cover, so long as the other map holder is still within the effect’s range.\u003C\u002Fp>","Whenever you finish a Long Rest while holding Cartographer’s Tools, you can use that tool to create a set of magical maps by touching at least two creatures (one of whom can be yourself), up to a maximum number of creatures equal to 1 plus your Intelligence modifier (minimum of two creatures). Each target receives [&hellip;]",{},"adventurers-atlas",[51],[],"api\u002Fclass-features\u002Fadventurers-atlas","wUA908qlQOdEXVAnW9TlouL8FDFvb380Xgft2o54urk",{"id":549,"title":550,"class":551,"class_feature_id":275,"content":552,"excerpt":553,"extension":30,"level":370,"meta":554,"placeholder":315,"slug":555,"source":556,"spell_list":557,"stem":558,"thumbnail":141,"type":320,"__hash__":559},"class_features\u002Fapi\u002Fclass-features\u002Fcartographer-spells.json","Cartographer Spells",[139],"\u003Cp>When you reach an Artificer level specified in the Cartographer Spells table, you thereafter always have the listed spells prepared.\u003C\u002Fp>\u003Ch4 class=\"wp-block-heading\" id=\"toc2\">Cartographer Spells\u003C\u002Fh4>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth>Artificer Level\u003C\u002Fth>\u003Cth>Spells\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd>3\u003C\u002Ftd>\u003Ctd>\u003Cspan data-tooltip-key=\"spells\u002Ffaerie-fire\">Faerie Fire\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fguiding-bolt\">Guiding Bolt\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fhealing-word\">Healing Word\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>5\u003C\u002Ftd>\u003Ctd>\u003Cspan data-tooltip-key=\"spells\u002Flocate-object\">Locate Object\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fmind-spike\">Mind Spike\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>9\u003C\u002Ftd>\u003Ctd>\u003Cspan data-tooltip-key=\"spells\u002Fcall-lightning\">Call Lightning\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fclairvoyance\">Clairvoyance\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>13\u003C\u002Ftd>\u003Ctd>\u003Cspan data-tooltip-key=\"spells\u002Fbanishment\">Banishment\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Flocate-creature\">Locate Creature\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>17\u003C\u002Ftd>\u003Ctd>\u003Cspan data-tooltip-key=\"spells\u002Fscrying\">Scrying\u003C\u002Fspan>, \u003Cspan data-tooltip-key=\"spells\u002Fteleportation-circle\">Teleportation Circle\u003C\u002Fspan>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>","When you reach an Artificer level specified in the Cartographer Spells table, you thereafter always have the listed spells prepared. Cartographer Spells Artificer Level Spells 3 , , 5 , 9 , 13 , 17 ,",{},"cartographer-spells",[51],[],"api\u002Fclass-features\u002Fcartographer-spells","POhkq795S9Vc0BAqvUC0k_CU4mE240Jn3M0GtE713dc",{"id":561,"title":562,"class":563,"class_feature_id":277,"content":564,"excerpt":565,"extension":30,"level":370,"meta":566,"placeholder":315,"slug":567,"source":568,"spell_list":569,"stem":570,"thumbnail":141,"type":320,"__hash__":571},"class_features\u002Fapi\u002Fclass-features\u002Fmapping-magic.json","Mapping Magic",[139],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Illuminated Cartography.\u003C\u002Fem>\u003C\u002Fstrong> You can cast \u003Cspan data-tooltip-key=\"spells\u002Ffaerie-fire\">Faerie Fire\u003C\u002Fspan> without expending a spell slot, outlining the affected creatures as if in ink. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Portal Jump.\u003C\u002Fem>\u003C\u002Fstrong> On your turn, you can spend an amount of movement equal to half your Speed (round down) to teleport to an unoccupied space you can see within 10 feet of yourself or within 5 feet of a creature that is within 30 feet of you and holding one of your Adventurer’s Atlas maps. You can’t use this benefit if your Speed is 0.\u003C\u002Fp>","You gain the following benefits. Illuminated Cartography. You can cast without expending a spell slot, outlining the affected creatures as if in ink. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Portal Jump. On your [&hellip;]",{},"mapping-magic",[51],[],"api\u002Fclass-features\u002Fmapping-magic","iLC_YByfGqbTHwnZBnoAESy0DXWt5n6QNhpNfsHDPYE",{"id":573,"title":574,"class":575,"class_feature_id":274,"content":576,"excerpt":577,"extension":30,"level":370,"meta":578,"placeholder":315,"slug":579,"source":580,"spell_list":581,"stem":582,"thumbnail":141,"type":320,"__hash__":583},"class_features\u002Fapi\u002Fclass-features\u002Ftools-of-the-trade-cartographer.json","Tools of the Trade (Cartographer)",[139],"\u003Cp>You gain the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Tool Proficiency.\u003C\u002Fem>\u003C\u002Fstrong> You gain proficiency with Calligrapher’s Supplies and Cartographer’s Tools. If you already have one of these proficiencies, you gain proficiency with one other type of Artisan’s Tools of your choice (or with two other types if you have both).\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Scroll Crafting.\u003C\u002Fem>\u003C\u002Fstrong> When you scribe a Spell Scroll using the crafting rules in the Player’s Handbook, the amount of time required to craft it is halved.\u003C\u002Fp>","You gain the following benefits. Tool Proficiency. You gain proficiency with Calligrapher’s Supplies and Cartographer’s Tools. If you already have one of these proficiencies, you gain proficiency with one other type of Artisan’s Tools of your choice (or with two other types if you have both). Scroll Crafting. When you scribe a Spell Scroll using [&hellip;]",{},"tools-of-the-trade-cartographer",[51],[],"api\u002Fclass-features\u002Ftools-of-the-trade-cartographer","OqgIn4xBUfl78iHU_wX5HyYI_e11fgLnPUec6iRczkU",{"id":585,"title":586,"class":587,"class_feature_id":278,"content":588,"excerpt":589,"extension":30,"level":590,"meta":591,"placeholder":315,"slug":592,"source":593,"spell_list":594,"stem":595,"thumbnail":141,"type":320,"__hash__":596},"class_features\u002Fapi\u002Fclass-features\u002Fguided-precision.json","Guided Precision",[139],"\u003Cp>Once per turn, whenever you cast a spell from your Cartographer Spells list or hit a creature affected by your \u003Cspan data-tooltip-key=\"spells\u002Ffaerie-fire\">Faerie Fire\u003C\u002Fspan> with an attack roll, you can add your Intelligence modifier to one damage roll of the spell or attack.\u003C\u002Fp>\u003Cp>In addition, taking damage can’t cause you to lose Concentration on \u003Cspan data-tooltip-key=\"spells\u002Ffaerie-fire\">Faerie Fire\u003C\u002Fspan>.\u003C\u002Fp>","Once per turn, whenever you cast a spell from your Cartographer Spells list or hit a creature affected by your with an attack roll, you can add your Intelligence modifier to one damage roll of the spell or attack. In addition, taking damage can’t cause you to lose Concentration on .",5,{},"guided-precision",[51],[],"api\u002Fclass-features\u002Fguided-precision","upLO2vj3EhbjyskC-9XlrUd5PStS5scqIAUrcznmHWw",{"id":598,"title":599,"class":600,"class_feature_id":279,"content":601,"excerpt":602,"extension":30,"level":603,"meta":604,"placeholder":315,"slug":605,"source":606,"spell_list":607,"stem":608,"thumbnail":141,"type":320,"__hash__":609},"class_features\u002Fapi\u002Fclass-features\u002Fingenious-movement.json","Ingenious Movement",[139],"\u003Cp>When you use your Flash of Genius, you or a willing creature of your choice that you can see within 30 feet of yourself can teleport up to 30 feet to an unoccupied space you can see as part of that same Reaction.\u003C\u002Fp>","When you use your Flash of Genius, you or a willing creature of your choice that you can see within 30 feet of yourself can teleport up to 30 feet to an unoccupied space you can see as part of that same Reaction.",9,{},"ingenious-movement",[51],[],"api\u002Fclass-features\u002Fingenious-movement","uuea-dneiYnVBTqAqIf73ClFNap2ftbzG8AlGMywAjo",{"id":611,"title":612,"class":613,"class_feature_id":280,"content":614,"excerpt":615,"extension":30,"level":616,"meta":617,"placeholder":315,"slug":618,"source":619,"spell_list":620,"stem":621,"thumbnail":141,"type":320,"__hash__":622},"class_features\u002Fapi\u002Fclass-features\u002Fsuperior-atlas.json","Superior Atlas",[139],"\u003Cp>Your Adventurer’s Atlas improves, gaining the following benefits.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Safe Haven.\u003C\u002Fem>\u003C\u002Fstrong> When a map holder would be reduced to 0 Hit Points but not killed outright, that creature can destroy its map. The creature’s Hit Points instead change to a number equal to twice your Artificer level, and the creature is teleported to an unoccupied space within 5 feet of you or another map holder of its choice.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Unerring Path.\u003C\u002Fem>\u003C\u002Fstrong> If you are one of the map holders for your Adventurer’s Atlas, you can cast \u003Cspan data-tooltip-key=\"spells\u002Ffind-the-path\">Find the Path\u003C\u002Fspan> without expending a spell slot, without preparing the spell, and without needing spell components. Once you use this benefit, you can’t use it again until you finish a Long Rest.\u003C\u002Fp>","Your Adventurer’s Atlas improves, gaining the following benefits. Safe Haven. When a map holder would be reduced to 0 Hit Points but not killed outright, that creature can destroy its map. The creature’s Hit Points instead change to a number equal to twice your Artificer level, and the creature is teleported to an unoccupied space [&hellip;]",15,{},"superior-atlas",[51],[],"api\u002Fclass-features\u002Fsuperior-atlas","GPHdNm8ulzt0f_qQiVOZv5ls-CGZS8FQ1Kqd_gKfJtM",[624,656,683,703,729,747,768,789,810,827,844],{"id":625,"title":626,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":629,"components_material_description":141,"conditions":631,"content":632,"damage_types":633,"duration_time":627,"duration_time_unit":634,"duration_type":635,"effects":636,"excerpt":638,"extension":30,"is_ritual":315,"link":639,"meta":640,"slug":641,"source":642,"spell_area_type":644,"spell_area_value":645,"spell_id":75,"spell_level":627,"spell_lists":646,"spell_range_distance":649,"spell_range_type":650,"spell_scaling":651,"spell_school":652,"stem":653,"thumbnail":141,"type":654,"__hash__":655},"spells\u002Fapi\u002Fspells\u002Ffaerie-fire.json","Faerie Fire","1","Action",[630],"V",[],"\u003Cp>Objects in a 20-foot \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CubeAreaofEffect\">Cube\u003C\u002Fspan> within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#DimLight\">Dim Light\u003C\u002Fspan> in a 10-foot radius and can’t benefit from the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> condition.\u003C\u002Fp>\u003Cp>Attack rolls against an affected creature or object have Advantage if the attacker can see it.\u003C\u002Fp>",[],"Minute","Concentration",[637],"Debuff","Objects in a 20-foot within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed in a 10-foot radius and can’t benefit from the condition. Attack rolls against an affected creature [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618858-faerie-fire",{},"faerie-fire",[643],"phb","Cube","20",[352,647,354,648,139,27],291,611,60,"Ranged","None","Evocation","api\u002Fspells\u002Ffaerie-fire","spell","7gdB2M14NhnogbINpsdgV6Oe3tS33cusQYEdAQKyU8Y",{"id":657,"title":658,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":659,"components_material_description":141,"conditions":661,"content":662,"damage_types":663,"duration_time":627,"duration_time_unit":665,"duration_type":666,"effects":667,"excerpt":670,"extension":30,"is_ritual":315,"link":671,"meta":672,"slug":673,"source":674,"spell_area_type":651,"spell_area_value":141,"spell_id":288,"spell_level":627,"spell_lists":675,"spell_range_distance":679,"spell_range_type":650,"spell_scaling":680,"spell_school":652,"stem":681,"thumbnail":141,"type":654,"__hash__":682},"spells\u002Fapi\u002Fspells\u002Fguiding-bolt.json","Guiding Bolt",[630,660],"S",[],"\u003Cp>You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d6 for each spell slot level above 1.\u003C\u002Fp>",[664],"Radiant","Round","Time",[668,669],"Buff","Damage","You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage. Using a Higher-Level Spell Slot. The damage increases by 1d6 for [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619136-guiding-bolt",{},"guiding-bolt",[643],[353,676,677,678,139],303,451,617,120,"Spell Slot Level","api\u002Fspells\u002Fguiding-bolt","IShKnn3yWHajiUP29RBVB4jBdNQgtmrJpIp_bm-FS_8",{"id":684,"title":685,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":686,"components":687,"components_material_description":141,"conditions":688,"content":689,"damage_types":690,"duration_time":141,"duration_time_unit":141,"duration_type":691,"effects":692,"excerpt":694,"extension":30,"is_ritual":315,"link":695,"meta":696,"slug":697,"source":698,"spell_area_type":651,"spell_area_value":141,"spell_id":166,"spell_level":627,"spell_lists":699,"spell_range_distance":649,"spell_range_type":650,"spell_scaling":680,"spell_school":700,"stem":701,"thumbnail":141,"type":654,"__hash__":702},"spells\u002Fapi\u002Fspells\u002Fhealing-word.json","Healing Word","Bonus Action",[630],[],"\u003Cp>A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The healing increases by 2d4 for each spell slot level above 1.\u003C\u002Fp>",[],"Instantaneous",[693],"Healing","A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619143-healing-word",{},"healing-word",[643],[352,353,354,135,139],"Abjuration","api\u002Fspells\u002Fhealing-word","Y72sNAr4EQHtoHdnIjbQv-PR0CNTndRREujDvz1Ohyw",{"id":704,"title":705,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":706,"components_material_description":708,"conditions":709,"content":710,"damage_types":711,"duration_time":712,"duration_time_unit":634,"duration_type":635,"effects":713,"excerpt":715,"extension":30,"is_ritual":315,"link":716,"meta":717,"slug":718,"source":719,"spell_area_type":651,"spell_area_value":141,"spell_id":289,"spell_level":720,"spell_lists":721,"spell_range_distance":724,"spell_range_type":725,"spell_scaling":651,"spell_school":726,"stem":727,"thumbnail":141,"type":654,"__hash__":728},"spells\u002Fapi\u002Fspells\u002Flocate-object.json","Locate Object",[630,660,707],"M","a forked twig",[],"\u003Cp>Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.\u003C\u002Fp>\u003Cp>The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.\u003C\u002Fp>\u003Cp>This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.\u003C\u002Fp>",[],"10",[714],"Detection","Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you if you have seen it [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619002-locate-object",{},"locate-object",[643],"2",[352,353,354,722,357,358,723,362,139],382,537,0,"Self","Divination","api\u002Fspells\u002Flocate-object","UVljUUAqgjXmF7EPCzVBrGZo2Knq8_7H-eaV8YHBx7k",{"id":730,"title":731,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":732,"components_material_description":141,"conditions":733,"content":734,"damage_types":735,"duration_time":627,"duration_time_unit":737,"duration_type":635,"effects":738,"excerpt":739,"extension":30,"is_ritual":315,"link":740,"meta":741,"slug":742,"source":743,"spell_area_type":651,"spell_area_value":141,"spell_id":290,"spell_level":720,"spell_lists":744,"spell_range_distance":679,"spell_range_type":650,"spell_scaling":680,"spell_school":726,"stem":745,"thumbnail":141,"type":654,"__hash__":746},"spells\u002Fapi\u002Fspells\u002Fmind-spike.json","Mind Spike",[660],[],"\u003Cp>You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> condition, it gains no benefit from that condition against you.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by 1d8 for each spell slot level above 2.\u003C\u002Fp>",[736],"Psychic","Hour",[669,714],"You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target’s location until the [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619038-mind-spike",{},"mind-spike",[643],[722,723,360,361,362,139],"api\u002Fspells\u002Fmind-spike","93Oa-D7DpGl0dPWFGlDEaAyz59PcicJPwrn2zDloTkA",{"id":748,"title":749,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":750,"components_material_description":141,"conditions":751,"content":752,"damage_types":753,"duration_time":712,"duration_time_unit":634,"duration_type":635,"effects":755,"excerpt":756,"extension":30,"is_ritual":315,"link":757,"meta":758,"slug":759,"source":760,"spell_area_type":761,"spell_area_value":762,"spell_id":291,"spell_level":763,"spell_lists":764,"spell_range_distance":679,"spell_range_type":650,"spell_scaling":680,"spell_school":765,"stem":766,"thumbnail":141,"type":654,"__hash__":767},"spells\u002Fapi\u002Fspells\u002Fcall-lightning.json","Call Lightning",[630,660],[],"\u003Cp>A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#CylinderAreaofEffect\">Cylinder\u003C\u002Fspan> that is 10 feet tall with a 60-foot radius.\u003C\u002Fp>\u003Cp>When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking \u003Cstrong>3d10\u003C\u002Fstrong> Lightning damage on a failed save or half as much damage on a successful one.\u003C\u002Fp>\u003Cp>Until the spell ends, you can take a \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#MagicAction\">Magic\u003C\u002Fspan> action to call down lightning in that way again, targeting the same point or a different one.\u003C\u002Fp>\u003Cp>If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell’s damage increases by \u003Cstrong>1d10\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> The damage increases by \u003Cstrong>1d10\u003C\u002Fstrong> for each spell slot level above 3.\u003C\u002Fp>",[754],"Lightning",[669],"A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618949-call-lightning",{},"call-lightning",[643],"Cylinder","60","3",[354,139],"Conjuration","api\u002Fspells\u002Fcall-lightning","fO611bhY5P6RtxfiRuTdTB6zaR9Dm4nFWC1dVZdr_-I",{"id":769,"title":770,"attack_save":519,"casting_time":712,"casting_time_reaction_description":141,"casting_time_unit":634,"components":771,"components_material_description":772,"conditions":773,"content":774,"damage_types":775,"duration_time":712,"duration_time_unit":634,"duration_type":635,"effects":776,"excerpt":779,"extension":30,"is_ritual":315,"link":780,"meta":781,"slug":782,"source":783,"spell_area_type":651,"spell_area_value":141,"spell_id":292,"spell_level":763,"spell_lists":784,"spell_range_distance":786,"spell_range_type":650,"spell_scaling":651,"spell_school":726,"stem":787,"thumbnail":141,"type":654,"__hash__":788},"spells\u002Fapi\u002Fspells\u002Fclairvoyance.json","Clairvoyance",[630,660,707],"a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing",[],"\u003Cp>You create an \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan> sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.\u003C\u002Fp>\u003Cp>When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.\u003C\u002Fp>\u003Cp>A creature that sees the sensor (such as a creature benefiting from \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619011-see-invisibility\">See Invisibility\u003C\u002Fspan> or \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#Truesight\">Truesight\u003C\u002Fspan>) sees a luminous orb about the size of your fist.\u003C\u002Fp>",[],[714,777,778],"Scrying","Utility","You create an sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618972-clairvoyance",{},"clairvoyance",[643],[352,353,722,723,360,785,362,139],623,5280,"api\u002Fspells\u002Fclairvoyance","Rjd9R07DQFeq2w9jWMzY1T9vbONIAKSFeh0exHhXKaU",{"id":790,"title":791,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":792,"components_material_description":793,"conditions":794,"content":795,"damage_types":796,"duration_time":627,"duration_time_unit":634,"duration_type":635,"effects":797,"excerpt":799,"extension":30,"is_ritual":315,"link":800,"meta":801,"slug":802,"source":803,"spell_area_type":651,"spell_area_value":141,"spell_id":293,"spell_level":804,"spell_lists":805,"spell_range_distance":807,"spell_range_type":650,"spell_scaling":680,"spell_school":700,"stem":808,"thumbnail":141,"type":654,"__hash__":809},"spells\u002Fapi\u002Fspells\u002Fbanishment.json","Banishment",[630,660,707],"a pentacle",[],"\u003Cp>One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#IncapacitatedCondition\">Incapacitated\u003C\u002Fspan> condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.\u003C\u002Fp>\u003Cp>If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn’t return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM’s choice) associated with its creature type.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cem>Using a Higher-Level Spell Slot.\u003C\u002Fem>\u003C\u002Fstrong> You can target one additional creature for each spell slot level above 4.\u003C\u002Fp>",[],[791,798],"Control","One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618906-banishment",{},"banishment",[643],"4",[353,722,357,806,723,360,361,362,139],111,30,"api\u002Fspells\u002Fbanishment","G3aLyNHPOaEwySASi-osoZk_w369yHOJXKiYzAUsA54",{"id":811,"title":812,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":628,"components":813,"components_material_description":814,"conditions":815,"content":816,"damage_types":817,"duration_time":627,"duration_time_unit":737,"duration_type":635,"effects":818,"excerpt":819,"extension":30,"is_ritual":315,"link":820,"meta":821,"slug":822,"source":823,"spell_area_type":651,"spell_area_value":141,"spell_id":294,"spell_level":804,"spell_lists":824,"spell_range_distance":724,"spell_range_type":725,"spell_scaling":651,"spell_school":726,"stem":825,"thumbnail":141,"type":654,"__hash__":826},"spells\u002Fapi\u002Fspells\u002Flocate-creature.json","Locate Creature",[630,660,707],"fur from a bloodhound",[],"\u003Cp>Describe or name a creature that is familiar to you. You sense the direction to the creature’s location if that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.\u003C\u002Fp>\u003Cp>The spell can locate a specific creature known to you or the nearest creature of a specific kind (such as a human or a unicorn) if you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as under the effects of a \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618905-flesh-to-stone\">Flesh to Stone\u003C\u002Fspan> or \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2618876-polymorph\">Polymorph\u003C\u002Fspan> spell, this spell doesn’t locate the creature.\u003C\u002Fp>\u003Cp>This spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.\u003C\u002Fp>",[],[714],"Describe or name a creature that is familiar to you. You sense the direction to the creature’s location if that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you or the nearest creature of a [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619001-locate-creature",{},"locate-creature",[643],[352,353,354,722,357,358,723,362,139],"api\u002Fspells\u002Flocate-creature","tAVyqfLSbsxzE8ch8tpBUhuhyqx0owQrnmoe0IZTPl0",{"id":828,"title":777,"attack_save":519,"casting_time":712,"casting_time_reaction_description":141,"casting_time_unit":634,"components":829,"components_material_description":830,"conditions":831,"content":832,"damage_types":833,"duration_time":712,"duration_time_unit":634,"duration_type":635,"effects":834,"excerpt":835,"extension":30,"is_ritual":315,"link":836,"meta":837,"slug":838,"source":839,"spell_area_type":651,"spell_area_value":141,"spell_id":295,"spell_level":840,"spell_lists":841,"spell_range_distance":724,"spell_range_type":725,"spell_scaling":651,"spell_school":726,"stem":842,"thumbnail":141,"type":654,"__hash__":843},"spells\u002Fapi\u002Fspells\u002Fscrying.json",[630,660,707],"a focus worth 1,000+ GP, such as a crystal ball, mirror, or water-filled font",[],"\u003Cp>You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a Wisdom saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn’t know what it is making the save against, only that it feels uneasy.\u003C\u002Fp>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">Your Knowledge of the Target Is&#8230;\u003C\u002Fth>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Save Modifier\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Secondhand (heard of the target)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">+5\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Firsthand (met the target)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">+0\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Extensive (know the target well)\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">−5\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cfigure class=\"wp-block-table\">\u003Ctable>\u003Cthead>\u003Ctr>\u003Cth class=\"has-text-align-left\" data-align=\"left\">You Have the Target’s&#8230;\u003C\u002Fth>\u003Cth class=\"has-text-align-center\" data-align=\"center\">Save Modifier\u003C\u002Fth>\u003C\u002Ftr>\u003C\u002Fthead>\u003Ctbody>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Picture or other likeness\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">−2\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Garment or other possession\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">−4\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd class=\"has-text-align-left\" data-align=\"left\">Body part, lock of hair, or bit of nail\u003C\u002Ftd>\u003Ctd class=\"has-text-align-center\" data-align=\"center\">−10\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftbody>\u003C\u002Ftable>\u003C\u002Ffigure>\u003Cp>On a successful save, the target isn’t affected, and you can’t use this spell on it again for 24 hours.\u003C\u002Fp>\u003Cp>On a failed save, the spell creates an \u003Cspan data-tooltip-key=\"https:\u002F\u002Fwww.dndbeyond.com\u002Fsources\u002Fdnd\u002Ffree-rules\u002Frules-glossary#InvisibleCondition\">Invisible\u003C\u002Fspan>, intangible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist.\u003C\u002Fp>\u003Cp>Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.\u003C\u002Fp>",[],[714],"You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a Wisdom saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn’t know what [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619007-scrying",{},"scrying",[643],"5",[352,353,647,354,806,361,362,139],"api\u002Fspells\u002Fscrying","7TtRZdB1T6CNiWIyVchiWxHKZK2XuipSvq19C2WTPNc",{"id":845,"title":846,"attack_save":519,"casting_time":627,"casting_time_reaction_description":141,"casting_time_unit":634,"components":847,"components_material_description":848,"conditions":849,"content":850,"damage_types":851,"duration_time":627,"duration_time_unit":665,"duration_type":666,"effects":852,"excerpt":854,"extension":30,"is_ritual":315,"link":855,"meta":856,"slug":857,"source":858,"spell_area_type":651,"spell_area_value":141,"spell_id":296,"spell_level":840,"spell_lists":859,"spell_range_distance":437,"spell_range_type":650,"spell_scaling":651,"spell_school":765,"stem":860,"thumbnail":141,"type":654,"__hash__":861},"spells\u002Fapi\u002Fspells\u002Fteleportation-circle.json","Teleportation Circle",[630,707],"rare inks worth 50+ GP, which the spell consumes",[],"\u003Cp>As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.\u003C\u002Fp>\u003Cp>Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern.\u003C\u002Fp>\u003Cp>When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.\u003C\u002Fp>\u003Cp>You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.\u003C\u002Fp>",[],[853],"Teleportation","As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains [&hellip;]","https:\u002F\u002Fwww.dndbeyond.com\u002Fspells\u002F2619167-teleportation-circle",{},"teleportation-circle",[643],[352,360,361,362,139],"api\u002Fspells\u002Fteleportation-circle","sNWWvsAWgyE2KdfwbPAtwSK4b17mMIIOXe6VzVbJQV0",1776611691417]