A valorous race raised from the earth by the titans
Type: Humanoid
Size: Medium
Movement: 25 ft.
Traits: Always Armored, Darkvision, Dwarfen Combat Training, Stonecunning
Their kingdom rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and roaring forges, a commitment to clan and tradition, these common threads unite all dwarves. Within the mountains of Khaz Modan, they continue their ancient ways, extending the depth of their halls, and con- structing marvels of architecture.
The undiscovered fragments of their past have led the dwarves on an unprecedented exodus of exploration to seek out their origins. Seeking out their origins, the dwarves have dispatched prospectors across all of Lordaeron in order to seek out signs of the Titans, the supposed creators of the dwarves. The dwarves have embraced the idea that it is their purpose to search the world for more signs of proof of their heritage. Dwarven outposts exist in the most desolateof places on Azeroth.
Here, the dwarves spend their time seeking out the secrets of ancient times, or simply use their outposts as staging grounds for expeditions to clear out their enemies so that they may continue their quest.
These dwarves have been part of the Alliance since its founding in Lordaeron and continue to be a steadfast ally to its cause.
These dwarves never pledged their allegiance to the Alliance and have instead put their trust in their ironforge kin. They remain an isolated clan of dwarves that choose their own battles, but are often found among ironforge soldiers.
These dwarves fought against the Alliance for many years as they served the deceased Firelord Ragnaros. His death split the united clan and forced them to find new allies, many proclaimed Moira their new queen and have since joined the Alliance. However, there are still many who distrust the cunning dark iron dwarves and their pledged allegiance to the Alliance is newfound.
As a Dwarf, you have these special traits.
Your speed is not reduced by wearing heavy armor.
You have Darkvision with a range of 60 feet.
You have proficiency with the battleaxe, handaxe, warhammer, pistol and rifle.
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
You can use your reaction when you are hit by a melee attack you can see to give yourself resistance towards bludgeoning, piercing, and slashing damage until the end of the next turn. You can’t use this feature again until you finish a long rest.
You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates.
You have advantage on saving thrown against being frightened.
You gain proficiency with the Animal Handling skill, and have advantage on Wisdom (Animal Handling) checks made towards gryphons.
You can cast the Lesser Restoration spell on yourself once per long rest.
You have resistance to fire damage.
Your Darkvision range increases to 120 feet.