Spell Level: 2
Spell School: Abjuration
Casting Time: 1 Bonus Action
Components: V, S
Range: Self
Area: None
Duration: Instantaneous
Conditions/Effects: None
Saving Throw: None
Ritual: No
Scaling: Spell Slot Level
Link: Link to source
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.