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Arms of Hadar

Spell • PHB

Spell Level: 1

Spell School: Conjuration

Casting Time: 1 Action

Components: V, S

Range: Self

Area: 10 ft. Sphere

Duration: Instantaneous

Conditions/Effects: Damage (Necrotic), Control

Saving Throw: Strength

Ritual: No

Scaling: Spell Slot Level

Classes: Warlock

Link: Link to source

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.