Spell Level: 1
Spell School: Conjuration
Casting Time: 1 Action
Components: V, S
Range: Self
Area: 10 ft. Sphere
Duration: Instantaneous
Conditions/Effects: Damage (Necrotic), Control
Saving Throw: Strength
Ritual: No
Scaling: Spell Slot Level
Classes: Warlock
Link: Link to source
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.