Spell Level: Cantrip
Spell School: Necromancy
Casting Time: 1 Action
Components: V, S
Range: Touch
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Necrotic)
Saving Throw: None
Ritual: No
Scaling: Character Level
Classes: Sorcerer, Warlock, Wizard
Link: Link to source
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).