Spell Level: 1
Spell School: Enchantment
Casting Time: 1 Action
Components: V
Range: 60 ft.
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Psychic), Control
Saving Throw: Wisdom
Ritual: No
Scaling: Spell Slot Level
Classes: Bard, Aberrant Sorcery, Great Old One Patron
Link: Link to source
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.