Spell Level: 2
Spell School: Transmutation
Casting Time: 1 Bonus Action
Components: V, S, M (a hot pepper)
Range: Touch
Area: 15 ft. Cone
Duration: Concentration (1 Minute)
Conditions/Effects: Damage (Acid, Cold, Fire, Lightning, Poison), Buff
Saving Throw: Dexterity
Ritual: No
Scaling: Spell Slot Level
Classes: Sorcerer, Wizard, Draconic Sorcery
Link: Link to source
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.