Fireball

Spell • PHBLink to source

Spell Level: 3

Spell School: Evocation

Casting Time: 1 Action

Components: V, S, M (a ball of bat guano and sulfur)

Range: 150 ft.

Area: 20 ft. Sphere

Duration: Instantaneous

Conditions/Effects: Fire, Damage

Attack/Save:

Ritual: No

Scaling: Spell Slot Level

Classes: Sorcerer, Wizard, Arcane Trickster, Artillerist, Circle of the Land, Eldritch Knight, Fiend Patron, Light Domain

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

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