Spell Level: 1
Spell School: Necromancy
Casting Time: 1 Action
Components: V, S
Range: Touch
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Necrotic)
Saving Throw: Constitution
Ritual: No
Scaling: Spell Slot Level
Classes: Cleric
Link: Link to source
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.