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Mind Sliver

Spell • PHB

Spell Level: Cantrip

Spell School: Enchantment

Casting Time: 1 Action

Components: V

Range: 60 ft.

Area: None

Duration: Time

Conditions/Effects: Damage (Psychic), Debuff

Saving Throw: Intelligence

Ritual: No

Scaling: Character Level

Classes: Sorcerer, Warlock, Wizard, Aberrant Sorcery

Link: Link to source

You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).