Shatter

Spell • PHBLink to source

Spell Level: 2

Spell School: Evocation

Casting Time: 1 Action

Components: V, S, M (a chip of mica)

Range: 60 ft.

Area: 10 ft. Sphere

Duration: Instantaneous

Conditions/Effects: Thunder, Damage

Attack/Save:

Ritual: No

Scaling: Spell Slot Level

Classes: Bard, Sorcerer, Wizard, Arcane Trickster, Armorer, Artillerist, Circle of the Sea, Eldritch Knight

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

Loading...