[{"data":1,"prerenderedAt":209},["ShallowReactive",2],{"page-\u002Fwiki\u002Fcreating-a-character\u002Falignment":3,"navigation-main":87},{"id":4,"title":5,"body":6,"description":17,"extension":80,"meta":81,"navigation":82,"path":83,"seo":84,"stem":85,"__hash__":86},"wiki\u002Fwiki\u002F4.creating-a-character\u002F5.alignment.md","Alignment and Details",{"type":7,"value":8,"toc":74},"minimark",[9,18,23,26,29,33,36,71],[10,11,12,17],"p",{},[13,14],"tooltip",{"label":15,"tooltip-key":16},"Alignment","rules\u002Falignment"," is two axes crossed:\nhow your character regards other people — good, evil, or neither — and how they\nregard order, from lawful through neutral to chaotic. Nine combinations, and\nyour character is one of them, or deliberately none.",[19,20,22],"h2",{"id":21},"it-describes-it-does-not-decide","It describes, it does not decide",[10,24,25],{},"Alignment gates nothing. No class is closed to you because of it, no spell\nchecks it, and no feature turns on or off according to what you wrote in that\nbox. It is a two-word summary of how your character tends to behave, written\ndown so you and the DM have a shared expectation — and if play contradicts it,\nthe honest fix is to change the box, not the character.",[10,27,28],{},"Treat it as the least binding thing on the sheet. A lawful character can lie; a\ngood one can be cruel when pushed. Alignment is where the needle usually sits,\nnot a rule about where it may point.",[19,30,32],{"id":31},"the-details-that-actually-matter-at-the-table","The details that actually matter at the table",[10,34,35],{},"The rest of this step has no mechanics attached, which is exactly why it is\nworth spending time on. A character becomes playable when you can answer:",[37,38,39,47,53,59,65],"ul",{},[40,41,42,46],"li",{},[43,44,45],"strong",{},"A name",", and what people who know them call them instead.",[40,48,49,52],{},[43,50,51],{},"What they want",", right now — something specific enough to act on this\nsession, not a life ambition.",[40,54,55,58],{},[43,56,57],{},"Who they answer to."," A mentor, a debt, a family, an institution. This is\nwhere a DM finds hooks, and a character with none is harder to write for.",[40,60,61,64],{},[43,62,63],{},"Why they left."," Every adventurer walked away from something ordinary.",[40,66,67,70],{},[43,68,69],{},"One thing they are wrong about."," Characters who are right about everything\nhave nowhere to go.",[10,72,73],{},"None of this is required, and none of it is fixed once written. The first two\nsessions will tell you more about who this person is than any amount of\npreparation, and the sheet is allowed to change to match.",{"title":75,"searchDepth":76,"depth":76,"links":77},"",2,[78,79],{"id":21,"depth":76,"text":22},{"id":31,"depth":76,"text":32},"md",{},true,"\u002Fwiki\u002Fcreating-a-character\u002Falignment",{"title":5,"description":17},"wiki\u002F4.creating-a-character\u002F5.alignment","JgJ6vBKIMbrt6kgsA5yfrtbs0wCq6lzpFNPV605Kx8I",[88],{"title":89,"path":90,"stem":91,"children":92},"Wiki","\u002Fwiki","wiki\u002F1.index",[93,94,98,144,171,175],{"title":89,"path":90,"stem":91},{"title":95,"path":96,"stem":97},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":99,"path":100,"stem":101,"children":102},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[103,104,108,112,116,120,124,128,132,136,140],{"title":99,"path":100,"stem":101},{"title":105,"path":106,"stem":107},"Damage and Healing","\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":109,"path":110,"stem":111},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":113,"path":114,"stem":115},"Rhythm of Play","\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":117,"path":118,"stem":119},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":121,"path":122,"stem":123},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":125,"path":126,"stem":127},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":129,"path":130,"stem":131},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":133,"path":134,"stem":135},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":137,"path":138,"stem":139},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":141,"path":142,"stem":143},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":145,"path":146,"stem":147,"children":148},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[149,150,154,158,162,163,167],{"title":145,"path":146,"stem":147},{"title":151,"path":152,"stem":153},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":155,"path":156,"stem":157},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":159,"path":160,"stem":161},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":5,"path":83,"stem":85},{"title":164,"path":165,"stem":166},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":168,"path":169,"stem":170},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":172,"path":173,"stem":174},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":176,"path":177,"stem":178,"children":179},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[180,181,185,189,193,197,201,205],{"title":176,"path":177,"stem":178},{"title":182,"path":183,"stem":184},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":186,"path":187,"stem":188},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":190,"path":191,"stem":192},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":194,"path":195,"stem":196},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":198,"path":199,"stem":200},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":202,"path":203,"stem":204},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":206,"path":207,"stem":208},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]