[{"data":1,"prerenderedAt":268},["ShallowReactive",2],{"page-\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class":3,"navigation-main":147},{"id":4,"title":5,"body":6,"description":139,"extension":140,"meta":141,"navigation":142,"path":143,"seo":144,"stem":145,"__hash__":146},"wiki\u002Fwiki\u002F4.creating-a-character\u002F2.choosing-a-class.md","Choosing a Class",{"type":7,"value":8,"toc":132},"minimark",[9,18,27,32,103,107,110,118,122,129],[10,11,12,13,17],"p",{},"Your class is what your character ",[14,15,16],"em",{},"does",". It is the first choice worth making,\nbecause it decides more of the sheet than anything else you pick — and most of\nwhat it decides, it decides for you, the moment you choose it.",[10,19,20,21,26],{},"There are eighteen ",[22,23,25],"a",{"href":24},"\u002Fdb\u002Fclasses","classes"," to read. This page is about what you\nare actually choosing between.",[28,29,31],"h2",{"id":30},"what-the-class-decides-for-you","What the class decides for you",[33,34,35,54,65,81,92],"ul",{},[36,37,38,42,43,48,49,53],"li",{},[39,40,41],"strong",{},"How hard you are to kill."," Your class sets your\n",[44,45],"tooltip",{"label":46,"tooltip-key":47},"Hit Point Die","rules\u002Fhit-point-dice"," — a d6, d8,\nd10 or d12 — and that die is where your\n",[44,50],{"label":51,"tooltip-key":52},"Hit Points","rules\u002Fhit-points"," come from, at first\nlevel and at every level after.",[36,55,56,59,60,64],{},[39,57,58],{},"What you can wear and wield."," Your\n",[44,61],{"label":62,"tooltip-key":63},"armor training","rules\u002Farmor-training"," and your\nweapon proficiencies come from your class and from nowhere else. A class with\nno heavy armor training does not get it later by finding heavy armor.",[36,66,67,70,71,75,76,80],{},[39,68,69],{},"Two saving throws."," Every class grants\n",[44,72],{"label":73,"tooltip-key":74},"proficiency","rules\u002Fproficiency"," in exactly two\n",[44,77],{"label":78,"tooltip-key":79},"saving throw","rules\u002Fsaving-throw"," abilities —\nnever one, never three. Since saves are what stand between you and the worst\nthings in the game, this is a quieter decision than it looks.",[36,82,83,86,87,91],{},[39,84,85],{},"A handful of skills."," The class names a list and a number: pick that many\n",[44,88],{"label":89,"tooltip-key":90},"skills","rules\u002Fskill"," from that list. Your\nbackground gives you two more, and those come free of any list.",[36,93,94,97,98,102],{},[39,95,96],{},"Whether you cast at all."," Some classes cast\n",[44,99],{"label":100,"tooltip-key":101},"spells","rules\u002Fspell"," from first level, some gain\nit later through a subclass, and some never cast anything.",[28,104,106],{"id":105},"primary-ability","Primary ability",[10,108,109],{},"Each class names the ability it runs on — the one your attacks, your spells or\nyour signature features key off. It is not a requirement and nothing stops you\nignoring it, but a class played away from its primary ability is a character\nthat misses more often than the table expects.",[10,111,112,113,117],{},"That single number is also the strongest link between this page and the next\ntwo: the class tells you which ability you want highest, and\n",[22,114,116],{"href":115},"\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","ability scores"," is where you make\nthat true.",[28,119,121],{"id":120},"the-subclass-comes-later","The subclass comes later",[10,123,124,125,128],{},"Every class chooses its subclass at ",[39,126,127],{},"3rd level",", without exception. A subclass\nis a set of extra features layered onto the class — the same chassis, pointed\nsomewhere specific.",[10,130,131],{},"If you are building a 1st-level character, you do not pick one yet. It is still\nworth reading the options for the class you are considering, because they are\nwhere a class's range actually shows: two characters of the same class and\ndifferent subclasses can play nothing alike.",{"title":133,"searchDepth":134,"depth":134,"links":135},"",2,[136,137,138],{"id":30,"depth":134,"text":31},{"id":105,"depth":134,"text":106},{"id":120,"depth":134,"text":121},"Your class is what your character does. It is the first choice worth making,\nbecause it decides more of the sheet than anything else you pick — and most of\nwhat it decides, it decides for you, the moment you choose it.","md",{},true,"\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class",{"title":5,"description":139},"wiki\u002F4.creating-a-character\u002F2.choosing-a-class","9kiID4sJtX37pCJsro8N1HqCJF8juTV6Sg8CaCGihAg",[148],{"title":149,"path":150,"stem":151,"children":152},"Wiki","\u002Fwiki","wiki\u002F1.index",[153,154,158,204,230,234],{"title":149,"path":150,"stem":151},{"title":155,"path":156,"stem":157},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":159,"path":160,"stem":161,"children":162},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[163,164,168,172,176,180,184,188,192,196,200],{"title":159,"path":160,"stem":161},{"title":165,"path":166,"stem":167},"Damage and Healing","\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":169,"path":170,"stem":171},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":173,"path":174,"stem":175},"Rhythm of Play","\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":177,"path":178,"stem":179},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":181,"path":182,"stem":183},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":185,"path":186,"stem":187},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":189,"path":190,"stem":191},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":193,"path":194,"stem":195},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":197,"path":198,"stem":199},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":201,"path":202,"stem":203},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":205,"path":206,"stem":207,"children":208},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[209,210,211,215,218,222,226],{"title":205,"path":206,"stem":207},{"title":5,"path":143,"stem":145},{"title":212,"path":213,"stem":214},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":216,"path":115,"stem":217},"Ability Scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":219,"path":220,"stem":221},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":223,"path":224,"stem":225},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":227,"path":228,"stem":229},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":231,"path":232,"stem":233},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":235,"path":236,"stem":237,"children":238},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[239,240,244,248,252,256,260,264],{"title":235,"path":236,"stem":237},{"title":241,"path":242,"stem":243},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":245,"path":246,"stem":247},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":249,"path":250,"stem":251},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":253,"path":254,"stem":255},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":257,"path":258,"stem":259},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":261,"path":262,"stem":263},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":265,"path":266,"stem":267},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]