[{"data":1,"prerenderedAt":238},["ShallowReactive",2],{"page-\u002Fwiki\u002Fcreating-a-character\u002Fequipment":3,"navigation-main":117},{"id":4,"title":5,"body":6,"description":109,"extension":110,"meta":111,"navigation":112,"path":113,"seo":114,"stem":115,"__hash__":116},"wiki\u002Fwiki\u002F4.creating-a-character\u002F6.equipment.md","Equipment",{"type":7,"value":8,"toc":102},"minimark",[9,19,24,27,30,33,37,46,79,92,96,99],[10,11,12,13,18],"p",{},"Your class hands you a starting kit, and offers you a pile of gold instead. Your\n",[14,15,17],"a",{"href":16},"\u002Fwiki\u002Fcreating-a-character\u002Forigin","background"," adds a smaller set of its own.\nThat is the whole of this step, and there is really only one decision in it.",[20,21,23],"h2",{"id":22},"take-the-kit","Take the kit",[10,25,26],{},"Each class offers two or three starting packages — a specific set of armour,\nweapons, tools and a pack, each with a little gold on top — or one option that\nis nothing but gold, usually around 150 GP.",[10,28,29],{},"Take the kit. It is assembled to make a 1st-level character of that class work\non the first evening: the armour is armour you are trained in, the weapon suits\nyour primary ability, and the pack contains the unglamorous things that turn out\nto matter. Buying the same contents piecemeal costs more than the gold option\ngives you, and it costs an hour.",[10,31,32],{},"The gold is there for players who know exactly what they want and why — usually\na specific weapon the kit does not include. That is a real reason. \"I will work\nit out later\" is not, and it is how characters arrive at the table without rope.",[20,34,36],{"id":35},"what-your-training-allows","What your training allows",[10,38,39,40,45],{},"Armour is the one place where taking something you like the look of has teeth.\nYour ",[41,42],"tooltip",{"label":43,"tooltip-key":44},"armor training","rules\u002Farmor-training"," comes\nfrom your class, and wearing armour you lack training in is not a small penalty:",[47,48,49,63,71],"ul",{},[50,51,52,53,57,58,62],"li",{},"you have ",[41,54],{"label":55,"tooltip-key":56},"Disadvantage","rules\u002Fdisadvantage"," on\nevery ",[41,59],{"label":60,"tooltip-key":61},"D20 Test","rules\u002Fd20-test"," involving\nStrength or Dexterity — attacks, checks and saves alike;",[50,64,65,66,70],{},"you cannot cast ",[41,67],{"label":68,"tooltip-key":69},"spells","rules\u002Fspell"," at all;",[50,72,73,74,78],{},"and a shield you are untrained with gives you no\n",[41,75],{"label":76,"tooltip-key":77},"Armor Class","rules\u002Farmor-class"," bonus for\ncarrying it.",[10,80,81,82,86,87,91],{},"The same principle applies more gently to a\n",[41,83],{"label":84,"tooltip-key":85},"weapon","rules\u002Fweapon"," you are untrained with: you\ncan swing it, you simply add no\n",[41,88],{"label":89,"tooltip-key":90},"proficiency","rules\u002Fproficiency"," bonus to the\nattack. Nothing stops you carrying either. The rules just decline to help.",[20,93,95],{"id":94},"what-your-armour-is-worth","What your armour is worth",[10,97,98],{},"Armour Class is what an attacker has to beat. Heavier armour gives a higher base\nnumber and cares less about your Dexterity; lighter armour gives a lower one and\nadds your Dexterity modifier on top. Which is better depends entirely on the\ncharacter you built two steps ago — a high-Dexterity character in light armour\ncan match a heavily armoured one, and moves faster doing it.",[10,100,101],{},"Your kit already resolves this correctly for your class. It is worth\nunderstanding anyway, because the first magic armour you find will ask you the\nquestion again.",{"title":103,"searchDepth":104,"depth":104,"links":105},"",2,[106,107,108],{"id":22,"depth":104,"text":23},{"id":35,"depth":104,"text":36},{"id":94,"depth":104,"text":95},"Your class hands you a starting kit, and offers you a pile of gold instead. Your\nbackground adds a smaller set of its own.\nThat is the whole of this step, and there is really only one decision in it.","md",{},true,"\u002Fwiki\u002Fcreating-a-character\u002Fequipment",{"title":5,"description":109},"wiki\u002F4.creating-a-character\u002F6.equipment","n4mKerpRksKDzmgs5zY7Rf8FE3xGJjSyPdRU3X8A35E",[118],{"title":119,"path":120,"stem":121,"children":122},"Wiki","\u002Fwiki","wiki\u002F1.index",[123,124,128,174,200,204],{"title":119,"path":120,"stem":121},{"title":125,"path":126,"stem":127},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":129,"path":130,"stem":131,"children":132},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[133,134,138,142,146,150,154,158,162,166,170],{"title":129,"path":130,"stem":131},{"title":135,"path":136,"stem":137},"Damage and Healing","\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":139,"path":140,"stem":141},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":143,"path":144,"stem":145},"Rhythm of Play","\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":147,"path":148,"stem":149},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":151,"path":152,"stem":153},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":155,"path":156,"stem":157},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":159,"path":160,"stem":161},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":163,"path":164,"stem":165},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":167,"path":168,"stem":169},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":171,"path":172,"stem":173},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":175,"path":176,"stem":177,"children":178},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[179,180,184,187,191,195,196],{"title":175,"path":176,"stem":177},{"title":181,"path":182,"stem":183},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":185,"path":16,"stem":186},"Origin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":188,"path":189,"stem":190},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":192,"path":193,"stem":194},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":5,"path":113,"stem":115},{"title":197,"path":198,"stem":199},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":201,"path":202,"stem":203},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":205,"path":206,"stem":207,"children":208},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[209,210,214,218,222,226,230,234],{"title":205,"path":206,"stem":207},{"title":211,"path":212,"stem":213},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":215,"path":216,"stem":217},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":219,"path":220,"stem":221},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":223,"path":224,"stem":225},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":227,"path":228,"stem":229},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":231,"path":232,"stem":233},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":235,"path":236,"stem":237},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]