[{"data":1,"prerenderedAt":361},["ShallowReactive",2],{"page-\u002Fwiki\u002Fplaying-the-game\u002Fcombat":3,"navigation-main":243},{"id":4,"title":5,"body":6,"description":235,"extension":236,"meta":237,"navigation":238,"path":239,"seo":240,"stem":241,"__hash__":242},"wiki\u002Fwiki\u002F3.playing-the-game\u002F9.combat.md","Combat",{"type":7,"value":8,"toc":226},"minimark",[9,29,34,47,51,59,86,109,113,141,154,162,180,184,197,215,219],[10,11,12,17,18,23,24,28],"p",{},[13,14,16],"a",{"href":15},"\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","Rhythm of Play"," set out the frame: when\ntiming starts to matter the game tightens into rounds of about six seconds,\neveryone acts in ",[19,20],"tooltip",{"label":21,"tooltip-key":22},"Initiative","rules\u002Finitiative","\norder, and a turn buys you movement plus one\n",[19,25],{"label":26,"tooltip-key":27},"action","rules\u002Faction",". This page is what happens\ninside that frame.",[30,31,33],"h2",{"id":32},"starting-a-fight","Starting a fight",[10,35,36,37,41,42,46],{},"Everyone rolls Initiative and acts in descending order — the roll is your\nDexterity modifier on a d20. (A DM can instead use Initiative scores, skipping\nthe roll: 10 plus your Dexterity modifier.) A creature caught unawares is\n",[19,38],{"label":39,"tooltip-key":40},"surprised","rules\u002Fsurprise",", which is not a\ncondition and does not cost it a turn: it rolls Initiative with\n",[19,43],{"label":44,"tooltip-key":45},"Disadvantage","rules\u002Fdisadvantage"," and will\nprobably act late.",[30,48,50],{"id":49},"moving","Moving",[10,52,53,54,58],{},"Your ",[19,55],{"label":56,"tooltip-key":57},"Speed","rules\u002Fspeed"," is a pool of feet you can\nspend in as many pieces as you like — some before your action, some after, some\nbetween two attacks of the same action. Nothing says movement has to happen in\none go, or first.",[10,60,61,62,66,67,66,71,75,76,80,81,85],{},"The ground can charge you more than a foot per foot:\n",[19,63],{"label":64,"tooltip-key":65},"Difficult Terrain","rules\u002Fdifficult-terrain",",\n",[19,68],{"label":69,"tooltip-key":70},"climbing","rules\u002Fclimbing",[19,72],{"label":73,"tooltip-key":74},"swimming","rules\u002Fswimming"," and\n",[19,77],{"label":78,"tooltip-key":79},"crawling","rules\u002Fcrawling"," all cost an extra foot\nfor every foot moved. Being\n",[19,82],{"label":83,"tooltip-key":84},"Prone","rules\u002Fprone-condition"," leaves you with two\noptions and both are expensive: crawl, or spend half your Speed standing up.",[10,87,88,89,93,94,98,99,103,104,108],{},"Leaving a hostile creature's ",[19,90],{"label":91,"tooltip-key":92},"reach","rules\u002Freach"," —\n5 feet, unless something says otherwise — while it can see you lets it spend\nits\n",[19,95],{"label":96,"tooltip-key":97},"Reaction","rules\u002Freaction"," on an\n",[19,100],{"label":101,"tooltip-key":102},"Opportunity Attack","rules\u002Fopportunity-attacks",",\nresolved just before you get away. The\n",[19,105],{"label":106,"tooltip-key":107},"Disengage","rules\u002Fdisengage-action"," action is how\nyou avoid that, and it costs your entire action to do it.",[30,110,112],{"id":111},"hitting-something","Hitting something",[10,114,115,116,120,121,125,126,130,131,135,136,140],{},"An ",[19,117],{"label":118,"tooltip-key":119},"attack roll","rules\u002Fattack-roll"," is a\n",[19,122],{"label":123,"tooltip-key":124},"D20 Test","rules\u002Fd20-test"," against the target's\n",[19,127],{"label":128,"tooltip-key":129},"Armor Class","rules\u002Farmor-class"," — match it or beat\nit and you hit. There are two kinds, a\n",[19,132],{"label":133,"tooltip-key":134},"weapon attack","rules\u002Fweapon-attack"," and a\n",[19,137],{"label":138,"tooltip-key":139},"spell attack","rules\u002Fspell-attack",", and they differ\nin what you add to the roll rather than in how they resolve.",[10,142,143,144,148,149,153],{},"You do not need a weapon: an\n",[19,145],{"label":146,"tooltip-key":147},"Unarmed Strike","rules\u002Funarmed-strike"," is a punch,\na kick or a headbutt, and anything you grab and swing that was not built for the\njob is an\n",[19,150],{"label":151,"tooltip-key":152},"improvised weapon","rules\u002Fimprovised-weapons",".",[10,155,156,157,161],{},"Two things bend an attack roll harder than anything else on your character\nsheet. The first is ",[19,158],{"label":159,"tooltip-key":160},"cover","rules\u002Fcover"," — solid\nmatter between you and the target, worth +2 to its AC and Dexterity saves at\nhalf cover, +5 at three-quarters, and total immunity from being targeted\ndirectly behind total cover. Only the best degree counts.",[10,163,164,165,169,170,174,175,179],{},"The second is sight. An attacker its target cannot see rolls with\n",[19,166],{"label":167,"tooltip-key":168},"Advantage","rules\u002Fadvantage",", and a target the\nattacker cannot see is attacked with Disadvantage — which is most of what the\n",[19,171],{"label":172,"tooltip-key":173},"Invisible","rules\u002Finvisible-condition"," condition is\nactually worth, and most of what the\n",[19,176],{"label":177,"tooltip-key":178},"Blinded","rules\u002Fblinded-condition"," condition costs.",[30,181,183],{"id":182},"attacks-that-are-not-about-damage","Attacks that are not about damage",[10,185,186,187,191,192,196],{},"An Unarmed Strike does not have to hurt anyone. It can\n",[19,188],{"label":189,"tooltip-key":190},"grapple","rules\u002Fgrappling"," instead, or shove — and\neither way the target must succeed on a Strength or Dexterity saving throw, its\nchoice, against a DC of 8 plus your Strength modifier and Proficiency Bonus, or\nsuffer the effect. A failed Grapple save leaves the target\n",[19,193],{"label":194,"tooltip-key":195},"Grappled","rules\u002Fgrappled-condition"," — Speed 0,\nand the grappler can drag it around — while a failed Shove save either pushes\nit 5 feet or knocks it Prone. Grapple alone needs a free hand and a target no\nmore than one size larger than you; Shove needs only the size limit.",[10,198,199,200,204,205,209,210,214],{},"And when a melee attack would drop a creature to 0 hit points, you can choose to\nleave it on 1 and\n",[19,201],{"label":202,"tooltip-key":203},"knock it out","rules\u002Fknocking-out-a-creature"," instead:\nit falls\n",[19,206],{"label":207,"tooltip-key":208},"Unconscious","rules\u002Funconscious-condition"," and\nstarts a ",[19,211],{"label":212,"tooltip-key":213},"Short Rest","rules\u002Fshort-rest"," rather than\nstarting to die.",[30,216,218],{"id":217},"after-the-hit","After the hit",[10,220,221,222,153],{},"Everything from the damage roll onwards — what the type is for, what halves it,\nand what happens at 0 hit points — is on\n",[13,223,225],{"href":224},"\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","Damage and Healing",{"title":227,"searchDepth":228,"depth":228,"links":229},"",2,[230,231,232,233,234],{"id":32,"depth":228,"text":33},{"id":49,"depth":228,"text":50},{"id":111,"depth":228,"text":112},{"id":182,"depth":228,"text":183},{"id":217,"depth":228,"text":218},"Rhythm of Play set out the frame: when\ntiming starts to matter the game tightens into rounds of about six seconds,\neveryone acts in \norder, and a turn buys you movement plus one\n. This page is what happens\ninside that frame.","md",{},true,"\u002Fwiki\u002Fplaying-the-game\u002Fcombat",{"title":5,"description":235},"wiki\u002F3.playing-the-game\u002F9.combat","l4Kay3pvD6MX5zb__z0qZs_AQ1RkJfm2K6F_IiEoqFg",[244],{"title":245,"path":246,"stem":247,"children":248},"Wiki","\u002Fwiki","wiki\u002F1.index",[249,250,254,293,323,327],{"title":245,"path":246,"stem":247},{"title":251,"path":252,"stem":253},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":255,"path":256,"stem":257,"children":258},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[259,260,262,266,268,272,276,280,284,288,292],{"title":255,"path":256,"stem":257},{"title":225,"path":224,"stem":261},"wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":263,"path":264,"stem":265},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":16,"path":15,"stem":267},"wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":269,"path":270,"stem":271},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":273,"path":274,"stem":275},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":277,"path":278,"stem":279},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":281,"path":282,"stem":283},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":285,"path":286,"stem":287},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":289,"path":290,"stem":291},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":5,"path":239,"stem":241},{"title":294,"path":295,"stem":296,"children":297},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[298,299,303,307,311,315,319],{"title":294,"path":295,"stem":296},{"title":300,"path":301,"stem":302},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":304,"path":305,"stem":306},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":308,"path":309,"stem":310},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":312,"path":313,"stem":314},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":316,"path":317,"stem":318},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":320,"path":321,"stem":322},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":324,"path":325,"stem":326},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":328,"path":329,"stem":330,"children":331},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[332,333,337,341,345,349,353,357],{"title":328,"path":329,"stem":330},{"title":334,"path":335,"stem":336},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":338,"path":339,"stem":340},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":342,"path":343,"stem":344},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":346,"path":347,"stem":348},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":350,"path":351,"stem":352},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":354,"path":355,"stem":356},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":358,"path":359,"stem":360},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]