[{"data":1,"prerenderedAt":299},["ShallowReactive",2],{"page-\u002Fwiki\u002Fplaying-the-game\u002Fconditions":3,"navigation-main":177},{"id":4,"title":5,"body":6,"description":169,"extension":170,"meta":171,"navigation":172,"path":173,"seo":174,"stem":175,"__hash__":176},"wiki\u002Fwiki\u002F3.playing-the-game\u002F11.conditions.md","Conditions",{"type":7,"value":8,"toc":161},"minimark",[9,24,27,32,40,44,61,69,73,76,117,125,129],[10,11,12,13,18,19,23],"p",{},"A ",[14,15],"tooltip",{"label":16,"tooltip-key":17},"condition","rules\u002Fcondition"," is a temporary state\na creature can be put into, and the rules use them as shorthand: rather than\nspelling out what being knocked flat does every time it happens, a rule hands\nyou the\n",[14,20],{"label":21,"tooltip-key":22},"Prone","rules\u002Fprone-condition"," condition and the\ncondition says the rest. There are fifteen of them, each with its own entry in\nthe glossary.",[10,25,26],{},"Whatever applies a condition also says how it ends — when the spell stops, when\nthe creature saves, at the end of its next turn, on a successful check. A\ncondition with nothing to end it is a rule someone has misread.",[28,29,31],"h2",{"id":30},"a-condition-does-not-stack-with-itself","A condition does not stack with itself",[10,33,34,35,39],{},"This is the part that surprises people. You either have a condition or you do\nnot. A creature already\n",[14,36],{"label":37,"tooltip-key":38},"Frightened","rules\u002Ffrightened-condition"," that is\nfrightened again by something else is not more frightened; it is frightened,\nwith two things that might end it.",[28,41,43],{"id":42},"except-exhaustion","Except Exhaustion",[10,45,46,50,51,55,56,60],{},[14,47],{"label":48,"tooltip-key":49},"Exhaustion","rules\u002Fexhaustion-condition"," is the one\nexception, and it works by levels. Each new dose adds a level, and each level\ncosts you: every\n",[14,52],{"label":53,"tooltip-key":54},"D20 Test","rules\u002Fd20-test"," you make is reduced by\ntwice your level, and your\n",[14,57],{"label":58,"tooltip-key":59},"Speed","rules\u002Fspeed"," drops by 5 feet per level. At\nlevel 6 you die.",[10,62,63,64,68],{},"It comes off slowly — one level per\n",[14,65],{"label":66,"tooltip-key":67},"Long Rest","rules\u002Flong-rest"," — which is what makes\nit the game's clock on attrition rather than a status to shrug off.",[28,70,72],{"id":71},"one-condition-brings-another","One condition brings another",[10,74,75],{},"Conditions are not independent of each other, and this is the detail worth\nknowing before it comes up mid-fight.",[10,77,78,82,83,87,88,92,93,97,98,102,103,102,107,111,112,116],{},[14,79],{"label":80,"tooltip-key":81},"Incapacitated","rules\u002Fincapacitated-condition"," is\nthe one that stops you playing: no action, no\n",[14,84],{"label":85,"tooltip-key":86},"Bonus Action","rules\u002Fbonus-action",", no\n",[14,89],{"label":90,"tooltip-key":91},"Reaction","rules\u002Freaction",", no speech, and any\n",[14,94],{"label":95,"tooltip-key":96},"Concentration","rules\u002Fconcentration"," you were\nholding is broken. It is rarely applied directly. Instead it arrives as a\npassenger:\n",[14,99],{"label":100,"tooltip-key":101},"Paralyzed","rules\u002Fparalyzed-condition",",\n",[14,104],{"label":105,"tooltip-key":106},"Petrified","rules\u002Fpetrified-condition",[14,108],{"label":109,"tooltip-key":110},"Stunned","rules\u002Fstunned-condition"," and\n",[14,113],{"label":114,"tooltip-key":115},"Unconscious","rules\u002Funconscious-condition"," each\nimpose it as part of what they do. So the answer to \"can I still take a\nReaction?\" is usually found one condition further down than the one you were\ngiven.",[10,118,119,120,124],{},"Unconscious carries a second passenger, and an odd one: it also gives you Prone,\nand Prone ",[121,122,123],"strong",{},"stays behind when the Unconscious condition ends",". You wake up on\nthe floor.",[28,126,128],{"id":127},"reading-one","Reading one",[10,130,131,132,102,136,102,140,102,144,102,148,102,152,111,156,160],{},"Everything above is about how conditions behave as a group. What any single one\nactually does is in its own glossary entry, and those are the definitive text —\n",[14,133],{"label":134,"tooltip-key":135},"Blinded","rules\u002Fblinded-condition",[14,137],{"label":138,"tooltip-key":139},"Charmed","rules\u002Fcharmed-condition",[14,141],{"label":142,"tooltip-key":143},"Deafened","rules\u002Fdeafened-condition",[14,145],{"label":146,"tooltip-key":147},"Grappled","rules\u002Fgrappled-condition",[14,149],{"label":150,"tooltip-key":151},"Invisible","rules\u002Finvisible-condition",[14,153],{"label":154,"tooltip-key":155},"Poisoned","rules\u002Fpoisoned-condition",[14,157],{"label":158,"tooltip-key":159},"Restrained","rules\u002Frestrained-condition"," are the\nrest of the fifteen. Most of them come down to Advantage and Disadvantage\npointed in one direction or the other; the ones that do more than that are the\nfour that hand out Incapacitated.",{"title":162,"searchDepth":163,"depth":163,"links":164},"",2,[165,166,167,168],{"id":30,"depth":163,"text":31},{"id":42,"depth":163,"text":43},{"id":71,"depth":163,"text":72},{"id":127,"depth":163,"text":128},"A  is a temporary state\na creature can be put into, and the rules use them as shorthand: rather than\nspelling out what being knocked flat does every time it happens, a rule hands\nyou the\n condition and the\ncondition says the rest. There are fifteen of them, each with its own entry in\nthe glossary.","md",{},true,"\u002Fwiki\u002Fplaying-the-game\u002Fconditions",{"title":5,"description":169},"wiki\u002F3.playing-the-game\u002F11.conditions","r8pmqEm9Lptpidiq2cCepK_DbLK7B5uUAPmeJiKIUG8",[178],{"title":179,"path":180,"stem":181,"children":182},"Wiki","\u002Fwiki","wiki\u002F1.index",[183,184,188,231,261,265],{"title":179,"path":180,"stem":181},{"title":185,"path":186,"stem":187},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":189,"path":190,"stem":191,"children":192},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[193,194,198,199,203,207,211,215,219,223,227],{"title":189,"path":190,"stem":191},{"title":195,"path":196,"stem":197},"Damage and Healing","\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":5,"path":173,"stem":175},{"title":200,"path":201,"stem":202},"Rhythm of Play","\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":204,"path":205,"stem":206},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":208,"path":209,"stem":210},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":212,"path":213,"stem":214},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":216,"path":217,"stem":218},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":220,"path":221,"stem":222},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":224,"path":225,"stem":226},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":228,"path":229,"stem":230},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":232,"path":233,"stem":234,"children":235},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[236,237,241,245,249,253,257],{"title":232,"path":233,"stem":234},{"title":238,"path":239,"stem":240},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":242,"path":243,"stem":244},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":246,"path":247,"stem":248},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":250,"path":251,"stem":252},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":254,"path":255,"stem":256},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":258,"path":259,"stem":260},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":262,"path":263,"stem":264},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":266,"path":267,"stem":268,"children":269},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[270,271,275,279,283,287,291,295],{"title":266,"path":267,"stem":268},{"title":272,"path":273,"stem":274},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":276,"path":277,"stem":278},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":280,"path":281,"stem":282},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":284,"path":285,"stem":286},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":288,"path":289,"stem":290},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":292,"path":293,"stem":294},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":296,"path":297,"stem":298},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]