[{"data":1,"prerenderedAt":440},["ShallowReactive",2],{"page-\u002Fwiki\u002Fplaying-the-game\u002Fexploration":3,"navigation-main":320},{"id":4,"title":5,"body":6,"description":12,"extension":313,"meta":314,"navigation":315,"path":316,"seo":317,"stem":318,"__hash__":319},"wiki\u002Fwiki\u002F3.playing-the-game\u002F8.exploration.md","Exploration",{"type":7,"value":8,"toc":304},"minimark",[9,13,18,21,66,94,98,106,139,161,165,212,225,233,237,260,282,286],[10,11,12],"p",{},"Between the conversations and the fights is everything else: crossing country,\nsearching a room, climbing a wall, running out of water. Exploration is played\nat whatever scale suits it — a week of travel can pass in one sentence, and a\nsingle corridor can take twenty minutes of table time.",[14,15,17],"h2",{"id":16},"light-and-what-you-can-see-by-it","Light, and what you can see by it",[10,19,20],{},"Three levels of light, and they matter because they change what a creature can\ndo rather than how the room looks.",[22,23,24,33,50],"ul",{},[25,26,27,32],"li",{},[28,29],"tooltip",{"label":30,"tooltip-key":31},"Bright Light","rules\u002Fbright-light"," — ordinary\nsight, no penalty.",[25,34,35,39,40,44,45,49],{},[28,36],{"label":37,"tooltip-key":38},"Dim Light","rules\u002Fdim-light"," — the space is\n",[28,41],{"label":42,"tooltip-key":43},"Lightly Obscured","rules\u002Flightly-obscured",", so\nseeing anything in it is at\n",[28,46],{"label":47,"tooltip-key":48},"Disadvantage","rules\u002Fdisadvantage",".",[25,51,52,39,56,60,61,65],{},[28,53],{"label":54,"tooltip-key":55},"Darkness","rules\u002Fdarkness",[28,57],{"label":58,"tooltip-key":59},"Heavily Obscured","rules\u002Fheavily-obscured",", and\nyou have the ",[28,62],{"label":63,"tooltip-key":64},"Blinded","rules\u002Fblinded-condition","\ncondition while trying to see into it.",[10,67,68,69,73,74,78,79,83,84,88,89,93],{},"Special senses cut through that unevenly, which is why two creatures standing in\none room are often not in the same situation at all.\n",[28,70],{"label":71,"tooltip-key":72},"Darkvision","rules\u002Fdarkvision"," shifts each level up\none within its range and drains the colour out of what it shows you.\n",[28,75],{"label":76,"tooltip-key":77},"Blindsight","rules\u002Fblindsight"," does not use sight\nat all, so darkness and the\n",[28,80],{"label":81,"tooltip-key":82},"Invisible","rules\u002Finvisible-condition"," condition\nare both irrelevant to it.\n",[28,85],{"label":86,"tooltip-key":87},"Tremorsense","rules\u002Ftremorsense"," finds only what is\ntouching the same surface you are, and never anything in the air.\n",[28,90],{"label":91,"tooltip-key":92},"Truesight","rules\u002Ftruesight"," sees through darkness,\ninvisibility and illusion together.",[14,95,97],{"id":96},"noticing-and-not-being-noticed","Noticing, and not being noticed",[10,99,100,101,105],{},"Most of what your character spots is never rolled for.\n",[28,102],{"label":103,"tooltip-key":104},"Passive Perception","rules\u002Fpassive-perception"," is a\nstanding score — 10 plus your Perception check bonus, plus or minus 5 if you\nhave Advantage or Disadvantage on such checks — which the DM compares against\nwhatever is there to be found. You do not ask for it and you cannot fail it. It\nis simply how alert you are while not paying attention.",[10,107,108,109,113,114,118,119,123,124,128,129,133,134,138],{},"Going looking on purpose is the\n",[28,110],{"label":111,"tooltip-key":112},"Search","rules\u002Fsearch-action"," action, and it is\nalways a Wisdom check —\n",[28,115],{"label":116,"tooltip-key":117},"Perception","rules\u002Fperception-wisdom-skill"," for a\nconcealed creature or object,\n",[28,120],{"label":121,"tooltip-key":122},"Survival","rules\u002Fsurvival-wisdom-skill"," for tracks.\nWorking out what something ",[125,126,127],"em",{},"means"," is a different action:\n",[28,130],{"label":131,"tooltip-key":132},"Study","rules\u002Fstudy-action"," is the Intelligence\ncheck, and\n",[28,135],{"label":136,"tooltip-key":137},"Investigation","rules\u002Finvestigation-intelligence-skill"," is\nthe skill it uses for traps, ciphers and gadgetry.",[10,140,141,142,146,147,149,150,154,155,157,158,160],{},"Going the other way, the ",[28,143],{"label":144,"tooltip-key":145},"Hide","rules\u002Fhide-action","\naction needs you\n",[28,148],{"label":58,"tooltip-key":59}," or\nbehind heavy cover and out of every enemy's line of sight, and then it is a\nDC 15 ",[28,151],{"label":152,"tooltip-key":153},"Stealth","rules\u002Fstealth-dexterity-skill","\ncheck. Succeed and you have the\n",[28,156],{"label":81,"tooltip-key":82}," condition\nwhile hidden — and your total becomes the DC anyone else must beat with a\n",[28,159],{"label":116,"tooltip-key":117}," check\nto find you.",[14,162,164],{"id":163},"getting-there","Getting there",[10,166,167,168,172,173,177,178,182,183,187,188,192,193,197,198,202,203,187,207,211],{},"Your ",[28,169],{"label":170,"tooltip-key":171},"Speed","rules\u002Fspeed"," is a budget of feet, and\nsome ground spends it faster. Every foot of\n",[28,174],{"label":175,"tooltip-key":176},"Difficult Terrain","rules\u002Fdifficult-terrain"," costs\nan extra foot — and it does not stack, so a space either is difficult or it is\nnot, however many reasons it has to be.\n",[28,179],{"label":180,"tooltip-key":181},"Climbing","rules\u002Fclimbing",",\n",[28,184],{"label":185,"tooltip-key":186},"swimming","rules\u002Fswimming"," and\n",[28,189],{"label":190,"tooltip-key":191},"crawling","rules\u002Fcrawling"," each cost that same\nextra foot, and the first two stop costing it if you have a matching\n",[28,194],{"label":195,"tooltip-key":196},"Climb Speed","rules\u002Fclimb-speed"," or\n",[28,199],{"label":200,"tooltip-key":201},"Swim Speed","rules\u002Fswim-speed"," and use it.\n",[28,204],{"label":205,"tooltip-key":206},"Fly Speed","rules\u002Ffly-speed",[28,208],{"label":209,"tooltip-key":210},"Burrow Speed","rules\u002Fburrow-speed"," do the same for\ntheir own element.",[10,213,214,215,219,220,224],{},"Jumping comes off Strength rather than a roll. A\n",[28,216],{"label":217,"tooltip-key":218},"Long Jump","rules\u002Flong-jump"," clears a number of\nfeet equal to your Strength score, and a\n",[28,221],{"label":222,"tooltip-key":223},"High Jump","rules\u002Fhigh-jump"," gets you 3 feet plus\nyour Strength modifier — both after at least a 10-foot run-up, both halved from\nstanding, and both spending movement for every foot travelled.",[10,226,227,228,232],{},"What you can haul is\n",[28,229],{"label":230,"tooltip-key":231},"Carrying Capacity","rules\u002Fcarrying-capacity",", which\nis a Strength question too.",[14,234,236],{"id":235},"hazards","Hazards",[10,238,239,240,244,245,249,250,254,255,259],{},"A ",[28,241],{"label":242,"tooltip-key":243},"hazard","rules\u002Fhazard"," is the environment doing\nthe damage instead of a creature. There are five.\n",[28,246],{"label":247,"tooltip-key":248},"Falling","rules\u002Ffalling-hazard"," is 1d6 Bludgeoning\nper 10 feet and leaves you\n",[28,251],{"label":252,"tooltip-key":253},"Prone","rules\u002Fprone-condition",";\n",[28,256],{"label":257,"tooltip-key":258},"Burning","rules\u002Fburning-hazard"," is 1d4 Fire at the\nstart of each of your turns until it is put out.",[10,261,262,263,267,268,272,273,187,277,281],{},"The other three pay out in\n",[28,264],{"label":265,"tooltip-key":266},"Exhaustion","rules\u002Fexhaustion-condition"," rather\nthan damage.\n",[28,269],{"label":270,"tooltip-key":271},"Suffocation","rules\u002Fsuffocation-hazard"," works on\ncombat's clock, not the day's: once you are out of breath it hands out a level\nat the end of each of your turns.\n",[28,274],{"label":275,"tooltip-key":276},"Dehydration","rules\u002Fdehydration-hazard",[28,278],{"label":279,"tooltip-key":280},"Malnutrition","rules\u002Fmalnutrition-hazard"," are the\nslow ones, and they are what turns a badly planned journey into a real\nproblem: Dehydration at the end of a day with too little water, Malnutrition\nat the end of one with too little food.",[14,283,285],{"id":284},"stopping","Stopping",[10,287,288,289,293,294,298,299,49],{},"Travel is measured in the rests it takes. A\n",[28,290],{"label":291,"tooltip-key":292},"Short Rest","rules\u002Fshort-rest"," is an hour of doing\nnothing more strenuous than eating, talking or keeping watch, and you need at\nleast 1 hit point to start one. A\n",[28,295],{"label":296,"tooltip-key":297},"Long Rest","rules\u002Flong-rest"," is at least eight\nhours, at least six of them asleep, and you cannot begin another until sixteen\nhours after finishing the last. What each one gives back is on\n",[300,301,303],"a",{"href":302},"\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","Damage and Healing",{"title":305,"searchDepth":306,"depth":306,"links":307},"",2,[308,309,310,311,312],{"id":16,"depth":306,"text":17},{"id":96,"depth":306,"text":97},{"id":163,"depth":306,"text":164},{"id":235,"depth":306,"text":236},{"id":284,"depth":306,"text":285},"md",{},true,"\u002Fwiki\u002Fplaying-the-game\u002Fexploration",{"title":5,"description":12},"wiki\u002F3.playing-the-game\u002F8.exploration","79fJjh6Iv3dsDodi3r4RBQKNZImHrt1AF23-liqRhZ8",[321],{"title":322,"path":323,"stem":324,"children":325},"Wiki","\u002Fwiki","wiki\u002F1.index",[326,327,331,372,402,406],{"title":322,"path":323,"stem":324},{"title":328,"path":329,"stem":330},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":332,"path":333,"stem":334,"children":335},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[336,337,339,343,347,351,355,359,363,367,368],{"title":332,"path":333,"stem":334},{"title":303,"path":302,"stem":338},"wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":340,"path":341,"stem":342},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":344,"path":345,"stem":346},"Rhythm of Play","\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play","wiki\u002F3.playing-the-game\u002F2.rhythm-of-play",{"title":348,"path":349,"stem":350},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":352,"path":353,"stem":354},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":356,"path":357,"stem":358},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":360,"path":361,"stem":362},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":364,"path":365,"stem":366},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":5,"path":316,"stem":318},{"title":369,"path":370,"stem":371},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":373,"path":374,"stem":375,"children":376},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[377,378,382,386,390,394,398],{"title":373,"path":374,"stem":375},{"title":379,"path":380,"stem":381},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":383,"path":384,"stem":385},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":387,"path":388,"stem":389},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":391,"path":392,"stem":393},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":395,"path":396,"stem":397},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":399,"path":400,"stem":401},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":403,"path":404,"stem":405},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":407,"path":408,"stem":409,"children":410},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[411,412,416,420,424,428,432,436],{"title":407,"path":408,"stem":409},{"title":413,"path":414,"stem":415},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":417,"path":418,"stem":419},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":421,"path":422,"stem":423},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":425,"path":426,"stem":427},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":429,"path":430,"stem":431},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":433,"path":434,"stem":435},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":437,"path":438,"stem":439},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]