[{"data":1,"prerenderedAt":218},["ShallowReactive",2],{"page-\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play":3,"navigation-main":96},{"id":4,"title":5,"body":6,"description":12,"extension":89,"meta":90,"navigation":91,"path":92,"seo":93,"stem":94,"__hash__":95},"wiki\u002Fwiki\u002F3.playing-the-game\u002F2.rhythm-of-play.md","Rhythm of Play",{"type":7,"value":8,"toc":84},"minimark",[9,13,36,50,55,58,81],[10,11,12],"p",{},"Play runs in a loop of three beats, repeated for as long as the session lasts.",[14,15,16,24,30],"ol",{},[17,18,19,23],"li",{},[20,21,22],"strong",{},"The DM describes the situation."," Where you are, what you can see, what is\nhappening around you, and what seems possible from here.",[17,25,26,29],{},[20,27,28],{},"The players say what they do."," Not what they roll — what their characters\nattempt. One player may speak for the group, or everyone may act at once.",[17,31,32,35],{},[20,33,34],{},"The DM narrates the result",", which becomes the situation for the next\nbeat.",[10,37,38,39,44,45,49],{},"Dice enter only in the third beat, and only sometimes. If what you attempt is\nroutine, it simply works. If it is impossible, it simply fails. The dice come out\nfor the space between those, where the attempt could plausibly go either way, and\nthe DM calls for an\n",[40,41],"tooltip",{"label":42,"tooltip-key":43},"ability check","rules\u002Fability-check"," or another\n",[40,46],{"label":47,"tooltip-key":48},"D20 Test","rules\u002Fd20-test"," to find out which.",[51,52,54],"h2",{"id":53},"when-time-matters","When time matters",[10,56,57],{},"Most of the time the loop runs loosely: an afternoon of travel passes in a\nsentence, a conversation takes as long as it takes. When precision starts to\nmatter — usually because something is trying to kill you — the game tightens into\nrounds.",[10,59,60,61,65,66,70,71,75,76,80],{},"A round covers about six seconds of the world, and inside it everyone involved\ngets one turn, in an order fixed at the start by\n",[40,62],{"label":63,"tooltip-key":64},"Initiative","rules\u002Finitiative",". On your turn you can\nmove and take one ",[40,67],{"label":68,"tooltip-key":69},"action","rules\u002Faction",", plus a\n",[40,72],{"label":73,"tooltip-key":74},"Bonus Action","rules\u002Fbonus-action"," if something has\ngranted you one. Between your turns you may get a\n",[40,77],{"label":78,"tooltip-key":79},"Reaction","rules\u002Freaction",", which is how you do\nsomething in response to another creature.",[10,82,83],{},"The loop has not changed — the DM still describes, you still say what you do, the\nDM still narrates. Rounds only pin down who goes when.",{"title":85,"searchDepth":86,"depth":86,"links":87},"",2,[88],{"id":53,"depth":86,"text":54},"md",{},true,"\u002Fwiki\u002Fplaying-the-game\u002Frhythm-of-play",{"title":5,"description":12},"wiki\u002F3.playing-the-game\u002F2.rhythm-of-play","P4-7IBxJ2jRCBADuPXGzPbSCx8KMMOPw7lUo5rbii_0",[97],{"title":98,"path":99,"stem":100,"children":101},"Wiki","\u002Fwiki","wiki\u002F1.index",[102,103,107,150,180,184],{"title":98,"path":99,"stem":100},{"title":104,"path":105,"stem":106},"Introduction","\u002Fwiki\u002Fintroduction","wiki\u002F2.introduction",{"title":108,"path":109,"stem":110,"children":111},"Playing the Game","\u002Fwiki\u002Fplaying-the-game","wiki\u002F3.playing-the-game\u002F1.index",[112,113,117,121,122,126,130,134,138,142,146],{"title":108,"path":109,"stem":110},{"title":114,"path":115,"stem":116},"Damage and Healing","\u002Fwiki\u002Fplaying-the-game\u002Fdamage-and-healing","wiki\u002F3.playing-the-game\u002F10.damage-and-healing",{"title":118,"path":119,"stem":120},"Conditions","\u002Fwiki\u002Fplaying-the-game\u002Fconditions","wiki\u002F3.playing-the-game\u002F11.conditions",{"title":5,"path":92,"stem":94},{"title":123,"path":124,"stem":125},"The Six Abilities","\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities","wiki\u002F3.playing-the-game\u002F3.the-six-abilities",{"title":127,"path":128,"stem":129},"D20 Tests","\u002Fwiki\u002Fplaying-the-game\u002Fd20-tests","wiki\u002F3.playing-the-game\u002F4.d20-tests",{"title":131,"path":132,"stem":133},"Proficiency","\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","wiki\u002F3.playing-the-game\u002F5.proficiency",{"title":135,"path":136,"stem":137},"Actions","\u002Fwiki\u002Fplaying-the-game\u002Factions","wiki\u002F3.playing-the-game\u002F6.actions",{"title":139,"path":140,"stem":141},"Social Interaction","\u002Fwiki\u002Fplaying-the-game\u002Fsocial-interaction","wiki\u002F3.playing-the-game\u002F7.social-interaction",{"title":143,"path":144,"stem":145},"Exploration","\u002Fwiki\u002Fplaying-the-game\u002Fexploration","wiki\u002F3.playing-the-game\u002F8.exploration",{"title":147,"path":148,"stem":149},"Combat","\u002Fwiki\u002Fplaying-the-game\u002Fcombat","wiki\u002F3.playing-the-game\u002F9.combat",{"title":151,"path":152,"stem":153,"children":154},"Creating a Character","\u002Fwiki\u002Fcreating-a-character","wiki\u002F4.creating-a-character\u002F1.index",[155,156,160,164,168,172,176],{"title":151,"path":152,"stem":153},{"title":157,"path":158,"stem":159},"Choosing a Class","\u002Fwiki\u002Fcreating-a-character\u002Fchoosing-a-class","wiki\u002F4.creating-a-character\u002F2.choosing-a-class",{"title":161,"path":162,"stem":163},"Origin","\u002Fwiki\u002Fcreating-a-character\u002Forigin","wiki\u002F4.creating-a-character\u002F3.origin",{"title":165,"path":166,"stem":167},"Ability Scores","\u002Fwiki\u002Fcreating-a-character\u002Fability-scores","wiki\u002F4.creating-a-character\u002F4.ability-scores",{"title":169,"path":170,"stem":171},"Alignment and Details","\u002Fwiki\u002Fcreating-a-character\u002Falignment","wiki\u002F4.creating-a-character\u002F5.alignment",{"title":173,"path":174,"stem":175},"Equipment","\u002Fwiki\u002Fcreating-a-character\u002Fequipment","wiki\u002F4.creating-a-character\u002F6.equipment",{"title":177,"path":178,"stem":179},"Beyond Level 1","\u002Fwiki\u002Fcreating-a-character\u002Fbeyond-level-1","wiki\u002F4.creating-a-character\u002F7.beyond-level-1",{"title":181,"path":182,"stem":183},"Rules Glossary","\u002Fwiki\u002Frules-glossary","wiki\u002F5.rules-glossary",{"title":185,"path":186,"stem":187,"children":188},"Dungeon Mastering","\u002Fwiki\u002Fdungeon-mastering","wiki\u002F6.dungeon-mastering\u002F1.index",[189,190,194,198,202,206,210,214],{"title":185,"path":186,"stem":187},{"title":191,"path":192,"stem":193},"Running the Game","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-the-game","wiki\u002F6.dungeon-mastering\u002F2.running-the-game",{"title":195,"path":196,"stem":197},"Preparing a Session","\u002Fwiki\u002Fdungeon-mastering\u002Fpreparing-a-session","wiki\u002F6.dungeon-mastering\u002F3.preparing-a-session",{"title":199,"path":200,"stem":201},"Setting Difficulty","\u002Fwiki\u002Fdungeon-mastering\u002Fsetting-difficulty","wiki\u002F6.dungeon-mastering\u002F4.setting-difficulty",{"title":203,"path":204,"stem":205},"Building an Encounter","\u002Fwiki\u002Fdungeon-mastering\u002Fbuilding-an-encounter","wiki\u002F6.dungeon-mastering\u002F5.building-an-encounter",{"title":207,"path":208,"stem":209},"Running a Combat","\u002Fwiki\u002Fdungeon-mastering\u002Frunning-a-combat","wiki\u002F6.dungeon-mastering\u002F6.running-a-combat",{"title":211,"path":212,"stem":213},"Between Scenes","\u002Fwiki\u002Fdungeon-mastering\u002Fbetween-scenes","wiki\u002F6.dungeon-mastering\u002F7.between-scenes",{"title":215,"path":216,"stem":217},"Rewards","\u002Fwiki\u002Fdungeon-mastering\u002Frewards","wiki\u002F6.dungeon-mastering\u002F8.rewards",1767225600000]