[{"data":1,"prerenderedAt":343},["ShallowReactive",2],{"page-\u002Fwiki\u002Fplaying-the-game\u002Fthe-six-abilities":3,"navigation-main":223},{"id":4,"title":5,"body":6,"description":215,"extension":216,"meta":217,"navigation":218,"path":219,"seo":220,"stem":221,"__hash__":222},"wiki\u002Fwiki\u002F3.playing-the-game\u002F3.the-six-abilities.md","The Six Abilities",{"type":7,"value":8,"toc":209},"minimark",[9,19,87,92,100,170,173,177,200],[10,11,12,13,18],"p",{},"Every creature in the game is described by six\n",[14,15],"tooltip",{"label":16,"tooltip-key":17},"abilities","rules\u002Fability",". They are the raw\nmaterial behind almost every roll you make.",[20,21,22,35],"table",{},[23,24,25],"thead",{},[26,27,28,32],"tr",{},[29,30,31],"th",{},"Ability",[29,33,34],{},"Covers",[36,37,38,47,55,63,71,79],"tbody",{},[26,39,40,44],{},[41,42,43],"td",{},"Strength",[41,45,46],{},"Raw physical force: lifting, shoving, climbing, hitting things hard.",[26,48,49,52],{},[41,50,51],{},"Dexterity",[41,53,54],{},"Agility and precision: balance, stealth, reflexes, aim.",[26,56,57,60],{},[41,58,59],{},"Constitution",[41,61,62],{},"Stamina and resilience: how much punishment you absorb.",[26,64,65,68],{},[41,66,67],{},"Intelligence",[41,69,70],{},"Recall and reasoning: what you know and what you can work out.",[26,72,73,76],{},[41,74,75],{},"Wisdom",[41,77,78],{},"Perceptiveness and judgement: what you notice and what you sense.",[26,80,81,84],{},[41,82,83],{},"Charisma",[41,85,86],{},"Force of personality: how well you move other people.",[88,89,91],"h2",{"id":90},"scores-and-modifiers","Scores and modifiers",[10,93,94,95,99],{},"Each ability has a score, usually between 3 and 20 for a starting character, and\nwhat you actually add to a roll is its\n",[14,96],{"label":97,"tooltip-key":98},"modifier","rules\u002Fability-score-and-modifier",". The\nmodifier is the score minus 10, halved, rounded down — so a 10 or 11 gives +0, a\n16 gives +3, and an 8 gives −1.",[20,101,102,112],{},[23,103,104],{},[26,105,106,109],{},[29,107,108],{},"Score",[29,110,111],{},"Modifier",[36,113,114,122,130,138,146,154,162],{},[26,115,116,119],{},[41,117,118],{},"8–9",[41,120,121],{},"−1",[26,123,124,127],{},[41,125,126],{},"10–11",[41,128,129],{},"+0",[26,131,132,135],{},[41,133,134],{},"12–13",[41,136,137],{},"+1",[26,139,140,143],{},[41,141,142],{},"14–15",[41,144,145],{},"+2",[26,147,148,151],{},[41,149,150],{},"16–17",[41,152,153],{},"+3",[26,155,156,159],{},[41,157,158],{},"18–19",[41,160,161],{},"+4",[26,163,164,167],{},[41,165,166],{},"20",[41,168,169],{},"+5",[10,171,172],{},"The score is what your character has. The modifier is what the dice see. Once\nyour scores are set you will barely think about them again — the modifier is the\nnumber that ends up on your sheet next to every roll.",[88,174,176],{"id":175},"where-the-six-show-up","Where the six show up",[10,178,179,180,184,185,189,190,194,195,199],{},"Every ability does the same three jobs. It backs\n",[14,181],{"label":182,"tooltip-key":183},"ability checks","rules\u002Fability-check"," when you try\nsomething uncertain, it backs\n",[14,186],{"label":187,"tooltip-key":188},"saving throws","rules\u002Fsaving-throw"," when something\nhappens ",[191,192,193],"em",{},"to"," you, and it governs a set of\n",[14,196],{"label":197,"tooltip-key":198},"skills","rules\u002Fskill"," — eighteen of them across the\nsix — that narrow an ability to a specific kind of effort. Athletics is Strength\napplied to climbing and swimming; Arcana is Intelligence applied to magical lore.",[10,201,202,203,208],{},"A skill never replaces its ability. It is the same roll with training added, and\n",[204,205,207],"a",{"href":206},"\u002Fwiki\u002Fplaying-the-game\u002Fproficiency","Proficiency"," is what adds it.",{"title":210,"searchDepth":211,"depth":211,"links":212},"",2,[213,214],{"id":90,"depth":211,"text":91},{"id":175,"depth":211,"text":176},"Every creature in the game is described by six\n. 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