Alert Feat, Stealth, Sleight of Hand
Ability Scores: Dexterity, Constitution, Intelligence
Skill Proficiencies: Sleight of Hand, Stealth
Feat: Alert
Tool Proficiencies: Thieves’ Tools
Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Link: Link to source
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.