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Hermit

Background • PHB, WC5E

Healer Feat, Medicine, Religion

Ability Scores: Constitution, Wisdom, Charisma

Skill Proficiencies: Medicine, Religion

Feat: Healer

Tool Proficiencies: Herbalism Kit

Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (Philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP

Link: Link to source

You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.