Homunculus Servant

Monster • EFOTALink to source

Tiny Construct, Neutral

CR: 0

AC: 13

Initiative: +0 (10)

HP: 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell’s level)

Speed: 20 ft., fly 30 ft.

MODSAVE
STR4-3-3
DEX15+2+2
CON12+1+1
INT10+0+0
WIS10+0+0
CHA7-2-2

Skills: -

Immunities: Poison

Condition Immunities: Exhaustion, Poisoned

Senses: Darkvision 60 ft.; Passive Perception 10

Languages: Telepathy (1 mile, works only with you)

Artificer’s Pet

Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.

Actions

Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell’s level of Force damage.

Reactions

Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.

Loading...