0, Tiny Construct, Neutral
Tiny Construct, Neutral
CR: 0
AC: 13
Initiative: +0 (10)
HP: 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell’s level)
Speed: 20 ft., fly 30 ft.
Skills: -
Immunities: Poison
Senses: Darkvision 60 ft.; Passive Perception 10
Languages: Telepathy (1 mile, works only with you)
Artificer’s Pet
3, Large Monstrosity, Unaligned
Large Monstrosity, Unaligned
CR: 3
AC: 13
Initiative: +1 (11)
HP: 59 (7d10 + 21)
Speed: 40 ft., Climb 40 ft.
Skills: Perception +5
Senses: Darkvision 60 ft.; Passive Perception 15
Languages: -
Owlbears are tenacious hunters that might track prey over miles and rarely give up their hunts.
Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse.
Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den Features table to inspire an owlbear den’s noteworthy traits.
| 1d4 | An Owlbear Den Contains … |
|---|---|
| 1 | Evidence of previous occupants, like bandits, wolves, or dragons. |
| 2 | Heaps of regurgitated pellets studded with coins or other treasure. |
| 3 | A nest with 1d6 owlbear eggs. |
| 4 | Passages through the earth or hollow trees. |
3, Large Monstrosity, Unaligned
Large Monstrosity, Unaligned
CR: 3
AC: 14
Initiative: +3 (13)
HP: 45 (7d10 + 7)
Speed: 30 ft., Climb 30 ft.
Skills: Stealth +7
Senses: Darkvision 60 ft.; Passive Perception 10
Languages: -
Phase spiders appear out of nowhere to attack, then vanish just as swiftly. These horse-size, magical arachnids are endemic to the Ethereal Plane. From vaporous lairs, they peer through the Border Ethereal into the Material Plane. When they detect prey, phase spiders draw close and then shift or “phase” to the Material Plane to attack. They shift between planes of existence and attack from unexpected directions until they overcome their prey or are forced to retreat.
Phase spiders are more intelligent than mundane spiders, but most are cowards. They usually flee if they’re outnumbered by creatures capable of seeing them on the Ethereal Plane or pursuing them there. They make exceptions for ghosts and similar spirits, which phase spiders gain sustenance from and pursue as favored prey.
0, Medium Construct, Unaligned
Medium Construct, Unaligned
CR: 0
AC: 12 + your Intelligence modifier
Initiative: +1 (11)
HP: 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
Speed: 40
Skills: -
Immunities: Poison
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages you know
Battle Smith Artificer’s Pet
3, Small or Medium Monstrosity (Lycanthrope), Chaotic Evil
Small or Medium Monstrosity (Lycanthrope), Chaotic Evil
CR: 3
AC: 15
Initiative: +4 (14)
HP: 71 (11d8 + 22)
Speed: 30 ft., 40 ft. (wolf form only)
Skills: Perception +4, Stealth +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common (can’t speak in wolf form)
Werewolves change from their humanoid forms into fierce wolves or wolf-humanoid hybrids. Werewolves can shape-shift voluntarily, but many can’t resist transforming during the nights of a full moon.