Steel Defender

Monster • EFOTALink to source

Medium Construct, Unaligned

CR: 0

AC: 12 + your Intelligence modifier

Initiative: +2 (12)

HP: 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed: 40

MODSAVE
STR14+2+2
DEX12+1+1
CON14+2+2
INT4-3-3
WIS10+0+0
CHA6-2-2

Skills: -

Immunities: Poison

Condition Immunities: Charmed, Exhaustion, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Understands the languages you know

Battle Smith Artificer’s Pet

Traits

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the Steel Defender makes.

Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of it makes an attack roll targeting a different creature. Response: The triggering creature makes the attack roll with Disadvantage.

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