Spell Level: 4
Spell School: Necromancy
Casting Time: 1 Action
Components: V, S
Range: 30 ft.
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Necrotic)
Saving Throw: None
Ritual: No
Scaling: Spell Slot Level
Classes: Druid, Sorcerer, Warlock, Wizard
Link: Link to source
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.