A Nature Priest of Primal Power
Hit Point Die: d8
Primary Abilities: Wisdom
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: Choose 2 from Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor, Shields
Tool Proficiencies: Herbalism Kit
Starting Equipment: Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Subclasses: Circle of the Land, Circle of the Moon, Circle of the Sea, Circle of the Stars
Link: Link to source
Druids belong to ancient orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.