Compelled Duel

Spell • PHBLink to source

Spell Level: 1

Spell School: Enchantment

Casting Time: 1 Bonus Action

Components: V

Range: 30 ft.

Area: None

Duration: Concentration (1 Minute)

Conditions/Effects: Control, Debuff, Social

Attack/Save:

Ritual: No

Scaling: None

Classes: Paladin

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can’t willingly move to a space that is more than 30 feet away from you.

The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.

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