Spell Level: 1
Spell School: Enchantment
Casting Time: 1 Bonus Action
Components: V
Range: 30 ft.
Area: None
Duration: Concentration (1 Minute)
Conditions/Effects: Control, Debuff, Social
Saving Throw: Wisdom
Ritual: No
Scaling: None
Classes: Paladin
Link: Link to source
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can’t willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.