Spell Level: 5
Spell School: Conjuration
Casting Time: 1 Action
Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)
Range: 150 ft.
Area: 40 ft. Cylinder
Duration: Instantaneous
Conditions/Effects: Damage (Force)
Saving Throw: Dexterity
Ritual: No
Scaling: None
Classes: Hunter [WC5e], Ranger
Link: Link to source
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.