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Conjure Volley

Spell • PHB

Spell Level: 5

Spell School: Conjuration

Casting Time: 1 Action

Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)

Range: 150 ft.

Area: 40 ft. Cylinder

Duration: Instantaneous

Conditions/Effects: Damage (Force)

Saving Throw: Dexterity

Ritual: No

Scaling: None

Classes: Hunter [WC5e], Ranger

Link: Link to source

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.