A Wandering Warrior Imbued with Primal Magic
Hit Point Die: d10
Primary Abilities: Dexterity, Wisdom
Saving Throw Proficiencies: Strength, Dexterity
Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP
Subclasses: Beast Master, Fey Wanderer, Gloom Stalker, Hunter
Link: Link to source
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.