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Ranger

Class • BR

The Ranger

A Wandering Warrior Imbued with Primal Magic

Hit Point Die: d10

Primary Abilities: Dexterity, Wisdom

Saving Throw Proficiencies: Strength, Dexterity

Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival

Weapon Proficiencies: Simple Weapons, Martial Weapons

Armor Proficiencies: Light Armor, Medium Armor, Shields

Tool Proficiencies: None

Starting Equipment: Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP

Subclasses: Beast Master, Fey Wanderer, Gloom Stalker, Hunter

Link: Link to source

Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.

Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.