Spell Level: 1
Spell School: Conjuration
Casting Time: 1 Action
Components: S, M (a drop of water or a piece of ice)
Range: 60 ft.
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Piercing, Cold)
Saving Throw: Dexterity
Ritual: No
Scaling: Spell Slot Level
Classes: Druid, Sorcerer, Wizard
Link: Link to source
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.