Spell Level: 4
Spell School: Evocation
Casting Time: 1 Action
Components: V, S, M (a mitten)
Range: 300 ft.
Area: None
Duration: Instantaneous
Conditions/Effects: Damage (Bludgeoning, Cold), Control
Saving Throw: Dexterity
Ritual: No
Scaling: Spell Slot Level
Classes: Druid, Sorcerer, Wizard, Circle of the Sea, Oath of the Ancients
Link: Link to source
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.