Ice Storm

Spell • PHBLink to source

Spell Level: 4

Spell School: Evocation

Casting Time: 1 Action

Components: V, S, M (a mitten)

Range: 300 ft.

Area: None

Duration: Instantaneous

Conditions/Effects: Bludgeoning, Cold, Control, Damage

Attack/Save:

Ritual: No

Scaling: Spell Slot Level

Classes: Druid, Sorcerer, Wizard, Arcane Trickster, Artillerist, Circle of the Land, Circle of the Sea, Eldritch Knight, Oath of the Ancients

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

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