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Incendiary Cloud

Spell • PHB

Spell Level: 8

Spell School: Conjuration

Casting Time: 1 Action

Components: V, S

Range: 150 ft.

Area: 20 ft. Sphere

Duration: Concentration (1 Minute)

Conditions/Effects: Damage (Fire), Control

Saving Throw: Dexterity

Ritual: No

Scaling: None

Classes: Druid, Sorcerer, Wizard

Link: Link to source

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.

When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.