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Lightning Arrow

Spell • PHB

Spell Level: 3

Spell School: Transmutation

Casting Time: 1 Bonus Action (which you take immediately after hitting or missing a target with a ranged attack using a weapon)

Components: V, S

Range: Self

Area: None

Duration: Instantaneous

Conditions/Effects: Damage (Lightning)

Saving Throw: Dexterity

Ritual: No

Scaling: Spell Slot Level

Classes: Ranger

Link: Link to source

As your attack hits or misses the target, the weapon or ammunition you’re using transforms into a lightning bolt. Instead of taking any damage or other effects from the attack, the target takes 4d8 Lightning damage on a hit or half as much damage on a miss. Each creature within 10 feet of the target then makes a Dexterity saving throw, taking 2d8 Lightning damage on a failed save or half as much damage on a successful one.

The weapon or ammunition then returns to its normal form.

Using a Higher-Level Spell Slot. The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.