Spell Level: 2
Spell School: Transmutation
Casting Time: 1 Bonus Action (which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
Components: V
Range: Self
Area: None
Duration: Concentration (1 Minute)
Conditions/Effects: Damage (Radiant)
Saving Throw: None
Ritual: No
Scaling: Spell Slot Level
Classes: Paladin
Link: Link to source
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.