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Shining Smite

Spell • PHB

Spell Level: 2

Spell School: Transmutation

Casting Time: 1 Bonus Action (which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)

Components: V

Range: Self

Area: None

Duration: Concentration (1 Minute)

Conditions/Effects: Damage (Radiant)

Saving Throw: None

Ritual: No

Scaling: Spell Slot Level

Classes: Paladin

Link: Link to source

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.