Spell Level: Cantrip
Spell School: Necromancy
Casting Time: 1 Action
Components: V, S
Range: 15 ft.
Area: None
Duration: Instantaneous
Conditions/Effects: Healing
Saving Throw: None
Ritual: No
Scaling: Character Level
Classes: Cleric, Druid
Link: Link to source
Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).