Spell Level: 4
Spell School: Enchantment
Casting Time: 1 Bonus Action (which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
Components: V
Range: Self
Area: None
Duration: Instantaneous
Conditions/Effects: Psychic, Control, Damage
Attack/Save:
Ritual: No
Scaling: Spell Slot Level
Classes: Paladin
The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The extra damage increases by 1d6 for each spell slot level above 4.