Sunbeam

Spell • PHBLink to source

Spell Level: 6

Spell School: Evocation

Casting Time: 1 Action

Components: V, S, M (a magnifying glass)

Range: Self

Area: 60 ft. Line

Duration: Concentration (1 Minute)

Conditions/Effects: Radiant, Damage, Debuff

Attack/Save:

Ritual: No

Scaling: None

Classes: Cleric, Druid, Sorcerer, Wizard

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

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