Spell Level: 1
Spell School: Evocation
Casting Time: 1 Action
Components: V, S
Range: Self
Area: 15 ft. Cube
Duration: Instantaneous
Conditions/Effects: Thunder, Control, Damage
Attack/Save:
Ritual: No
Scaling: Spell Slot Level
Classes: Bard, Druid, Sorcerer, Wizard, Arcane Trickster, Armorer, Artillerist, Circle of the Sea, Eldritch Knight
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.