Thunderwave

Spell • PHBLink to source

Spell Level: 1

Spell School: Evocation

Casting Time: 1 Action

Components: V, S

Range: Self

Area: 15 ft. Cube

Duration: Instantaneous

Conditions/Effects: Thunder, Control, Damage

Attack/Save:

Ritual: No

Scaling: Spell Slot Level

Classes: Bard, Druid, Sorcerer, Wizard, Arcane Trickster, Armorer, Artillerist, Circle of the Sea, Eldritch Knight

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

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