Zone of Truth

Spell • PHBLink to source

Spell Level: 2

Spell School: Enchantment

Casting Time: 1 Action

Components: V, S

Range: 60 ft.

Area: 15 ft. Sphere

Duration: Time

Conditions/Effects: Control

Attack/Save: CHA Save

Ritual: No

Scaling: None

Classes: Bard, Cleric, Paladin, Oath of Devotion

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

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