A Fierce Warrior of Primal Rage
Hit Point Die: d12
Primary Abilities: Strength
Saving Throw Proficiencies: Strength, Constitution
Skill Proficiencies: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP
An Inspiring Performer of Music, Dance, and Magic
Hit Point Die: d8
Primary Abilities: Charisma
Saving Throw Proficiencies: Dexterity, Charisma
Skill Proficiencies: Choose 3 from Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor
Tool Proficiencies: Choose 3 Musical Instruments
Starting Equipment: Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP
A Miraculous Priest of Divine Power
Hit Point Die: d8
Primary Abilities: Wisdom
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Choose 2 from History, Insight, Medicine, Persuasion, Religion
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP
A Nature Priest of Primal Power
Hit Point Die: d8
Primary Abilities: Wisdom
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: Choose 2 from Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor, Shields
Tool Proficiencies: Herbalism Kit
Starting Equipment: Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
A Protector of Nature and Live
Hit Point Die: d8
Primary Abilities: Wisdom
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: Choose 2 from Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor, Shields
Tool Proficiencies: Herbalism kit
Starting Equipment: Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
A Master of All Arms and Armor
Hit Point Die: d10
Primary Abilities: Strength, Dexterity
Saving Throw Proficiencies: Strength, Constitution
Skill Proficiencies: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Persuasion, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP
Masters of the Wilds
Hit Point Die: d10
Primary Abilities: Dexterity, Wisdom
Saving Throw Proficiencies: Strength, Dexterity
Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP
A Scholarly Magic-User of Arcane Power
Hit Point Die: d6
Primary Abilities: Intelligence
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: Choose 2 from Arcana, History, Insight, Investigation, Medicine, Nature, Religion
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: None
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP
A Martial Artist of Supernatural Focus
Hit Point Die: d8
Primary Abilities: Dexterity, Wisdom
Saving Throw Proficiencies: Strength, Dexterity
Skill Proficiencies: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, Stealth
Weapon Proficiencies: Simple Weapons, Light Weapons
Armor Proficiencies: None
Tool Proficiencies: Choose one type of Artisan’s Tools or Musical Instrument
Starting Equipment: Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP
A Devout Warrior of Sacred Oaths
Hit Point Die: d10
Primary Abilities: Strength, Charisma
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP
A Holy Protector of Justice
Hit Point Die: d10
Primary Abilities: Strength, Charisma
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP
A Wandering Warrior Imbued with Primal Magic
Hit Point Die: d10
Primary Abilities: Dexterity, Wisdom
Saving Throw Proficiencies: Strength, Dexterity
Skill Proficiencies: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP
A Dexterous Expert in Stealth and Subterfuge
Hit Point Die: d8
Primary Abilities: Dexterity
Saving Throw Proficiencies: Dexterity, Intelligence
Skill Proficiencies: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, Stealth
Weapon Proficiencies: Simple Weapons, Light Weapons, Finesse Weapons
Armor Proficiencies: Light Armor
Tool Proficiencies: Thieves’ Tools
Starting Equipment: Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP
A Dazzling Mage Filled with Innate Magic
Hit Point Die: d6
Primary Abilities: Charisma
Saving Throw Proficiencies: Constitution, Charisma
Skill Proficiencies: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: None
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (B) 50 GP
An Occultist Empowered by Otherworldly Pacts
Hit Point Die: d8
Primary Abilities: Charisma
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light Armor
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP
Masters of the Art of Battle
Hit Point Die: d10
Primary Abilities: Strength
Saving Throw Proficiencies: Strength, Constitution
Skill Proficiencies: Choose 2 from Acrobatics, Athletics, History, Insight, Intimidation, Perception, Persuasion, Survival
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP
A Scholarly Magic-User of Arcane Power
Hit Point Die: d6
Primary Abilities: Intelligence
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: Choose 2 from Arcana, History, Insight, Investigation, Medicine, Nature, Religion
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: None
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP