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Druid

Subclass • WC5E

Balance Druid

Druids on the Path of Balance become fierce combatants capable of calling upon the forces of nature and the beloved goddess Elune to guide their hand. Many of these druids have a deep connection with the natural world and work to protect it from the many outside threats.

Balance Druid Class Features

As a Balance Druid, you gain the following class features when you reach the specified Druid levels.

Level 3: Innervate

Starting at 3rd level, you can regain some of your magical energy by sitting in meditation and communing with the nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded
up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Level 6: Force Of Nature

Beginning at 6th level, you can tap into the forces around you and use them to bolster your spellwork.

When you cast a spell that targets only one creature, you can choose to deal extra damage to it equal to your druid
level, or restore hit points to it equal to your druid level. You can choose to use this feature before or after an attack roll, but before any effects of the roll are applied. You can use this feature twice.

You regain expended uses when you finish a long rest.

Level 10: Astral Influence

Upon reaching 10th level, you find solace and empowerment in the goddess Elune, you gain the following features.

  • You gain resistance to radiant damage.
  • You can choose to deal radiant damage with your Force of Nature feature, rather than the spell’s damage type.
  • You have advantage on checks and saving throws to avoid being charmed or frightened by spell effects.

Level 14: Blessing Of The Ancients

Starting at 14th level, you balance between the two forces of the world. Whenever you finish a short or long rest, you can choose either An’she or Elune and gain the benefits of the chosen balance until you finish your next rest.

An’she. You are always under the effects of a see invisibility spell. Additionally, you are immune to being blinded and when a melee attack is made against you, you can use your reaction to impose disadvantage on the attack roll.

Elune. You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. Additionally, while you are in dim light or darkness, you can use your reaction to gain advantage
on your spell attacks made until the end of your turn.

Level 20: Incarnation: Chosen Of Elune

At 20th level, you have been chosen by Elune and can let her powers flow through you, taking on an appearance as you choose. For examples, the colors and stars of elune might move across your skin, your moonkin shape might shine with a dim blue glow, or you might have a crescent
moon floating above your head .

You can use your action to assume your moonkin shape and let the powers of the goddess flow through you. For 1 minute, you gain the following benefits.

  • You can use a spell slot to cast the moonbeam spell, even if you don’t have it prepared, and you can move the beam as a bonus action.
  • The range of any druid spell you cast is doubled, and any druid spell with a range of touch has a range of 30 feet.
  • You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.

The incarnation persists beyond the shapeshift, but has no effect outside of your moonkin shape. Once you use this feature, you can’t use it again until you finish a long rest.