Rogue

Class • BRLink to source

The Rogue

A Dexterous Expert in Stealth and Subterfuge

Hit Point Die: d8

Primary Abilities: Dexterity

Saving Throw Proficiencies: Dexterity, Intelligence

Skill Proficiencies: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, Stealth

Weapon Proficiencies: Simple Weapons, Light Weapons, Finesse Weapons

Armor Proficiencies: Light Armor

Tool Proficiencies: Thieves’ Tools

Starting Equipment: Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP

Subclasses: Arcane Trickster, Assassin, Soulknife, Thief

Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.

In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise strike than wear an opponent down with a barrage of blows.

Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.

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