Spell Level: 4
Spell School: Conjuration
Casting Time: 1 Action
Components: V, S
Range: Self
Area: 10 ft. Sphere
Duration: Concentration (10 Minute)
Conditions/Effects: Damage (Force), Summoning
Saving Throw: Wisdom
Ritual: Yes
Scaling: Spell Slot Level
Link: Link to source
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.