Spell Level: 2
Spell School: Transmutation
Casting Time: 1 Bonus Action
Components: V, S
Range: Touch
Area: None
Duration: Time
Conditions/Effects: Buff
Saving Throw: None
Ritual: No
Scaling: Spell Slot Level
Classes: Paladin, Ranger, Sorcerer, Wizard, Oath of Glory, War Domain
Link: Link to source
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.