Spike Growth

Spell • PHBLink to source

Spell Level: 2

Spell School: Transmutation

Casting Time: 1 Action

Components: V, S, M (seven thorns)

Range: 150 ft.

Area: 20 ft. Sphere

Duration: Concentration (10 Minute)

Conditions/Effects: Control, Damage

Attack/Save:

Ritual: No

Scaling: None

Classes: Druid, Ranger

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

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