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Paladin

Class • WC5E

The Paladin

A Holy Protector of Justice

Hit Point Die: d10

Primary Abilities: Strength, Charisma

Saving Throw Proficiencies: Wisdom, Charisma

Skill Proficiencies: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion

Weapon Proficiencies: Simple Weapons, Martial Weapons

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields

Tool Proficiencies: None

Starting Equipment: Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP

Subclasses: Holy, Protection, Retribution

To protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world – this is the call of the paladin.

These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.