A Holy Protector of Justice
Hit Point Die: d10
Primary Abilities: Strength, Charisma
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Weapon Proficiencies: Simple Weapons, Martial Weapons
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Tool Proficiencies: None
Starting Equipment: Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP
Subclasses: Holy, Protection, Retribution
To protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world – this is the call of the paladin.
These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.